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FindNearbyDarkerSpot should return INT32 value to prevent bugs when used with big maps (by bfant).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8722 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -269,7 +269,7 @@ UINT8 StanceChange( SOLDIERTYPE * pSoldier, INT16 ubAttackAPCost );
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INT32 TrackScent( SOLDIERTYPE * pSoldier );
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INT32 TrackScent( SOLDIERTYPE * pSoldier );
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void RefreshAI(SOLDIERTYPE *pSoldier);
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void RefreshAI(SOLDIERTYPE *pSoldier);
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BOOLEAN InLightAtNight( INT32 sGridNo, INT8 bLevel );
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BOOLEAN InLightAtNight( INT32 sGridNo, INT8 bLevel );
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INT16 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier );
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INT32 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier );
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BOOLEAN ArmySeesOpponents( void );
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BOOLEAN ArmySeesOpponents( void );
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@@ -1647,7 +1647,7 @@ INT32 FindNearestUngassedLand(SOLDIERTYPE *pSoldier)
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return(sClosestLand);
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return(sClosestLand);
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}
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}
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INT16 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier )
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INT32 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier )
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{
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{
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INT32 sGridNo, sClosestSpot = NOWHERE, sPathCost;
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INT32 sGridNo, sClosestSpot = NOWHERE, sPathCost;
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INT32 iSpotValue, iBestSpotValue = 1000;
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INT32 iSpotValue, iBestSpotValue = 1000;
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