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Update Item Types.cpp
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@@ -48,9 +48,9 @@ bool checkLBEArrayIntegrity(bool verbose) {
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ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"LBENODE integrity check start: checking soldier items...");
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for (int i = 0; i < CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS; i++) {
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if (!gCharactersList[i].fValid || gCharactersList[i].usSolID < 0) continue;
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if (!gCharactersList[i].fValid || gCharactersList[i].usSolID >= NOBODY) continue;
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int id = gCharactersList[i].usSolID;
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SoldierID id = gCharactersList[i].usSolID;
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SOLDIERTYPE soldier = Menptr[id];
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if (verbose)ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"LBENODE integrity check start: checking soldier items (%s)...", soldier.name);
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