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Added new assignments for training existing militia and doctoring them.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2409 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -2365,15 +2365,21 @@ INDIVIDUAL_MILITIA = FALSE
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; Here we define how many promotion points a militia needs to be promoted.
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; Values from 1 to 100.
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INDIVIDUAL_MILITIA_PROMOTIONPOINTS_TO_REGULAR = 4
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INDIVIDUAL_MILITIA_PROMOTIONPOINTS_TO_ELITE = 10
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INDIVIDUAL_MILITIA_PROMOTIONPOINTS_TO_ELITE = 6
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; If TRUE, the game remembers the health percentage of a militia the last time it was in tactical. This percentage is used the
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; next time the militia is used in tactical. As a result militia will have lowered health for a while after being wounded.
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; Militia can be healed via 'Doctor Militia' assignment if this is active.
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; NOTE: THIS WILL MAKE THE GAME HARDER!!!
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INDIVIDUAL_MILITIA_MANAGE_HEALTH = TRUE
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; Every hour, militia health percentage rises by this percentage to simulate healing. Values from 0.0 to 100.0.
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INDIVIDUAL_MILITIA_HOURLYHEALTHPERCENTAGEGAIN = 2.0
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; Militia can be healed via 'Doctor Militia' assignment. This modifies how effective healing is. If set to 0.01, healing one percent of militia health
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; costs as much as healing one merc HP.
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; Values from 0.01 to 1.0
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INDIVIDUAL_MILITIA_DOCTORHEALMODIFIER = 0.2
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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