- Improved previous bugfix: If the merc arrives with the helicopter at night (defined in the ja2_options.ini) it was daytime in tactical

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1855 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-02-26 20:28:06 +00:00
parent 9649811083
commit 5e5035458a
+5 -3
View File
@@ -1115,9 +1115,11 @@ void InitHelicopterEntranceByMercs( void )
// Update clock ahead from STARTING_TIME to make mercs arrive!
WarpGameTime( gGameExternalOptions.iFirstArrivalDelay, WARPTIME_PROCESS_EVENTS_NORMALLY );
// WANNE: fix HOT DAY in night at arrival by night. Maybe gubEnvLightValue=12 is no good value..
// Maybe we should add a switch-case for different night times and set gubEnvLightValue to differnt values
if( gGameExternalOptions.iFirstArrivalDelay < 21599)
// WANNE: fix HOT DAY in night at arrival by night.
// Explanation: If game starting time + first arrival delay < 07:00 (111600) -> we arrive before the sun rises or
// if game starting time + first arrival delay >= 21:00 (162000) -> we arrive after the sun goes down
if( (gGameExternalOptions.iGameStartingTime + gGameExternalOptions.iFirstArrivalDelay) < 111600 ||
(gGameExternalOptions.iGameStartingTime + gGameExternalOptions.iFirstArrivalDelay >= 162000))
{
gubEnvLightValue = 12;
LightSetBaseLevel(gubEnvLightValue);