**************************************************************************

* Merged Language specific GameDir from Development Trunk: Revision 4067 *
**************************************************************************
- This will be the official Beta 2011 build version

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4068 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 14:12:49 +00:00
parent d8d0af38e8
commit 50916acbdb
12 changed files with 39 additions and 94 deletions
+4 -3
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@@ -177,10 +177,10 @@ BOOLEAN LoadGameSettings()
gGameSettings.fOptions[TOPTION_LOW_CPU_USAGE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_LOW_CPU_USAGE" , FALSE );
gGameSettings.fOptions[TOPTION_ENHANCED_DESC_BOX] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ENHANCED_DESC_BOX" , FALSE );
gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_TOGGLE_TURN_MODE" , FALSE );
gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_STAT_PROGRESS_BARS" , FALSE ); // HEADROCK HAM 3.6: Progress Bars
gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_STAT_PROGRESS_BARS" , TRUE ); // HEADROCK HAM 3.6: Progress Bars
gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_REPORT_MISS_MARGIN" , FALSE ); // HEADROCK HAM 4: Shot offset report
gGameSettings.fOptions[TOPTION_ALT_MAP_COLOR] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALT_MAP_COLOR" , FALSE ); // HEADROCK HAM 4: Strategic Map Colors
gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALTERNATE_BULLET_GRAPHICS" , FALSE );
gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALTERNATE_BULLET_GRAPHICS" , TRUE );
gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CHEAT_MODE_OPTIONS_HEADER" , FALSE );
gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_FORCE_BOBBY_RAY_SHIPMENTS" , FALSE );
gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_END] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_CHEAT_MODE_OPTIONS_END" , FALSE );
@@ -347,13 +347,13 @@ BOOLEAN SaveGameSettings()
settings << "TOPTION_ENHANCED_DESC_BOX = " << (gGameSettings.fOptions[TOPTION_ENHANCED_DESC_BOX] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_TOGGLE_TURN_MODE = " << (gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_STAT_PROGRESS_BARS = " << (gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 3.6: Progress Bars
settings << "TOPTION_REPORT_MISS_MARGIN = " << (gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 4: Shot offset report
settings << "TOPTION_ALT_MAP_COLOR = " << (gGameSettings.fOptions[TOPTION_ALT_MAP_COLOR] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 4: Alt Map Colors
settings << "TOPTION_ALTERNATE_BULLET_GRAPHICS = " << (gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_CHEAT_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = " << (gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_CHEAT_MODE_OPTIONS_END = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_END] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_DEBUG_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_REPORT_MISS_MARGIN = " << (gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 4: Shot offset report
settings << "TOPTION_SHOW_RESET_ALL_OPTIONS = " << (gGameSettings.fOptions[TOPTION_SHOW_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_RESET_ALL_OPTIONS = " << (gGameSettings.fOptions[TOPTION_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = " << (gGameSettings.fOptions[TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE] ? "TRUE" : "FALSE" ) << endl;
@@ -468,6 +468,7 @@ void InitGameSettings()
gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_END ] = FALSE;
gGameSettings.fOptions[ TOPTION_DEBUG_MODE_OPTIONS_HEADER ] = FALSE; // an example options screen options header (pure text)
gGameSettings.fOptions[ TOPTION_SHOW_RESET_ALL_OPTIONS ] = FALSE; // failsafe show/hide option to reset all options
gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE;
gGameSettings.fOptions[ TOPTION_RESET_ALL_OPTIONS ] = FALSE; // a do once and reset self option (button like effect)
gGameSettings.fOptions[ TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE ] = FALSE; // allow debug options that were set in debug.exe to continue in a rel.exe (debugging release can be beneficial)
gGameSettings.fOptions[ TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP ] = FALSE; // an example option that will show/hide other options
+5 -2
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@@ -61,8 +61,7 @@ enum
// HEADROCK HAM 3.6:
TOPTION_STAT_PROGRESS_BARS,
// HEADROCK HAM 4:
TOPTION_REPORT_MISS_MARGIN,
// HEADROCK HAM 4:
TOPTION_ALT_MAP_COLOR,
@@ -75,6 +74,10 @@ enum
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS, // force all pending Bobby Ray shipments
TOPTION_CHEAT_MODE_OPTIONS_END,
TOPTION_DEBUG_MODE_OPTIONS_HEADER, // an example options screen options header (pure text)
// HEADROCK HAM 4:
TOPTION_REPORT_MISS_MARGIN,
TOPTION_SHOW_RESET_ALL_OPTIONS, // failsafe show/hide option to reset all options
TOPTION_RESET_ALL_OPTIONS, // a do once and reset self option (button like effect)
TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE, // allow debug options that were set in debug.exe to continue in a rel.exe (debugging release can be beneficial)
Binary file not shown.
