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new radio operator settings: RADIO_OPERATOR_ARTILLERY disables artillery for all teams, RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multipe turns
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1856 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -743,6 +743,14 @@ COVERT_ELITES_DETECT_NEXTTILE = TRUE
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;******************************************************************************************************************************
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[Radio Operator]
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; artillery skill can be used (works for all teams)
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RADIO_OPERATOR_ARTILLERY = TRUE
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; incoming artillery shells don't land in a massive barrage, but over several turns. If you use this, it is necessary that you
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; increase <ubDuration> of the signal smoke in Explosives.xml. Otherwise your own artillery will target the operator once the
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; smoke runs out!
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RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS = FALSE
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; artillery can be called every x minutes from a sector. Does not apply if mercs fire the shells
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RADIO_OPERATOR_ARTILLERY_SECTOR_FREQUENCY = 120
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