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- feature: enemies and militia can have ambidexterous skill and a second gun (elites and regular troops/milita only)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@660 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1100,6 +1100,42 @@ BOOLEAN TacticalCopySoldierFromCreateStruct( SOLDIERTYPE *pSoldier, SOLDIERCREAT
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}
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}
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// Lesh: give to enemies AMBIDEXTEROUS skill and a second pistol
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if( pSoldier->ubSoldierClass == SOLDIER_CLASS_ELITE || pSoldier->ubSoldierClass == SOLDIER_CLASS_ELITE_MILITIA )
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{
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if ( Chance( 20 ) )
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{
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pSoldier->ubSkillTrait1 = AMBIDEXT;
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if ( Chance( 10 ) )
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{
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pSoldier->ubSkillTrait2 = AMBIDEXT;
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}
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if ( Item[ pCreateStruct->Inv[ HANDPOS ].usItem ].usItemClass == IC_GUN &&
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!Item[ pCreateStruct->Inv[ HANDPOS ].usItem ].twohanded )
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{
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memcpy( &(pCreateStruct->Inv[SECONDHANDPOS]), &(pCreateStruct->Inv[HANDPOS]), sizeof( OBJECTTYPE ) );
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}
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}
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}
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else if( pSoldier->ubSoldierClass == SOLDIER_CLASS_ARMY || pSoldier->ubSoldierClass == SOLDIER_CLASS_REG_MILITIA )
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{
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if ( Chance( 10 ) )
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{
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pSoldier->ubSkillTrait1 = AMBIDEXT;
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if ( Chance( 5 ) )
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{
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pSoldier->ubSkillTrait2 = AMBIDEXT;
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}
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if ( Item[ pCreateStruct->Inv[ HANDPOS ].usItem ].usItemClass == IC_GUN &&
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!Item[ pCreateStruct->Inv[ HANDPOS ].usItem ].twohanded )
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{
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memcpy( &(pCreateStruct->Inv[SECONDHANDPOS]), &(pCreateStruct->Inv[HANDPOS]), sizeof( OBJECTTYPE ) );
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}
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}
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}
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//KM: November 10, 1997
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//Adding patrol points
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//CAUTION: CONVERTING SIGNED TO UNSIGNED though the values should never be negative.
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