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-quick fix: enemies don't wear sun goggles at night anymore
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@490 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.489" };
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INT16 zVersionLabel[256] = { L"Release v1.13.490" };
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#endif
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INT8 czVersionNumber[16] = { "Build 06.08.28" };
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INT8 czVersionNumber[16] = { "Build 06.08.29" };
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INT16 zTrackingNumber[16] = { L"Z" };
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@@ -2995,8 +2995,8 @@ UINT16 PickARandomItem(UINT8 typeIndex, UINT8 maxCoolness, BOOLEAN getMatchingCo
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}
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usItem = gArmyItemChoices[ typeIndex ].bItemNo[ uiChoice ];
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//Madd: quickfix: don't use NVGs during the day
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if ( usItem >= 0 && Item[usItem].ubCoolness <= maxCoolness && ItemIsLegal(usItem) && ( NightTime() || Item[usItem].nightvisionrangebonus == 0 ) )
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//Madd: quickfix: don't use NVGs during the day, and no sungoggles at night either
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if ( usItem >= 0 && Item[usItem].ubCoolness <= maxCoolness && ItemIsLegal(usItem) && (( DayTime() && Item[usItem].nightvisionrangebonus == 0 ) || ( NightTime() && Item[usItem].dayvisionrangebonus == 0 )))
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{
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// pick a default item in case we don't find anything with a matching coolness, but pick the coolest item we can find
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if ( defaultItem == 0 || Item[usItem].ubCoolness > Item[defaultItem].ubCoolness )
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