Update Item Types.cpp

This commit is contained in:
Asdow
2024-11-15 00:04:39 +02:00
parent 1327d186ed
commit 568aa0a0b8
+2 -2
View File
@@ -48,9 +48,9 @@ bool checkLBEArrayIntegrity(bool verbose) {
ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"LBENODE integrity check start: checking soldier items...");
for (int i = 0; i < CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS; i++) {
if (!gCharactersList[i].fValid || gCharactersList[i].usSolID < 0) continue;
if (!gCharactersList[i].fValid || gCharactersList[i].usSolID >= NOBODY) continue;
int id = gCharactersList[i].usSolID;
SoldierID id = gCharactersList[i].usSolID;
SOLDIERTYPE soldier = Menptr[id];
if (verbose)ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"LBENODE integrity check start: checking soldier items (%s)...", soldier.name);