Boosted following Weapons accuracy, because they were underestimated for Game balancing:

SKS 1 to 3, Zastava +1, Encore +1
Boosted following Weapons accuracy, because it is useful for Game balancing:
SOCOM +1, FN57 +1
This may we wrong if compared in real life benchrest shootout, but it makes the Game much more interesting. So, please let it be as it is now ;-)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@736 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Sergeant_Kolja
2007-03-18 17:02:46 +00:00
parent ede7f52edd
commit 502ff5c372
+6 -5
View File
@@ -538,7 +538,7 @@
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>22</ubDeadliness>
<bAccuracy>1</bAccuracy>
<bAccuracy>3</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>370</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -2107,7 +2107,7 @@
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>22</ubDeadliness>
<bAccuracy>1</bAccuracy>
<bAccuracy>2</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>130</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -4829,7 +4829,7 @@
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>17</ubDeadliness>
<bAccuracy>1</bAccuracy>
<bAccuracy>2</bAccuracy>
<ubMagSize>14</ubMagSize>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -6405,6 +6405,7 @@
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>23</ubImpact>
<ubDeadliness>14</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>15</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -7396,7 +7397,7 @@
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>45</ubDeadliness>
<bAccuracy>5</bAccuracy>
<bAccuracy>6</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>750</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -7908,7 +7909,7 @@
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>33</ubImpact>
<ubDeadliness>21</ubDeadliness>
<bAccuracy>2</bAccuracy>
<bAccuracy>3</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>