new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1856 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2013-11-04 22:31:47 +00:00
parent 6796d086d8
commit 5d795b50cb
+8
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@@ -743,6 +743,14 @@ COVERT_ELITES_DETECT_NEXTTILE = TRUE
;******************************************************************************************************************************
[Radio Operator]
; artillery skill can be used (works for all teams)
RADIO_OPERATOR_ARTILLERY = TRUE
; incoming artillery shells don't land in a massive barrage, but over several turns. If you use this, it is necessary that you
; increase <ubDuration> of the signal smoke in Explosives.xml. Otherwise your own artillery will target the operator once the
; smoke runs out!
RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS = FALSE
; artillery can be called every x minutes from a sector. Does not apply if mercs fire the shells
RADIO_OPERATOR_ARTILLERY_SECTOR_FREQUENCY = 120