mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
**************************************************************************
* Merged Language specific GameDir from Development Trunk: Revision 4067 * ************************************************************************** - This will be the official Beta 2011 build version git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4068 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+4
-3
@@ -177,10 +177,10 @@ BOOLEAN LoadGameSettings()
|
||||
gGameSettings.fOptions[TOPTION_LOW_CPU_USAGE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_LOW_CPU_USAGE" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_ENHANCED_DESC_BOX] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ENHANCED_DESC_BOX" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_TURN_MODE" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_STAT_PROGRESS_BARS" , FALSE ); // HEADROCK HAM 3.6: Progress Bars
|
||||
gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_STAT_PROGRESS_BARS" , TRUE ); // HEADROCK HAM 3.6: Progress Bars
|
||||
gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_REPORT_MISS_MARGIN" , FALSE ); // HEADROCK HAM 4: Shot offset report
|
||||
gGameSettings.fOptions[TOPTION_ALT_MAP_COLOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALT_MAP_COLOR" , FALSE ); // HEADROCK HAM 4: Strategic Map Colors
|
||||
gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALTERNATE_BULLET_GRAPHICS" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALTERNATE_BULLET_GRAPHICS" , TRUE );
|
||||
gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CHEAT_MODE_OPTIONS_HEADER" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_FORCE_BOBBY_RAY_SHIPMENTS" , FALSE );
|
||||
gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_END] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CHEAT_MODE_OPTIONS_END" , FALSE );
|
||||
@@ -347,13 +347,13 @@ BOOLEAN SaveGameSettings()
|
||||
settings << "TOPTION_ENHANCED_DESC_BOX = " << (gGameSettings.fOptions[TOPTION_ENHANCED_DESC_BOX] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_TOGGLE_TURN_MODE = " << (gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_STAT_PROGRESS_BARS = " << (gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 3.6: Progress Bars
|
||||
settings << "TOPTION_REPORT_MISS_MARGIN = " << (gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 4: Shot offset report
|
||||
settings << "TOPTION_ALT_MAP_COLOR = " << (gGameSettings.fOptions[TOPTION_ALT_MAP_COLOR] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 4: Alt Map Colors
|
||||
settings << "TOPTION_ALTERNATE_BULLET_GRAPHICS = " << (gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_CHEAT_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = " << (gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_CHEAT_MODE_OPTIONS_END = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_END] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_DEBUG_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_REPORT_MISS_MARGIN = " << (gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 4: Shot offset report
|
||||
settings << "TOPTION_SHOW_RESET_ALL_OPTIONS = " << (gGameSettings.fOptions[TOPTION_SHOW_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_RESET_ALL_OPTIONS = " << (gGameSettings.fOptions[TOPTION_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) << endl;
|
||||
settings << "TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = " << (gGameSettings.fOptions[TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE] ? "TRUE" : "FALSE" ) << endl;
|
||||
@@ -468,6 +468,7 @@ void InitGameSettings()
|
||||
gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_END ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_DEBUG_MODE_OPTIONS_HEADER ] = FALSE; // an example options screen options header (pure text)
|
||||
gGameSettings.fOptions[ TOPTION_SHOW_RESET_ALL_OPTIONS ] = FALSE; // failsafe show/hide option to reset all options
|
||||
gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE;
|
||||
gGameSettings.fOptions[ TOPTION_RESET_ALL_OPTIONS ] = FALSE; // a do once and reset self option (button like effect)
|
||||
gGameSettings.fOptions[ TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE ] = FALSE; // allow debug options that were set in debug.exe to continue in a rel.exe (debugging release can be beneficial)
|
||||
gGameSettings.fOptions[ TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP ] = FALSE; // an example option that will show/hide other options
|
||||
|
||||
+5
-2
@@ -61,8 +61,7 @@ enum
|
||||
// HEADROCK HAM 3.6:
|
||||
TOPTION_STAT_PROGRESS_BARS,
|
||||
|
||||
// HEADROCK HAM 4:
|
||||
TOPTION_REPORT_MISS_MARGIN,
|
||||
|
||||
|
||||
// HEADROCK HAM 4:
|
||||
TOPTION_ALT_MAP_COLOR,
|
||||
@@ -75,6 +74,10 @@ enum
|
||||
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS, // force all pending Bobby Ray shipments
|
||||
TOPTION_CHEAT_MODE_OPTIONS_END,
|
||||
TOPTION_DEBUG_MODE_OPTIONS_HEADER, // an example options screen options header (pure text)
|
||||
|
||||
// HEADROCK HAM 4:
|
||||
TOPTION_REPORT_MISS_MARGIN,
|
||||
|
||||
TOPTION_SHOW_RESET_ALL_OPTIONS, // failsafe show/hide option to reset all options
|
||||
TOPTION_RESET_ALL_OPTIONS, // a do once and reset self option (button like effect)
|
||||
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE, // allow debug options that were set in debug.exe to continue in a rel.exe (debugging release can be beneficial)
|
||||
|
||||
Binary file not shown.
