Fix: jeeps were not properly counted

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8361 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-01-12 00:51:46 +00:00
parent 1b39535b15
commit 556ce68586
+5 -5
View File
@@ -162,7 +162,7 @@ UINT8 NumHostilesInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ )
pSector = FindUnderGroundSector( sSectorX, sSectorY, (UINT8)sSectorZ ); pSector = FindUnderGroundSector( sSectorX, sSectorY, (UINT8)sSectorZ );
if( pSector ) if( pSector )
{ {
ubNumHostiles = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumCreatures + pSector->ubNumTanks); ubNumHostiles = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumCreatures + pSector->ubNumJeeps + pSector->ubNumTanks);
} }
} }
else else
@@ -172,7 +172,7 @@ UINT8 NumHostilesInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ )
//Count stationary hostiles //Count stationary hostiles
pSector = &SectorInfo[ SECTOR( sSectorX, sSectorY ) ]; pSector = &SectorInfo[ SECTOR( sSectorX, sSectorY ) ];
ubNumHostiles = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumCreatures + pSector->ubNumTanks); ubNumHostiles = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumCreatures + pSector->ubNumJeeps + pSector->ubNumTanks);
//Count mobile enemies //Count mobile enemies
pGroup = gpGroupList; pGroup = gpGroupList;
@@ -206,7 +206,7 @@ UINT8 NumEnemiesInAnySector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ )
pSector = FindUnderGroundSector( sSectorX, sSectorY, (UINT8)sSectorZ ); pSector = FindUnderGroundSector( sSectorX, sSectorY, (UINT8)sSectorZ );
if( pSector ) if( pSector )
{ {
ubNumEnemies = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumTanks); ubNumEnemies = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumJeeps + pSector->ubNumTanks);
} }
} }
else else
@@ -216,7 +216,7 @@ UINT8 NumEnemiesInAnySector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ )
//Count stationary enemies //Count stationary enemies
pSector = &SectorInfo[ SECTOR( sSectorX, sSectorY ) ]; pSector = &SectorInfo[ SECTOR( sSectorX, sSectorY ) ];
ubNumEnemies = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumTanks); ubNumEnemies = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumJeeps + pSector->ubNumTanks);
//Count mobile enemies //Count mobile enemies
pGroup = gpGroupList; pGroup = gpGroupList;
@@ -373,7 +373,7 @@ UINT8 NumMobileEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
if( pSector->ubGarrisonID == ROADBLOCK ) if( pSector->ubGarrisonID == ROADBLOCK )
{ {
//consider these troops as mobile troops even though they are in a garrison //consider these troops as mobile troops even though they are in a garrison
ubNumTroops += (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumTanks); ubNumTroops += (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumJeeps + pSector->ubNumTanks);
} }
return ubNumTroops; return ubNumTroops;