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- Fix: prisoner interrogation was stopped even though it shouldn't
- Fix: prison location was displayed wrong git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5721 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6703,7 +6703,7 @@ void PrisonerMessageBoxCallBack( UINT8 ubExitValue )
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pPrisonSectorInfo->uiNumberOfPrisonersOfWar += prisonerstobemoved;
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CHAR16 wString[ 64 ];
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GetShortSectorString( gWorldSectorX, gWorldSectorY, wString );
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GetShortSectorString( (INT16)((uSectorID % MAP_WORLD_X) + 1), (INT16)((uSectorID / MAP_WORLD_X) + 2), wString );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_SENTTOSECTOR], wString );
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}
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}
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@@ -6731,7 +6731,7 @@ void PrisonerMessageBoxCallBack( UINT8 ubExitValue )
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pPrisonSectorInfo->uiNumberOfPrisonersOfWar += prisonerstobemoved;
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CHAR16 wString[ 64 ];
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GetShortSectorString( gWorldSectorX, gWorldSectorY, wString );
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GetShortSectorString( (INT16)(uSectorID % MAP_WORLD_X), (INT16)(uSectorID / MAP_WORLD_X), wString );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_SENTTOSECTOR], wString );
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}
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}
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