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Added "WIP" description to LOBOT ingame option.
Fixed Polish localized string for LOBOT option. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2312,7 +2312,6 @@ void PlayWeaponSound(SOLDIERTYPE *pSoldier, OBJECTTYPE *pObjHand, OBJECTTYPE *pO
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}
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if (FileExists(zFilename))
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{
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PlayWeaponSound(zFilename, SoundVolume(bVolume, pSoldier->sGridNo), SoundDir(pSoldier->sGridNo));
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}
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}
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@@ -6352,7 +6352,7 @@ STR16 zOptionsToggleText[] =
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L"属性进度条", //L"Stat Progress Bars", // Show progress towards stat increase //ham3.6
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L"替代战略地图颜色", // Change color scheme of Strategic Map
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L"替代子弹图像", // Show alternate bullet graphics (tracers)
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L"佣兵造型", //L"Use Logical Bodytypes",
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L"佣兵造型 (WIP)", //L"Use Logical Bodytypes",
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L"显示佣兵军衔", // shows mercs ranks
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L"显示脸部装备图",
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L"显示脸部装备图标",
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@@ -6467,7 +6467,7 @@ STR16 zOptionsScreenHelpText[] =
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L"打开时,显示各属性的增长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6
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L"打开时,战略地图将会根据探索状态显示不同的着色。",
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L"打开时,当你射击时会显示间隔子弹图像。",
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L"打开时,可设置佣兵造型", //L"When ON, mercenary body graphic can change along with equipped gear.",
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L"打开时,可设置佣兵造型\n(not fully implemented yet, will make mercs invisible if activated)", //L"When ON, mercenary body graphic can change along with equipped gear.",
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L"打开时,在战略界面的佣兵名旁显示军衔。",
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L"打开时,显示佣兵脸部装备图。",
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L"打开时,佣兵肖像右下角显示脸部装备图标",
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@@ -6359,7 +6359,7 @@ STR16 zOptionsToggleText[] =
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L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
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L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
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L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
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L"Use Logical Bodytypes",
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L"Logical Bodytypes (WIP)",
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L"Show Merc Ranks", // shows mercs ranks // TODO.Translate
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L"Show Face gear graphics", // TODO.Translate
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L"Show Face gear icons",
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@@ -6474,7 +6474,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, shows character progress towards gaining levels.", // TODO.Translate
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L"When ON, the Strategic Map will be colored differently based on exploration.",
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L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
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L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate
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L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate
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L"When ON, ranks will be displayed before merc names in the strategic view.", // TODO.Translate
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L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
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L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
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@@ -6352,7 +6352,7 @@ STR16 zOptionsToggleText[] =
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L"Stat Progress Bars", // Show progress towards stat increase
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L"Alternate Strategy Map Colors", // Change color scheme of Strategic Map
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L"Alternate Bullet Graphics", // Show alternate bullet graphics (tracers)
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L"Use Logical Bodytypes",
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L"Logical Bodytypes (WIP)",
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L"Show Merc Ranks", // shows mercs ranks
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L"Show Face Gear Graphics",
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L"Show Face Gear Icons",
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@@ -6467,7 +6467,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, shows character progress towards gaining levels.",
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L"When ON, the strategic map will be colored differently based on exploration.",
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L"When ON, alternate bullet graphics will be shown when you shoot.",
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L"When ON, mercenary body graphic can change along with equipped gear.",
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L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)",
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L"When ON, ranks will be displayed before merc names in the strategic view.",
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L"When ON, equipped face gear will be shown on the merc portraits.",
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L"When ON, icons for the equipped face gear will be shown on the merc portraits in the lower right corner.",
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@@ -6364,7 +6364,7 @@ STR16 zOptionsToggleText[] =
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L"Afficher la progression", // Show progress towards stat increase
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L"Couleur alternative carte", // Change color scheme of Strategic Map
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L"Montrer tirs alternatifs", // Show alternate bullet graphics (tracers)
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L"Use Logical Bodytypes",
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L"Logical Bodytypes (WIP)",
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L"Afficher grade du mercenaire", // shows mercs ranks
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L"Afficher équip. sur portrait",
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L"Afficher icônes sur portrait",
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@@ -6479,7 +6479,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Si activé, affiche une barre de progression sur chaque compétence",
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L"Si activé, la carte stratégique sera colorée différemment selon l'exploration.",
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L"Si activé, le graphisme des tirs alternatifs sera affiché quand vous tirerez.",
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L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate
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L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate
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L"Si activée, le grade sera affiché devant le nom du merc. dans la carte stratégique.",
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L"Si activé, vous verrez l'équipement du mercenaire à travers son portrait.",
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L"Si activé, vous verrez les icônes correspondant à l'équipement porté en bas à droite du portrait.",
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@@ -6203,7 +6203,7 @@ STR16 zOptionsToggleText[] =