@@ -3893,13 +3893,13 @@ STR16 zOptionsToggleText[] =
|
||||
L"Enhanced Description Box",
|
||||
L"强制回合制模式", // add forced turn mode
|
||||
L"属性进度条", //L"Stat Progress Bars", // Show progress towards stat increase //ham3.6
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
|
||||
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
|
||||
L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG 选项--", // an example options screen options header (pure text)
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"重置所有选项", // failsafe show/hide option to reset all options
|
||||
L"确定要重置?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
@@ -3994,13 +3994,13 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"当打开时,将出现物品及武器的“增强描述框”(EDB)。",
|
||||
L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
|
||||
L"当打开时,可显示各属性的成长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"When ON, the Strategic Map will be colored differently based on exploration.",
|
||||
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
|
||||
@@ -3884,13 +3884,13 @@ STR16 zOptionsToggleText[] =
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
|
||||
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
@@ -3985,13 +3985,13 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"When ON, the Strategic Map will be colored differently based on exploration.",
|
||||
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
|
||||
@@ -3886,13 +3886,13 @@ STR16 zOptionsToggleText[] =
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
|
||||
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
|
||||
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers)
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
@@ -3987,13 +3987,13 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"When ON, the Strategic Map will be colored differently based on exploration.",
|
||||
L"When ON, alternate bullet graphics will be shown when you shoot.",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
|
||||
@@ -3888,7 +3888,6 @@ STR16 zOptionsToggleText[] =
|
||||
L"Faible consommation processeur",
|
||||
L"EDB (mod rajoutant info utiles)",
|
||||
L"Mode tour par tour forcé", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
|
||||
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
|
||||
@@ -3896,6 +3895,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
@@ -3990,13 +3990,13 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Si activé, l'EDB sera affiché pour les armes et objets.",
|
||||
L"Si cette option est activée et que des ennemis sont présents, \nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"When ON, the Strategic Map will be colored differently based on exploration.",
|
||||
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
|
||||
+10
-69
@@ -3692,67 +3692,6 @@ STR16 gzCopyrightText[] =
|
||||
L"Copyright (C) 1999 Sir-tech Canada Ltd. Alle Rechte vorbehalten.", //
|
||||
};
|
||||
|
||||
/* // WANNE: not used yet, because the texts are too long!
|
||||
//option Text
|
||||
STR16 zOptionsToggleText[] =
|
||||
{
|
||||
L"Sound: Sprache",
|
||||
L"Sound: Stumme Bestätigungen",
|
||||
L"Info: Untertitel",
|
||||
L"Spiel: Dialoge Pause",
|
||||
L"Grafik: Rauch animieren",
|
||||
L"Grafik: Blut zeigen",
|
||||
L"Input: Meinen Cursor nicht bewegen!",
|
||||
L"Input: Alte Auswahlmethode",
|
||||
L"Grafik: Weg vorzeichnen",
|
||||
L"Spiel: Fehlschüsse anzeigen",
|
||||
L"Spiel: Bestätigung bei Echtzeit",
|
||||
L"Info: Schlaf-/Wachmeldung anzeigen",
|
||||
L"Info: Metrisches System benutzen",
|
||||
L"Grafik: Boden beleuchten",
|
||||
L"Input: Cursor autom. auf Söldner",
|
||||
L"Input: Cursor autom. auf Türen",
|
||||
L"Grafik: Gegenstände leuchten",
|
||||
L"Grafik: Baumkronen zeigen",
|
||||
L"Grafik: Drahtgitter zeigen",
|
||||
L"Grafik: 3D Cursor zeigen",
|
||||
L"Spiel: Trefferchance anzeigen",
|
||||
L"Spiel: GL Burst mit Burst Cursor",
|
||||
L"Info: Gegner-Spott aktiveren", // Changed from "Enemies Drop all Items" - SANDRO
|
||||
L"Spiel: Hohe Granatwerferflugbahn",
|
||||
L"Spiel: Echtzeit-Schleichen aktivieren", // Changed from "Restrict extra Aim Levels" - SANDRO
|
||||
L"Input: Nächste Gruppe selektieren",
|
||||
L"Grafik: Gegenstände mit Schatten",
|
||||
L"Info: Waffenreichweite in Felder",
|
||||
L"Grafik: Leuchtspur für Einzelschüsse",
|
||||
L"Sound: Regengeräusche",
|
||||
L"Spiel: Krähen erlauben",
|
||||
L"Info: Tooltips über Gegner",
|
||||