+2 -2
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@@ -3893,13 +3893,13 @@ STR16 zOptionsToggleText[] =
L"Enhanced Description Box",
L"强制回合制模式", // add forced turn mode
L"属性进度条", //L"Stat Progress Bars", // Show progress towards stat increase //ham3.6
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG 选项--", // an example options screen options header (pure text)
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"重置所有选项", // failsafe show/hide option to reset all options
L"确定要重置?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
@@ -3994,13 +3994,13 @@ STR16 zOptionsScreenHelpText[] =
L"当打开时,将出现物品及武器的“增强描述框”(EDB)。",
L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
L"当打开时,可显示各属性的成长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"When ON, the Strategic Map will be colored differently based on exploration.",
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
+2 -2
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@@ -3884,13 +3884,13 @@ STR16 zOptionsToggleText[] =
L"Enhanced Description Box",
L"Forced Turn Mode", // add forced turn mode
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
@@ -3985,13 +3985,13 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"When ON, the Strategic Map will be colored differently based on exploration.",
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
+2 -2
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@@ -3886,13 +3886,13 @@ STR16 zOptionsToggleText[] =
L"Enhanced Description Box",
L"Forced Turn Mode", // add forced turn mode
L"Stat Progress Bars", // Show progress towards stat increase
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers)
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
@@ -3987,13 +3987,13 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"When ON, shows character progress towards gaining levels.",
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"When ON, the Strategic Map will be colored differently based on exploration.",
L"When ON, alternate bullet graphics will be shown when you shoot.",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
+2 -2
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@@ -3888,7 +3888,6 @@ STR16 zOptionsToggleText[] =
L"Faible consommation processeur",
L"EDB (mod rajoutant info utiles)",
L"Mode tour par tour forcé", // add forced turn mode
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
@@ -3896,6 +3895,7 @@ STR16 zOptionsToggleText[] =
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
@@ -3990,13 +3990,13 @@ STR16 zOptionsScreenHelpText[] =
L"Si activé, l'EDB sera affiché pour les armes et objets.",
L"Si cette option est activée et que des ennemis sont présents, \nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"When ON, the Strategic Map will be colored differently based on exploration.",
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
+10 -69
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@@ -3692,67 +3692,6 @@ STR16 gzCopyrightText[] =
L"Copyright (C) 1999 Sir-tech Canada Ltd. Alle Rechte vorbehalten.", //
};
/* // WANNE: not used yet, because the texts are too long!
//option Text
STR16 zOptionsToggleText[] =
{
L"Sound: Sprache",
L"Sound: Stumme Bestätigungen",
L"Info: Untertitel",
L"Spiel: Dialoge Pause",
L"Grafik: Rauch animieren",
L"Grafik: Blut zeigen",
L"Input: Meinen Cursor nicht bewegen!",
L"Input: Alte Auswahlmethode",
L"Grafik: Weg vorzeichnen",
L"Spiel: Fehlschüsse anzeigen",
L"Spiel: Bestätigung bei Echtzeit",
L"Info: Schlaf-/Wachmeldung anzeigen",
L"Info: Metrisches System benutzen",
L"Grafik: Boden beleuchten",
L"Input: Cursor autom. auf Söldner",
L"Input: Cursor autom. auf Türen",
L"Grafik: Gegenstände leuchten",
L"Grafik: Baumkronen zeigen",
L"Grafik: Drahtgitter zeigen",
L"Grafik: 3D Cursor zeigen",
L"Spiel: Trefferchance anzeigen",
L"Spiel: GL Burst mit Burst Cursor",
L"Info: Gegner-Spott aktiveren", // Changed from "Enemies Drop all Items" - SANDRO
L"Spiel: Hohe Granatwerferflugbahn",
L"Spiel: Echtzeit-Schleichen aktivieren", // Changed from "Restrict extra Aim Levels" - SANDRO
L"Input: Nächste Gruppe selektieren",
