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- Fix: prisoner interrogation was stopped even though it shouldn't
- Fix: prison location was displayed wrong git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5721 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5504,7 +5504,7 @@ void HandlePrisonerProcessingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
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return;
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// Are there any prisoners in this prison?
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SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( gWorldSectorX, gWorldSectorY ) ] );
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SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] );
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UINT32 numprisoners = pSectorInfo->uiNumberOfPrisonersOfWar;
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