L"Spiel: Automatisch speichern",
|
||||
L"Sound: Stummer Skyrider",
|
||||
L"Grafik: Niedrige CPU Belastung",
|
||||
L"Info: Erw. Gegenstandsinfo (EDB)",
|
||||
L"Spiel: Erzwungener Runden-Modus", // add forced turn mode
|
||||
L"Info: Status Trainingsfortschritt", // Show progress towards stat increase
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Alternatives Kartenfarbschema", // Change color scheme of Strategic Map
|
||||
L"Alternative Projektilgrafik", // Show alternate bullet graphics (tracers)
|
||||
L"--Cheat Mode Optionen--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Erzwinge Bobby Ray Lieferungen", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONEN--", // an example options screen options header (pure text)
|
||||
L"ALLE Einstellungen zurücksetzen", // failsafe show/hide option to reset all options
|
||||
L"Wollen Sie wirklich zurücksetzen?", // a do once and reset self option (button like effect)
|
||||
L"DEBUG Options in other builds", // allow debugging in release or mapeditor
|
||||
L"DEBUG Render Option group", // an example option that will show/hide other options
|
||||
L"Render Mouse Regions", // an example of a DEBUG build option
|
||||
L"-----------------", // an example options screen options divider (pure text)
|
||||
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
};
|
||||
*/
|
||||
|
||||
//option Text
|
||||
STR16 zOptionsToggleText[] =
|
||||
{
|
||||
@@ -3793,15 +3732,17 @@ STR16 zOptionsToggleText[] =
|
||||
L"Niedrige CPU Belastung",
|
||||
L"Erw. Gegenstandsinfo (EDB)",
|
||||
L"Erzwungener Runden-Modus", // add forced turn mode
|
||||
L"Status Trainingsfortschritt", // Show progress towards stat increase
|
||||
L"Status Trainingsfortschritt", // Show progress towards stat increase
|
||||
L"Alternatives Kartenfarbschema", // Change color scheme of Strategic Map
|
||||
L"Alternative Projektilgrafik", // Show alternate bullet graphics (tracers)
|
||||
L"--Cheat Mode Optionen--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Erzwinge BR Lieferungen", // force all pending Bobby Ray shipments
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Erzwinge BR Lieferung", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONEN--", // an example options screen options header (pure text)
|
||||
L"ALLE Einstellungen rücksetzen", // failsafe show/hide option to reset all options
|
||||
L"Wollen Sie wirklich rücksetzen?", // a do once and reset self option (button like effect)
|
||||
L"DEBUG Options in other builds", // allow debugging in release or mapeditor
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
L"DEBUG Render Option group", // an example option that will show/hide other options
|
||||
L"Render Mouse Regions", // an example of a DEBUG build option
|
||||
L"-----------------", // an example options screen options divider (pure text)
|
||||
@@ -3893,13 +3834,13 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Wenn diese Funktion aktiviert ist, werden erweiterte Beschreibungen und Werte zu den Waffen und Gegenständen angezeigt.",
|
||||
L"Wenn diese Funktion aktiviert ist und noch Gegner im Sektor sind, bleibt das Spiel im Runden-Modus, bis alle Feinde tot sind (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
|
||||
L"Wenn diese Funktion aktiviert ist, werden die Söldnerwerte visuell mit ihrem Trainingsfortschritt unterlegt.",
|
||||
L"|H|A|M |4 |D|e|b|u|g: Wenn diese Funktion aktiviert ist, wird der Abstand den jede die Kugel vom Zielmittelpunkt abweicht, unter Berücksichtigung aller CTH-Faktoren, ausgegeben.",
|
||||
L"Wenn diese Funktion aktiviert ist, wird die Strategische Karte entsprechend Ihres Erkundungsfortschrittes unterschiedlich eingefärbt.",
|
||||
L"Wenn diese Funktion aktiviert ist, werden geschossene Projektile visuell mit Tracereffekten dargestellt.",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"|H|A|M |4 |D|e|b|u|g: Wenn diese Funktion aktiviert ist, wird der Abstand den jede die Kugel vom Zielmittelpunkt abweicht, unter Berücksichtigung aller CTH-Faktoren, ausgegeben.",
|
||||
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // failsafe show/hide option to reset all options
|
||||
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
|
||||
@@ -3876,13 +3876,13 @@ STR16 zOptionsToggleText[] =
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
|
||||
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