L"Grafik: Gegenstände mit Schatten",
L"Info: Waffenreichweite in Felder",
L"Grafik: Leuchtspur für Einzelschüsse",
L"Sound: Regengeräusche",
L"Spiel: Krähen erlauben",
L"Info: Tooltips über Gegner",
L"Spiel: Automatisch speichern",
L"Sound: Stummer Skyrider",
L"Grafik: Niedrige CPU Belastung",
L"Info: Erw. Gegenstandsinfo (EDB)",
L"Spiel: Erzwungener Runden-Modus", // add forced turn mode
L"Info: Status Trainingsfortschritt", // Show progress towards stat increase
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Alternatives Kartenfarbschema", // Change color scheme of Strategic Map
L"Alternative Projektilgrafik", // Show alternate bullet graphics (tracers)
L"--Cheat Mode Optionen--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Erzwinge Bobby Ray Lieferungen", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONEN--", // an example options screen options header (pure text)
L"ALLE Einstellungen zurücksetzen", // failsafe show/hide option to reset all options
L"Wollen Sie wirklich zurücksetzen?", // a do once and reset self option (button like effect)
L"DEBUG Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
*/
//option Text
STR16 zOptionsToggleText[] =
{
@@ -3793,15 +3732,17 @@ STR16 zOptionsToggleText[] =
L"Niedrige CPU Belastung",
L"Erw. Gegenstandsinfo (EDB)",
L"Erzwungener Runden-Modus", // add forced turn mode
L"Status Trainingsfortschritt", // Show progress towards stat increase
L"Status Trainingsfortschritt", // Show progress towards stat increase
L"Alternatives Kartenfarbschema", // Change color scheme of Strategic Map
L"Alternative Projektilgrafik", // Show alternate bullet graphics (tracers)
L"--Cheat Mode Optionen--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Erzwinge BR Lieferungen", // force all pending Bobby Ray shipments
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Erzwinge BR Lieferung", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONEN--", // an example options screen options header (pure text)
L"ALLE Einstellungen rücksetzen", // failsafe show/hide option to reset all options
L"Wollen Sie wirklich rücksetzen?", // a do once and reset self option (button like effect)
L"DEBUG Options in other builds", // allow debugging in release or mapeditor
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text)
@@ -3893,13 +3834,13 @@ STR16 zOptionsScreenHelpText[] =
L"Wenn diese Funktion aktiviert ist, werden erweiterte Beschreibungen und Werte zu den Waffen und Gegenständen angezeigt.",
L"Wenn diese Funktion aktiviert ist und noch Gegner im Sektor sind, bleibt das Spiel im Runden-Modus, bis alle Feinde tot sind (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
L"Wenn diese Funktion aktiviert ist, werden die Söldnerwerte visuell mit ihrem Trainingsfortschritt unterlegt.",
L"|H|A|M |4 |D|e|b|u|g: Wenn diese Funktion aktiviert ist, wird der Abstand den jede die Kugel vom Zielmittelpunkt abweicht, unter Berücksichtigung aller CTH-Faktoren, ausgegeben.",
L"Wenn diese Funktion aktiviert ist, wird die Strategische Karte entsprechend Ihres Erkundungsfortschrittes unterschiedlich eingefärbt.",
L"Wenn diese Funktion aktiviert ist, werden geschossene Projektile visuell mit Tracereffekten dargestellt.",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"|H|A|M |4 |D|e|b|u|g: Wenn diese Funktion aktiviert ist, wird der Abstand den jede die Kugel vom Zielmittelpunkt abweicht, unter Berücksichtigung aller CTH-Faktoren, ausgegeben.",
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // failsafe show/hide option to reset all options
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
+2 -2
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@@ -3876,13 +3876,13 @@ STR16 zOptionsToggleText[] =
L"Enhanced Description Box",
L"Forced Turn Mode", // add forced turn mode
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
@@ -3977,13 +3977,13 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"When ON, the Strategic Map will be colored differently based on exploration.",
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
+6 -6
View File
@@ -3888,13 +3888,13 @@ STR16 zOptionsToggleText[] =
