Difficulty setting AlwaysUpGradeAdminsToTroopsProgress forces admin upgrade to troops once enough player progress is reached.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2291 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2016-02-06 00:04:31 +00:00
parent f7afa4ed4a
commit 5c1fb25399
@@ -84,8 +84,10 @@
{Strategic Other}
UpgradeAdminsToTroops : Upgrade all moving enemy groups for administrators ? : 0 - false, 1 - true
UpgradeGarrisonsAdminsToTroops : Upgrade all garrisons for administrators ? : 0 - false, 1 - true
UpgradeAdminsToTroops : Can the AI upgrade all administrators in moving enemy groups? : 0 - false, 1 - true
UpgradeGarrisonsAdminsToTroops : Can the AI upgrade all administrators in garrisons? : 0 - false, 1 - true
AlwaysUpGradeAdminsToTroopsProgress : If highest player progress is higher than this, all admins can be upgraded regardless of UpgradeAdminsToTroops or UpgradeGarrisonsAdminsToTroops
Valid values from 0 to 100
QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times.
x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops.
BloodcatAmbushSectors : ? : 0 - false, 1 - true
@@ -158,6 +160,7 @@
<!-- Strategic Other -->
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>0</AlwaysUpGradeAdminsToTroopsProgress>
<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
<AirRaidLookForDive>0</AirRaidLookForDive>
@@ -223,6 +226,7 @@
<!-- Strategic Other -->
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>40</AlwaysUpGradeAdminsToTroopsProgress>
<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
<AirRaidLookForDive>0</AirRaidLookForDive>
@@ -288,6 +292,7 @@
<!-- Strategic Other -->
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>30</AlwaysUpGradeAdminsToTroopsProgress>
<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
<AirRaidLookForDive>0</AirRaidLookForDive>
@@ -353,6 +358,7 @@
<!-- Strategic Other -->
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>20</AlwaysUpGradeAdminsToTroopsProgress>
<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
<AirRaidLookForDive>1</AirRaidLookForDive>
@@ -417,7 +423,8 @@
<WeaponCacheTroops5>4</WeaponCacheTroops5>
<!-- Strategic Other -->
<UpgradeAdminsToTroops>1</UpgradeAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
<AlwaysUpGradeAdminsToTroopsProgress>10</AlwaysUpGradeAdminsToTroopsProgress>
<QueenAttackLosingControlOfSector>1</QueenAttackLosingControlOfSector>
<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
<AirRaidLookForDive>1</AirRaidLookForDive>