- New shortcuts for Laptop AIM detail member site (by Buggler)

o LEFT ARROW: Previous Merc
o RIGHT ARROW: Next Merc
o ENTER: Contact Merc
New Starting Gear Interface only:
o '1' - '5': Kit 1 - Kit 5

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-10-26 12:43:07 +00:00
parent a2eaf80830
commit 5207d85bc9
+112 -9
View File
@@ -722,10 +722,11 @@ UINT8 GetStatColor( INT8 bStat );
#ifdef JA2TESTVERSION
BOOLEAN QuickHireMerc();
void TempHandleAimMemberKeyBoardInput();
extern void SetFlagToForceHireMerc( BOOLEAN fForceHire );
#endif
//Hotkey Assignment
void HandleAimMemberKeyBoardInput();
void WaitForMercToFinishTalkingOrUserToClick();
@@ -1093,10 +1094,7 @@ void HandleAIMMembers()
gfRedrawScreen = FALSE;
}
#ifdef JA2TESTVERSION
TempHandleAimMemberKeyBoardInput();
#endif
HandleAimMemberKeyBoardInput();
MarkButtonsDirty( );
}
@@ -5014,8 +5012,9 @@ BOOLEAN QuickHireMerc()
return( TRUE );
}
#endif
void TempHandleAimMemberKeyBoardInput()
void HandleAimMemberKeyBoardInput()
{
InputAtom InputEvent;
@@ -5025,6 +5024,48 @@ void TempHandleAimMemberKeyBoardInput()
{
switch (InputEvent.usParam)
{
case LEFTARROW:
// previous button
InitCreateDeleteAimPopUpBox(AIM_POPUP_DELETE, NULL, NULL, 0, 0, 0);
if( gbCurrentIndex > 0)
gbCurrentIndex--;
else
gbCurrentIndex = MAX_NUMBER_MERCS - 1;
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
gbCurrentSoldierBio = gAimAvailability[AimMercArray[gbCurrentIndex]].AimBio;
gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
gfRedrawScreen = TRUE;
break;
case RIGHTARROW:
// next button
InitCreateDeleteAimPopUpBox(AIM_POPUP_DELETE, NULL, NULL, 0, 0, 0);
if( gbCurrentIndex < MAX_NUMBER_MERCS -1 )
gbCurrentIndex++;
else
gbCurrentIndex = 0;
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
gbCurrentSoldierBio = gAimAvailability[AimMercArray[gbCurrentIndex]].AimBio;
gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
gfRedrawScreen = TRUE;
break;
case ENTER:
// contact
if( !gubVideoConferencingMode)
{
gubVideoConferencingMode = AIM_VIDEO_POPUP_MODE;
//gubVideoConferencingMode = AIM_VIDEO_INIT_MODE;
gfFirstTimeInContactScreen = TRUE;
}
InitCreateDeleteAimPopUpBox(AIM_POPUP_DELETE, NULL, NULL, 0, 0, 0);
break;
#ifdef JA2TESTVERSION
case SPACE:
QuickHireMerc();
@@ -5037,17 +5078,79 @@ void TempHandleAimMemberKeyBoardInput()
gfRedrawScreen = TRUE;
break;
#endif
case '1':
if(gGameExternalOptions.gfUseNewStartingGearInterface)
{
// kit 1
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
//tais: handle selected kit
WeaponKitSelectionUpdate(0);
gfRedrawScreen = TRUE;
}
break;
case '2':
if(gGameExternalOptions.gfUseNewStartingGearInterface)
{
// kit 2
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
//tais: handle selected kit
WeaponKitSelectionUpdate(1);
gfRedrawScreen = TRUE;
}
break;
case '3':
if(gGameExternalOptions.gfUseNewStartingGearInterface)
{
// kit 3
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
//tais: handle selected kit
WeaponKitSelectionUpdate(2);
gfRedrawScreen = TRUE;
}
break;
case '4':
if(gGameExternalOptions.gfUseNewStartingGearInterface)
{
// kit 4
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
//tais: handle selected kit
WeaponKitSelectionUpdate(3);
gfRedrawScreen = TRUE;
}
break;
case '5':
if(gGameExternalOptions.gfUseNewStartingGearInterface)
{
// kit 5
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
//tais: handle selected kit
WeaponKitSelectionUpdate(4);
gfRedrawScreen = TRUE;
}
break;
default:
HandleKeyBoardShortCutsForLapTop( InputEvent.usEvent, InputEvent.usParam, InputEvent.usKeyState );
break;
break;
}
}
}
}
#endif
void WaitForMercToFinishTalkingOrUserToClick()
{