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New: if REDUCED_INSTANT_DEATH is TRUE, damage from guns/knives that would normally instantly kill non-comatose player-controlled mercs is lowered so that they instead fall into a coma (and can be saved by other mercs) (by sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2391 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -2091,6 +2091,15 @@ CAMO_KIT_USABLE_AREA = 5
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ENHANCED_CLOSE_COMBAT_SYSTEM = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; If a non-comatose player-controlled merc receives damage that would kill them outright, damage is instead lowered so that they only fall
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; into a coma. This only works if the damage is inflicted via gun or knife, and did not cause a death animation.
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;
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; Activating this makes the game easier.
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;------------------------------------------------------------------------------------------------------------------------------
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REDUCED_INSTANT_DEATH = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; When you compleet any quest in game, every (conscious) merc in the sector will be awarded by a certain amount of
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; experience points. This amount is counted as <quest difficulty> times <the value set here>. Setting this to zero
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