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Brief: //dnl ch71
- Fix more problems of deducting APs when try to shoot from different stances but need turn to your target. Details: - Problems raised after introduction of conditional APs charge in case that you need to rise gun and turn, so charging only higher of this to two value if not prone. - Another problem is alternative fire mode from hip which is currently allowed only in stand so was missing such condition as well for change scope mode if going down. - As run into problems from above for our merc, need adopt it to CalcBestShot for AI too. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6414 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -3242,7 +3242,7 @@ INT16 GetAPsToReadyWeapon( SOLDIERTYPE *pSoldier, UINT16 usAnimState )
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if ( gGameExternalOptions.ubAllowAlternativeWeaponHolding )
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{
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// If we are told to go to the alt weapon holding mode
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if ( gAnimControl[ usAnimState ].uiFlags & ( ANIM_ALT_WEAPON_HOLDING ) )
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if ( gAnimControl[ usAnimState ].uiFlags & ( ANIM_ALT_WEAPON_HOLDING ) || (pSoldier->bScopeMode == USE_ALT_WEAPON_HOLD && usAnimState == INVALID_ANIMATION) )//dnl ch71 180913
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{
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if ( Item[ usItem ].twohanded )
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{
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