@@ -3977,13 +3977,13 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"When ON, the Strategic Map will be colored differently based on exploration.",
|
||||
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
|
||||
@@ -3888,13 +3888,13 @@ STR16 zOptionsToggleText[] =
|
||||
L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
|
||||
L"Wymuœ tryb turowy", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
|
||||
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
@@ -3989,13 +3989,13 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.",
|
||||
L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopóki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"Gdy W£¥CZONE, pokazuje postêp w doœwiadczeniu postaci.",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"When ON, the Strategic Map will be colored differently based on exploration.",
|
||||
L"Gdy W£¥CZONE, zastêpuje star¹ animacjê pocisku now¹.",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Wymuœ wszystkie oczekiwane dostawy od Bobby Ray's.",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Kliknij by naprawiæ b³êdy w ustawieniach gry.", // failsafe show/hide option to reset all options
|
||||
L"Kliknij by naprawiæ b³êdy w ustawieniach gry.", // a do once and reset self option (button like effect)
|
||||
L"Udostêpnia tryb debugowania w edytorze map oraz wersji koñcowej.", // allow debugging in release or mapeditor
|
||||
@@ -5089,10 +5089,10 @@ STR16 MPClientMessage[] =
|
||||
|
||||
STR16 gszMPEdgesText[] =
|
||||
{
|
||||
L"Pn", - Pó³noc
|
||||
L"Pd", - Po³udnie
|
||||
L"W", - Wschód
|
||||
L"Z", - Zachód
|
||||
L"Pn", //- Pó³noc
|
||||
L"Pd", //- Po³udnie
|
||||
L"W", //- Wschód
|
||||
L"Z", //- Zachód
|
||||
L"C", // "C" - Centralny
|
||||
};
|
||||
|
||||
|
||||
@@ -3875,13 +3875,13 @@ STR16 zOptionsToggleText[] =
|
||||
L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
|
||||
L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
|
||||
L"Ïîäñâåòèòü íàâûê ê ïîâûøåíèþ", //Stat Progress Bars // Show progress towards stat increase
|
||||
L"Ñîîáùàòü êîîðäèíàòû ïðîìàõîâ", //Report Miss Offsets // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Íîâàÿ ðàñöâåòêà ñòðàòåã. êàðòû", //Alternate Strategy-Map Colors //Change color scheme of Strategic Map
|
||||
L"Çàìåòíàÿ ëåòÿùàÿ ïóëÿ", // Show alternate bullet graphics (tracers)
|
||||
L"--×èòåðñêèå íàñòðîéêè--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Óñêîðèòü äîñòàâêó Áîááè Ðýÿ", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", // an example options screen options header (pure text)
|
||||
L"Ñîîáùàòü êîîðäèíàòû ïðîìàõîâ", //Report Miss Offsets // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Ñáðîñ âñåõ èãðîâûõ íàñòðîåê", // failsafe show/hide option to reset all options
|
||||
L"Â ñàìîì äåëå õîòèòå ýòîãî?", // a do once and reset self option (button like effect)
|
||||
L"Îòëàäî÷íûå íàñòðîéêè âåçäå", //Debug Options in other builds // allow debugging in release or mapeditor
|
||||
@@ -3976,13 +3976,13 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.",
|
||||
L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"Åñëè âêëþ÷åíî, íàâûê, \nêîòîðûé âñêîðå ïîâûñèòñÿ áóäåò ïîäñâå÷åí.",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Åñëè âêëþ÷åíî, ñòðàòåãè÷åñêàÿ êàðòà áóäåò îêðàøåíà \nðàçíûìè öâåòàìè, îñíîâûâàÿñü íà èíôîðìàöèè ðàçâåäêè.", //When ON, the Strategic Map will be colored differently based on exploration.
|
||||
L"Åñëè âêëþ÷åíî, ëåòÿùàÿ ïóëÿ áóäåò áîëåå çàìåòíîé.",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Åñëè âêëþ÷åíî, \nçàêàçàííûé ãðóç ó Áîááè Ðýÿ \nïðèáóäåò íåìåäëåííî.", //Force all pending Bobby Ray shipments
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", // failsafe show/hide option to reset all options
|
||||
L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", // a do once and reset self option (button like effect)
|
||||
L"Åñëè âêëþ÷åíî, \nîòëàäî÷íûå íàñòðîéêè áóäóò äîñòóïíû êàê â èãðå, \nòàê è â ðåäàêòîðå êàðò.", // Allows debug options in release or mapeditor builds
|
||||
|
||||
@@ -3888,13 +3888,13 @@ STR16 zOptionsToggleText[] =
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
|
||||
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
@@ -3989,13 +3989,13 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"When ON, the Strategic Map will be colored differently based on exploration.",
|
||||
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
|
||||
Reference in New Issue
Block a user