New Trait: SURVIVAL (new minor trait) gets the non-weapon parts of the ranger trait.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2213 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2015-02-27 23:06:41 +00:00
parent 541151a0bf
commit 5e7c6490a3
4 changed files with 97 additions and 41 deletions
+28 -29
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@@ -224,34 +224,6 @@ FIRING_SPEED_BONUS_SHOTGUNS = 10
; restriction ON for this to make sense)
POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS = 1
; Strategic map travel speed increased by a percentage if a ranger is present in group
GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20
GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10
; Maximum of above travel time bonuses that can be stacked for one group (1 Hunter = 1 bonus, 1 Ranger = 2 bonuses,
; 1 Ranger + 1 Hunter = 3 bonuses etc.)
MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES = 2
; Percentage reduction of stamina burn when travelling
; (This only applies for ranger himself.)
ENERGY_SPENT_TRAVEL_REDUCTION = 35
; Percentage of weather penalties reduced
WEATHER_PENALTIES_REDUCTION = 25
; Percentage of ranger camouflage effectiveness increased
; <Not Used By Now!>
;CAMO_EFFECTIVENESS_BONUS_PERCENT = 10
; Camouflage wear out percentage speed reduction
CAMO_WORNOUT_SPEED_REDUCTION = 50
; Rangers can look out for tracks of people. This can be activated in the [Ctrl] + [C] menu.
; This is the maximum range at which one can spot tracks.
TRACKER_MAX_RANGE = 30
; per level of the trait, we can spot tracks at up to TRACKER_ABILITY % of TRACKER_MAX_RANGE. Values from 0 to 50, default 30.
TRACKER_ABILITY = 30
;******************************************************************************************************************************
;******************************************************************************************************************************
[Gunslinger]
@@ -836,4 +808,31 @@ HEARING_RANGE_BONUS = 1
PRISON_SNITCH_INTERROGATION_MULTIPLIER = 3.0
; Undercover snitch guarding effectivness multiplier (compared to normal guards) (0.0 - 10.0)
PRISON_SNITCH_GUARD_STRENGTH_MULTIPLIER = 3.0
PRISON_SNITCH_GUARD_STRENGTH_MULTIPLIER = 3.0
;******************************************************************************************************************************
;******************************************************************************************************************************
[Survival]
; Strategic map travel speed increased by a percentage if a survivalist is present in group
GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 30
GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 15
; Maximum of above travel time bonuses that can be stacked for one group (1 Survival = 1 bonus, 2 Survival = 2 bonuses etc.)
MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES = 2
; Percentage reduction of stamina burn when travelling
; (This only applies for survivalist himself.)
ENERGY_SPENT_TRAVEL_REDUCTION = 50
; Percentage of weather penalties reduced
WEATHER_PENALTIES_REDUCTION = 35
; Camouflage wear out percentage speed reduction
CAMO_WORNOUT_SPEED_REDUCTION = 75
; Survivalists can look out for tracks of people. This can be activated in the [Ctrl] + [C] menu.
; This is the maximum range at which one can spot tracks.
TRACKER_MAX_RANGE = 30
; per level of the trait, we can spot tracks at up to TRACKER_ABILITY % of TRACKER_MAX_RANGE. Values from 0 to 50, default 30.
