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5ebe26bc2973a49b76ccd0d99ca3f087854e19f1
- Fix more problems of deducting APs when try to shoot from different stances but need turn to your target. Details: - Problems raised after introduction of conditional APs charge in case that you need to rise gun and turn, so charging only higher of this to two value if not prone. - Another problem is alternative fire mode from hip which is currently allowed only in stand so was missing such condition as well for change scope mode if going down. - As run into problems from above for our merc, need adopt it to CalcBestShot for AI too. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6414 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- externalized samsite coordinates concerning strategic AI action and Skyrider dialogue (by Buggler)
- externalized samsite coordinates concerning strategic AI action and Skyrider dialogue (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Last 1.13 SVN 4721 Compilation of UB : Set #define JA2UB and #define JA2UBMAPS in file builddefines.h. Compilation of JA2 : Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h. Example : UB : #define JA2UB #define JA2UBMAPS JA2 : //#define JA2UB //#define JA2UBMAPS www.legion.zone.zg.pl
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