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L"Status Trainingsfortschritt", // Show progress towards stat increase
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L"Alternatives Kartenfarbschema", // Change color scheme of Strategic Map
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L"Alternative Projektil-Grafik", // Show alternate bullet graphics (tracers)
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L"Use Logical Bodytypes",
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L"Logical Bodytypes (WIP)",
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L"Söldnerrang anzeigen.", // shows mercs ranks
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L"Gesichtsequipment-Grafiken",
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L"Gesichtsequipment-Icons",
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@@ -6318,7 +6318,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Wenn diese Funktion aktiviert ist, werden die Söldnerwerte visuell mit ihrem Trainingsfortschritt unterlegt.",
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L"Wenn diese Funktion aktiviert ist, wird die Strategische Karte entsprechend Ihres Erkundungsfortschrittes unterschiedlich eingefärbt.",
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L"Wenn diese Funktion aktiviert ist, werden geschossene Projektile visuell mit Tracer-Effekten dargestellt.",
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L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate
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L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate
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L"Wenn diese Funktion aktiviert ist, werden die Ränge der Söldner in der Strategischen Karte vor dem Namen angezeigt.",
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L"Wenn diese Funktion aktiviert ist, sehen sie das Gesichtsequipment Ihrer Söldner direkt auf dem Portrait.",
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L"Wenn diese Funktion aktiviert ist, sehen sie Icons für das Gesichtsequipment in der rechten unteren Ecke des Portraits.",
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@@ -6342,7 +6342,7 @@ STR16 zOptionsToggleText[] =
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L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
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L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
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L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
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L"Use Logical Bodytypes",
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L"Logical Bodytypes (WIP)",
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L"Show Merc Ranks", // shows mercs ranks // TODO.Translate
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L"Show Face gear graphics", // TODO.Translate
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L"Show Face gear icons",
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@@ -6457,7 +6457,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, shows character progress towards gaining levels.", // TODO.Translate
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L"When ON, the Strategic Map will be colored differently based on exploration.",
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L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
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L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate
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L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate
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L"When ON, ranks will be displayed before merc names in the strategic view.", // TODO.Translate
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L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
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L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
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@@ -6360,9 +6360,9 @@ STR16 zOptionsToggleText[] =
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L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
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L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
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L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
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L"Show Merc Ranks", // shows mercs ranks // TODO.Translate
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L"Use Logical Bodytypes",
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L"Show Face gear graphics", // TODO.Translate
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L"Logical Bodytypes (WIP)",
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L"Show Merc Ranks", // shows mercs ranks // TODO.Translate
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L"Show Face gear graphics", // TODO.Translate
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L"Show Face gear icons",
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L"Disable Cursor Swap", // Disable Cursor Swap // TODO.Translate
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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@@ -6476,7 +6476,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Jeśli WŁĄCZONE, pokazuje postęp w doświadczeniu postaci.",
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L"When ON, the Strategic Map will be colored differently based on exploration.",
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L"Jeśli WŁĄCZONE, zastępuje starą animację pocisku nową.",
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L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate
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L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate
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L"When ON, ranks will be displayed before merc names in the strategic view.", // TODO.Translate
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L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
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L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
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@@ -6352,7 +6352,7 @@ STR16 zOptionsToggleText[] =
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L"Подсветить навык к повышению", //Stat Progress Bars // Show progress towards stat increase
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L"Новая расцветка стратег. карты", //Alternate Strategy-Map Colors //Change color scheme of Strategic Map
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L"Заметная летящая пуля", // Show alternate bullet graphics (tracers)
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L"Использовать LOBOT",
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L"LOBOT (не реализовано)",
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L"Показать ранг бойца", // shows mercs ranks
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L"Показать снаряжение на голове", //Show Face gear graphics
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L"Показать иконки снаряжения",
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@@ -6467,7 +6467,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Если включено, навык,\nкоторый вскоре повысится, будет подсвечен.",
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L"Если включено, необследованные сектора\nна стратегической карте будут чёрно-белыми.",
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L"Если включено, летящая пуля\nбудет более заметной.",
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L"Если включено, анимация наемника будет отображать используемое оружие и экипировку.", // TODO.Translate
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L"Если включено, анимация наемника будет отображать используемое оружие и экипировку. (не реализовано полностью, при включении опции наемники станут невидимыми)",
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L"Если включено, на стратегическом экране\nбудет подписан ранг бойца перед его именем.",
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L"Если включено, на портрете наёмника\nбудет отображено надетое головное снаряжение.",
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L"Если включено, в правом нижнем углу\nна портрете наёмника будут отображены иконки\nнадетого головного снаряжения.",
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