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https://github.com/1dot13/source.git
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- New shortcuts for Laptop AIM detail member site (by Buggler)
o LEFT ARROW: Previous Merc o RIGHT ARROW: Next Merc o ENTER: Contact Merc New Starting Gear Interface only: o '1' - '5': Kit 1 - Kit 5 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4747 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+112
-9
@@ -722,10 +722,11 @@ UINT8 GetStatColor( INT8 bStat );
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#ifdef JA2TESTVERSION
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BOOLEAN QuickHireMerc();
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void TempHandleAimMemberKeyBoardInput();
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extern void SetFlagToForceHireMerc( BOOLEAN fForceHire );
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#endif
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//Hotkey Assignment
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void HandleAimMemberKeyBoardInput();
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void WaitForMercToFinishTalkingOrUserToClick();
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@@ -1093,10 +1094,7 @@ void HandleAIMMembers()
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gfRedrawScreen = FALSE;
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}
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#ifdef JA2TESTVERSION
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TempHandleAimMemberKeyBoardInput();
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#endif
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HandleAimMemberKeyBoardInput();
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MarkButtonsDirty( );
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}
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@@ -5014,8 +5012,9 @@ BOOLEAN QuickHireMerc()
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return( TRUE );
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}
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#endif
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void TempHandleAimMemberKeyBoardInput()
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void HandleAimMemberKeyBoardInput()
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{
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InputAtom InputEvent;
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@@ -5025,6 +5024,48 @@ void TempHandleAimMemberKeyBoardInput()
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{
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switch (InputEvent.usParam)
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{
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case LEFTARROW:
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// previous button
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InitCreateDeleteAimPopUpBox(AIM_POPUP_DELETE, NULL, NULL, 0, 0, 0);
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if( gbCurrentIndex > 0)
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gbCurrentIndex--;
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else
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gbCurrentIndex = MAX_NUMBER_MERCS - 1;
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//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gbCurrentSoldierBio = gAimAvailability[AimMercArray[gbCurrentIndex]].AimBio;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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gfRedrawScreen = TRUE;
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break;
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case RIGHTARROW:
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// next button
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InitCreateDeleteAimPopUpBox(AIM_POPUP_DELETE, NULL, NULL, 0, 0, 0);
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if( gbCurrentIndex < MAX_NUMBER_MERCS -1 )
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gbCurrentIndex++;
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else
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gbCurrentIndex = 0;
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//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gbCurrentSoldierBio = gAimAvailability[AimMercArray[gbCurrentIndex]].AimBio;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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gfRedrawScreen = TRUE;
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break;
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case ENTER:
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// contact
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if( !gubVideoConferencingMode)
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{
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gubVideoConferencingMode = AIM_VIDEO_POPUP_MODE;
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//gubVideoConferencingMode = AIM_VIDEO_INIT_MODE;
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gfFirstTimeInContactScreen = TRUE;
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}
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InitCreateDeleteAimPopUpBox(AIM_POPUP_DELETE, NULL, NULL, 0, 0, 0);
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break;
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#ifdef JA2TESTVERSION
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case SPACE:
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QuickHireMerc();
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@@ -5037,17 +5078,79 @@ void TempHandleAimMemberKeyBoardInput()
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gfRedrawScreen = TRUE;
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break;
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#endif
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case '1':
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if(gGameExternalOptions.gfUseNewStartingGearInterface)
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{
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// kit 1
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//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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//tais: handle selected kit
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WeaponKitSelectionUpdate(0);
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gfRedrawScreen = TRUE;
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}
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break;
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case '2':
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if(gGameExternalOptions.gfUseNewStartingGearInterface)
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{
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// kit 2
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//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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//tais: handle selected kit
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WeaponKitSelectionUpdate(1);
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gfRedrawScreen = TRUE;
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}
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break;
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case '3':
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if(gGameExternalOptions.gfUseNewStartingGearInterface)
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{
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// kit 3
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//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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//tais: handle selected kit
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WeaponKitSelectionUpdate(2);
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gfRedrawScreen = TRUE;
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}
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break;
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case '4':
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if(gGameExternalOptions.gfUseNewStartingGearInterface)
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{
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// kit 4
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//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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//tais: handle selected kit
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WeaponKitSelectionUpdate(3);
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gfRedrawScreen = TRUE;
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}
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break;
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case '5':
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if(gGameExternalOptions.gfUseNewStartingGearInterface)
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{
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// kit 5
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//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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//tais: handle selected kit
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WeaponKitSelectionUpdate(4);
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gfRedrawScreen = TRUE;
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}
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break;
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default:
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HandleKeyBoardShortCutsForLapTop( InputEvent.usEvent, InputEvent.usParam, InputEvent.usKeyState );
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break;
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break;
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}
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}
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}
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}
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#endif
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void WaitForMercToFinishTalkingOrUserToClick()
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{
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