- Fix: prisoner interrogation was stopped even though it shouldn't

- Fix: prison location was displayed wrong

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5721 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-12-09 16:14:24 +00:00
parent c3ac6a5d1f
commit 5335553158
3 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -5504,7 +5504,7 @@ void HandlePrisonerProcessingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
return;
// Are there any prisoners in this prison?
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( gWorldSectorX, gWorldSectorY ) ] );
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] );
UINT32 numprisoners = pSectorInfo->uiNumberOfPrisonersOfWar;