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Difficulty setting AlwaysUpGradeAdminsToTroopsProgress forces admin upgrade to troops once enough player progress is reached.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2291 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -84,8 +84,10 @@
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{Strategic Other}
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{Strategic Other}
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UpgradeAdminsToTroops : Upgrade all moving enemy groups for administrators ? : 0 - false, 1 - true
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UpgradeAdminsToTroops : Can the AI upgrade all administrators in moving enemy groups? : 0 - false, 1 - true
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UpgradeGarrisonsAdminsToTroops : Upgrade all garrisons for administrators ? : 0 - false, 1 - true
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UpgradeGarrisonsAdminsToTroops : Can the AI upgrade all administrators in garrisons? : 0 - false, 1 - true
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AlwaysUpGradeAdminsToTroopsProgress : If highest player progress is higher than this, all admins can be upgraded regardless of UpgradeAdminsToTroops or UpgradeGarrisonsAdminsToTroops
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Valid values from 0 to 100
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QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times.
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QueenAttackLosingControlOfSector : Usually queen will stop attacking town sector that has been retaken by player x number of times.
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x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops.
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x = 4 (Novice), 8 (Experienced), 12 (Expert) and 16 (Insane). Set this parameter to 1 to allow unlimited attacks of the queens troops.
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BloodcatAmbushSectors : ? : 0 - false, 1 - true
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BloodcatAmbushSectors : ? : 0 - false, 1 - true
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@@ -158,6 +160,7 @@
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<!-- Strategic Other -->
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<!-- Strategic Other -->
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>0</AlwaysUpGradeAdminsToTroopsProgress>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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@@ -223,6 +226,7 @@
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<!-- Strategic Other -->
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<!-- Strategic Other -->
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>40</AlwaysUpGradeAdminsToTroopsProgress>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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@@ -288,6 +292,7 @@
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<!-- Strategic Other -->
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<!-- Strategic Other -->
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>0</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>30</AlwaysUpGradeAdminsToTroopsProgress>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<BloodcatAmbushSectors>1</BloodcatAmbushSectors>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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<AirRaidLookForDive>0</AirRaidLookForDive>
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@@ -353,6 +358,7 @@
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<!-- Strategic Other -->
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<!-- Strategic Other -->
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>20</AlwaysUpGradeAdminsToTroopsProgress>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<QueenAttackLosingControlOfSector>0</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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@@ -417,7 +423,8 @@
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<WeaponCacheTroops5>4</WeaponCacheTroops5>
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<WeaponCacheTroops5>4</WeaponCacheTroops5>
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<!-- Strategic Other -->
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<!-- Strategic Other -->
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<UpgradeAdminsToTroops>1</UpgradeAdminsToTroops>
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<UpgradeAdminsToTroops>1</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
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<AlwaysUpGradeAdminsToTroopsProgress>10</AlwaysUpGradeAdminsToTroopsProgress>
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<QueenAttackLosingControlOfSector>1</QueenAttackLosingControlOfSector>
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<QueenAttackLosingControlOfSector>1</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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