L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
L"Wymuœ tryb turowy", // add forced turn mode
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
@@ -3989,13 +3989,13 @@ STR16 zOptionsScreenHelpText[] =
L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.",
L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopóki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"Gdy W£¥CZONE, pokazuje postêp w doœwiadczeniu postaci.",
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"When ON, the Strategic Map will be colored differently based on exploration.",
L"Gdy W£¥CZONE, zastêpuje star¹ animacjê pocisku now¹.",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Wymuœ wszystkie oczekiwane dostawy od Bobby Ray's.",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Kliknij by naprawiæ b³êdy w ustawieniach gry.", // failsafe show/hide option to reset all options
L"Kliknij by naprawiæ b³êdy w ustawieniach gry.", // a do once and reset self option (button like effect)
L"Udostêpnia tryb debugowania w edytorze map oraz wersji koñcowej.", // allow debugging in release or mapeditor
@@ -5089,10 +5089,10 @@ STR16 MPClientMessage[] =
STR16 gszMPEdgesText[] =
{
L"Pn", - ³noc
L"Pd", - Po³udnie
L"W", - Wschód
L"Z", - Zachód
L"Pn", //- Pó³noc
L"Pd", //- Po³udnie
L"W", //- Wschód
L"Z", //- Zachód
L"C", // "C" - Centralny
};
+2 -2
View File
@@ -3875,13 +3875,13 @@ STR16 zOptionsToggleText[] =
L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
L"Ïîäñâåòèòü íàâûê ê ïîâûøåíèþ", //Stat Progress Bars // Show progress towards stat increase
L"Ñîîáùàòü êîîðäèíàòû ïðîìàõîâ", //Report Miss Offsets // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Íîâàÿ ðàñöâåòêà ñòðàòåã. êàðòû", //Alternate Strategy-Map Colors //Change color scheme of Strategic Map
L"Çàìåòíàÿ ëåòÿùàÿ ïóëÿ", // Show alternate bullet graphics (tracers)
L"--×èòåðñêèå íàñòðîéêè--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Óñêîðèòü äîñòàâêó Áîááè Ðýÿ", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", // an example options screen options header (pure text)
L"Ñîîáùàòü êîîðäèíàòû ïðîìàõîâ", //Report Miss Offsets // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Ñáðîñ âñåõ èãðîâûõ íàñòðîåê", // failsafe show/hide option to reset all options
L"Â ñàìîì äåëå õîòèòå ýòîãî?", // a do once and reset self option (button like effect)
L"Îòëàäî÷íûå íàñòðîéêè âåçäå", //Debug Options in other builds // allow debugging in release or mapeditor
@@ -3976,13 +3976,13 @@ STR16 zOptionsScreenHelpText[] =
L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.",
L"Åñëè âêëþ÷åíî è â ñåêòîðå ïðèñóòñòâóåò âðàã, \nïîøàãîâûé ðåæèì áóäåò çàäåéñòâîâàí \näî ïîëíîé çà÷èñòêè ñåêòîðà (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"Åñëè âêëþ÷åíî, íàâûê, \nêîòîðûé âñêîðå ïîâûñèòñÿ áóäåò ïîäñâå÷åí.",
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Åñëè âêëþ÷åíî, ñòðàòåãè÷åñêàÿ êàðòà áóäåò îêðàøåíà \nðàçíûìè öâåòàìè, îñíîâûâàÿñü íà èíôîðìàöèè ðàçâåäêè.", //When ON, the Strategic Map will be colored differently based on exploration.
L"Åñëè âêëþ÷åíî, ëåòÿùàÿ ïóëÿ áóäåò áîëåå çàìåòíîé.",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Åñëè âêëþ÷åíî, \nçàêàçàííûé ãðóç ó Áîááè Ðýÿ \nïðèáóäåò íåìåäëåííî.", //Force all pending Bobby Ray shipments
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Åñëè âêëþ÷èòü, \nïîâðåæä¸ííûå èãðîâûå íàñòðîéêè áóäóò âîññòàíîâëåíû.", // failsafe show/hide option to reset all options
L"Îòìåòüòå ñòðîêó äëÿ ïîäòâåðæäåíèÿ ñáðîñà èãðîâûõ íàñòðîåê.", // a do once and reset self option (button like effect)
L"Åñëè âêëþ÷åíî, \nîòëàäî÷íûå íàñòðîéêè áóäóò äîñòóïíû êàê â èãðå, \nòàê è â ðåäàêòîðå êàðò.", // Allows debug options in release or mapeditor builds
+2 -2
View File
@@ -3888,13 +3888,13 @@ STR16 zOptionsToggleText[] =
L"Enhanced Description Box",
L"Forced Turn Mode", // add forced turn mode
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
@@ -3989,13 +3989,13 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"When ON, the Strategic Map will be colored differently based on exploration.",
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor