Disabled muzzle flash when trying to fire jammed gun.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9281 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2022-01-27 10:04:21 +00:00
parent 49989da8b1
commit 531849f7aa
+1 -1
View File
@@ -594,7 +594,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
{
OBJECTTYPE* pObjAttHand = pSoldier->GetUsedWeapon(&pSoldier->inv[pSoldier->ubAttackingHand]);
if (IsFlashSuppressor(pObjAttHand, pSoldier))
if (IsFlashSuppressor(pObjAttHand, pSoldier) || (*pObjAttHand)[0]->data.gun.bGunAmmoStatus < 0)
{
pSoldier->flags.fMuzzleFlash = FALSE;
}