- feature: enemies and militia can have ambidexterous skill and a second gun (elites and regular troops/milita only)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@660 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2007-01-08 15:13:35 +00:00
parent 8008aa726d
commit 5fa61e8f11
+36
View File
@@ -1100,6 +1100,42 @@ BOOLEAN TacticalCopySoldierFromCreateStruct( SOLDIERTYPE *pSoldier, SOLDIERCREAT
}
}
// Lesh: give to enemies AMBIDEXTEROUS skill and a second pistol
if( pSoldier->ubSoldierClass == SOLDIER_CLASS_ELITE || pSoldier->ubSoldierClass == SOLDIER_CLASS_ELITE_MILITIA )
{
if ( Chance( 20 ) )
{
pSoldier->ubSkillTrait1 = AMBIDEXT;
if ( Chance( 10 ) )
{
pSoldier->ubSkillTrait2 = AMBIDEXT;
}
if ( Item[ pCreateStruct->Inv[ HANDPOS ].usItem ].usItemClass == IC_GUN &&
!Item[ pCreateStruct->Inv[ HANDPOS ].usItem ].twohanded )
{
memcpy( &(pCreateStruct->Inv[SECONDHANDPOS]), &(pCreateStruct->Inv[HANDPOS]), sizeof( OBJECTTYPE ) );
}
}
}
else if( pSoldier->ubSoldierClass == SOLDIER_CLASS_ARMY || pSoldier->ubSoldierClass == SOLDIER_CLASS_REG_MILITIA )
{
if ( Chance( 10 ) )
{
pSoldier->ubSkillTrait1 = AMBIDEXT;
if ( Chance( 5 ) )
{
pSoldier->ubSkillTrait2 = AMBIDEXT;
}
if ( Item[ pCreateStruct->Inv[ HANDPOS ].usItem ].usItemClass == IC_GUN &&
!Item[ pCreateStruct->Inv[ HANDPOS ].usItem ].twohanded )
{
memcpy( &(pCreateStruct->Inv[SECONDHANDPOS]), &(pCreateStruct->Inv[HANDPOS]), sizeof( OBJECTTYPE ) );
}
}
}
//KM: November 10, 1997
//Adding patrol points
//CAUTION: CONVERTING SIGNED TO UNSIGNED though the values should never be negative.