TRACKER_ABILITY = 30
+1 -1
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@@ -2152,7 +2152,7 @@
<szShortName>B-Movie Star</szShortName>
<szDescription>Target of thrown popcorn in cinemas around the world, scoffed by critics &#10;yet adored by loyal fans.</szDescription>
<approach_friendly>20</approach_friendly>
<camo>10</camo>
<camo>20</camo>
<capitulation>5</capitulation>
<no_male>1</no_male>
<no_female>1</no_female>
@@ -2858,7 +2858,7 @@
</IMPITEMCHOICES>
<IMPITEMCHOICES>
<uiIndex>51</uiIndex>
<name>Vox Operator</name>
<name>Radio Operator</name>
<ubChoices>1</ubChoices>
<ubNumItems>1</ubNumItems>
<bItemNo1>1697</bItemNo1>
@@ -2914,6 +2914,62 @@
</IMPITEMCHOICES>
<IMPITEMCHOICES>
<uiIndex>52</uiIndex>
<name>Survival</name>
<ubChoices>3</ubChoices>
<ubNumItems>2</ubNumItems>
<bItemNo1>205</bItemNo1>
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</IMPITEMCHOICES>
<IMPITEMCHOICES>
<uiIndex>53</uiIndex>
<name>Sidearm</name>
<ubChoices>8</ubChoices>
<ubNumItems>1</ubNumItems>
+11 -10
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@@ -68,6 +68,7 @@
<!-- minor Skill (19) Scouting -->
<!-- minor Skill (21) Radio Operator -->
<!-- minor Skill (22) Snitch -->
<!-- minor Skill (23) Survival -->
<!-- STOMP Character Traits -->
@@ -1089,7 +1090,7 @@
<bOldSkillTrait>9</bOldSkillTrait>
<bOldSkillTrait2>0</bOldSkillTrait2>
<bNewSkillTrait1>14</bNewSkillTrait1>
<bNewSkillTrait2>4</bNewSkillTrait2>
<bNewSkillTrait2>23</bNewSkillTrait2>
<bNewSkillTrait3>0</bNewSkillTrait3>
<bBuddy1>7</bBuddy1>
<bBuddy2>6</bBuddy2>
@@ -1184,8 +1185,8 @@
<bOldSkillTrait>9</bOldSkillTrait>
<bOldSkillTrait2>15</bOldSkillTrait2>
<bNewSkillTrait1>4</bNewSkillTrait1>
<bNewSkillTrait2>4</bNewSkillTrait2>
<bNewSkillTrait3>14</bNewSkillTrait3>
<bNewSkillTrait2>14</bNewSkillTrait2>
<bNewSkillTrait3>23</bNewSkillTrait3>
<bBuddy1>255</bBuddy1>
<bBuddy2>255</bBuddy2>
<bBuddy3>255</bBuddy3>
@@ -16100,7 +16101,7 @@
<bEvolution>0</bEvolution>
<bOldSkillTrait>10</bOldSkillTrait>
<bOldSkillTrait2>15</bOldSkillTrait2>
<bNewSkillTrait1>4</bNewSkillTrait1>
<bNewSkillTrait1>5</bNewSkillTrait1>
<bNewSkillTrait2>5</bNewSkillTrait2>
<bNewSkillTrait3>10</bNewSkillTrait3>
<bBuddy1>14</bBuddy1>
@@ -16385,9 +16386,9 @@
<bEvolution>0</bEvolution>
<bOldSkillTrait>8</bOldSkillTrait>
<bOldSkillTrait2>15</bOldSkillTrait2>
<bNewSkillTrait1>4</bNewSkillTrait1>
<bNewSkillTrait1>1</bNewSkillTrait1>
<bNewSkillTrait2>4</bNewSkillTrait2>
<bNewSkillTrait3>1</bNewSkillTrait3>
<bNewSkillTrait3>23</bNewSkillTrait3>
<bBuddy1>175</bBuddy1>
<bBuddy2>255</bBuddy2>
<bBuddy3>255</bBuddy3>
@@ -17145,9 +17146,9 @@
<bEvolution>0</bEvolution>
<bOldSkillTrait>15</bOldSkillTrait>
<bOldSkillTrait2>13</bOldSkillTrait2>
<bNewSkillTrait1>4</bNewSkillTrait1>
<bNewSkillTrait2>4</bNewSkillTrait2>
<bNewSkillTrait3>11</bNewSkillTrait3>
<bNewSkillTrait1>11</bNewSkillTrait1>
<bNewSkillTrait2>14</bNewSkillTrait2>
<bNewSkillTrait3>23</bNewSkillTrait3>
<bBuddy1>255</bBuddy1>
<bBuddy2>255</bBuddy2>
<bBuddy3>255</bBuddy3>
@@ -21967,7 +21968,7 @@
<bEvolution>0</bEvolution>
<bOldSkillTrait>9</bOldSkillTrait>
<bOldSkillTrait2>9</bOldSkillTrait2>
<bNewSkillTrait1>4</bNewSkillTrait1>
<bNewSkillTrait1>23</bNewSkillTrait1>
<bNewSkillTrait2>14</bNewSkillTrait2>
<bNewSkillTrait3>15</bNewSkillTrait3>
<bBuddy1>59</bBuddy1>