FindNearbyDarkerSpot should return INT32 value to prevent bugs when used with big maps (by bfant).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8722 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-01-01 10:14:37 +00:00
parent 470bae3c20
commit 58308434f7
2 changed files with 2 additions and 2 deletions
+1 -1
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@@ -269,7 +269,7 @@ UINT8 StanceChange( SOLDIERTYPE * pSoldier, INT16 ubAttackAPCost );
INT32 TrackScent( SOLDIERTYPE * pSoldier );
void RefreshAI(SOLDIERTYPE *pSoldier);
BOOLEAN InLightAtNight( INT32 sGridNo, INT8 bLevel );
INT16 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier );
INT32 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier );
BOOLEAN ArmySeesOpponents( void );
+1 -1
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@@ -1647,7 +1647,7 @@ INT32 FindNearestUngassedLand(SOLDIERTYPE *pSoldier)
return(sClosestLand);
}
INT16 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier )
INT32 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier )
{
INT32 sGridNo, sClosestSpot = NOWHERE, sPathCost;
INT32 iSpotValue, iBestSpotValue = 1000;