new exe (528):

- moved Random personality flag from INI to option screen
- added MAX_IMP_CHARACTERS entry in the ja2_options.ini (Range: 0 - 6)

- bugfix: Getting incorrect data & CTDs when using multiple IMP characters with same voices. Now it is possible to have up to 6 merc with the same voice without getting incorrect data. No more need to use different voices! (IF YOU PLAY WITH MULTIPLE IMPS, YOU SHOULD START A NEW GAME, BECAUSE THE IMP CHARACTERS GAME DATA IS INCORRECT AND CAUSES CTDs!) 
- bugfix: CTD when using Random personality in I.M.P creation
- bugfix: allow women to be in regular army and administrators
- bugfix: CTD bug when stealing (thx to Brent Johnson aka Nonomori)
- bugfix: when camouflage has worn off for one merc, it was said that every merc camouflage has worn off (including vehicles)


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@500 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2006-09-17 07:52:28 +00:00
parent 2ef46c7445
commit 5a6b9bb8f9
2 changed files with 8 additions and 14 deletions
+4 -7
View File
@@ -452,6 +452,9 @@ MAXIMUM_MILITIA_SQUAD_SIZE = 20
[JA2 Laptop Settings]
; The maximum number of I.M.P. (B.S.E.) characters, the player can have (Range: 0 - 6).
MAX_IMP_CHARACTERS = 6
;******************************************************************************************************************************
; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
@@ -486,12 +489,7 @@ ALL_MERCS_AT_MERC = FALSE
; your IMP Mercs.
;
; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
; Merc. This option does not work with USE_RANDOM_PERSONALITY, it won't be random at all. Another Note
; before I get on with the valid settings for these two options, The INI file is NOW read at the beginning
; of the game, so if you want to pick and choose your personalities and attitudes AND use multiple IMPS, you
; Will need to save and exit the game, change the settings and then start the game back up to create the next
; IMP. I WILL FIX THIS by creating another IMP Webpage. But for now, this will have to do.
;
; Merc.
; Here are the valid settings for personalities and Attitudes:
;
; PERSONALITIES:
@@ -519,7 +517,6 @@ ALL_MERCS_AT_MERC = FALSE
; COWARD = 9
;******************************************************************************************************************************
USE_RANDOM_PERSONALITY = FALSE
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 0
+4 -7
View File
@@ -452,6 +452,9 @@ MAXIMUM_MILITIA_SQUAD_SIZE = 20
[JA2 Laptop Settings]
; The maximum number of I.M.P. (B.S.E.) characters, the player can have (Range: 0 - 6).
MAX_IMP_CHARACTERS = 1
;******************************************************************************************************************************
; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
@@ -486,12 +489,7 @@ ALL_MERCS_AT_MERC = FALSE
; your IMP Mercs.
;
; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
; Merc. This option does not work with USE_RANDOM_PERSONALITY, it won't be random at all. Another Note
; before I get on with the valid settings for these two options, The INI file is NOW read at the beginning
; of the game, so if you want to pick and choose your personalities and attitudes AND use multiple IMPS, you
; Will need to save and exit the game, change the settings and then start the game back up to create the next
; IMP. I WILL FIX THIS by creating another IMP Webpage. But for now, this will have to do.
;
; Merc.
; Here are the valid settings for personalities and Attitudes:
;
; PERSONALITIES:
@@ -519,7 +517,6 @@ ALL_MERCS_AT_MERC = FALSE
; COWARD = 9
;******************************************************************************************************************************
USE_RANDOM_PERSONALITY = FALSE
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 0