Removed unused options (by rftr).

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2589 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Sevenfm
2021-04-26 05:42:30 +00:00
parent d72e6c4d9c
commit 614738581a
2 changed files with 1 additions and 25 deletions
+1 -13
View File
@@ -3323,24 +3323,12 @@ RND_ENTER_MILITIA_REINFORCEMENTS = 6
; Don't allow permanent items removal for no merc in that sector
NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE
; Depending on game difficulty enemy groups created during offensives can include tanks.
ARMY_USES_TANKS_IN_ATTACKS = TRUE
; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
ARMY_USES_TANKS_IN_PATROLS = TRUE
; Minimum progress required for tanks to appear.
TANK_MINIMUM_PROGRESS = 60
; Depending on game difficulty enemy groups created during offensives can include jeeps.
ARMY_USES_JEEPS_IN_ATTACKS = TRUE
; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
ARMY_USES_JEEPS_IN_PATROLS = TRUE
; Minimum progress required for jeep to appear.
JEEP_MINIMUM_PROGRESS = 30
; Depending on game difficulty enemy groups created during offensives can include robots.
ARMY_USES_ROBOTS_IN_ATTACKS = TRUE
; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
ARMY_USES_ROBOTS_IN_PATROLS = TRUE
; Minimum progress required for enemy robots to appear.
ROBOT_MINIMUM_PROGRESS = 45
@@ -3837,7 +3825,7 @@ ASD_TIME_TANK = 1440
ASD_TIME_ROBOT = 720
;------------------------------------------------------------------------------------------------------------------------------
; Determine whether ASD assigns tanks and jeeps to enemy patrols and jeeps
; Determine whether ASD assigns tanks and jeeps to enemy patrols and groups
;------------------------------------------------------------------------------------------------------------------------------
ASD_ASSIGNS_TANKS = TRUE
ASD_ASSIGNS_JEEPS = TRUE
-12
View File
@@ -3299,24 +3299,12 @@ RND_ENTER_MILITIA_REINFORCEMENTS = 6
; Don't allow permanent items removal for no merc in that sector
NO_REMOVE_RANDOM_SECTOR_ITEMS = FALSE
; Depending on game difficulty enemy groups created during offensives can include tanks.
ARMY_USES_TANKS_IN_ATTACKS = FALSE
; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
ARMY_USES_TANKS_IN_PATROLS = FALSE
; Minimum progress required for tanks to appear.
TANK_MINIMUM_PROGRESS = 60
; Depending on game difficulty enemy groups created during offensives can include jeeps.
ARMY_USES_JEEPS_IN_ATTACKS = FALSE
; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
ARMY_USES_JEEPS_IN_PATROLS = FALSE
; Minimum progress required for jeep to appear.
JEEP_MINIMUM_PROGRESS = 30
; Depending on game difficulty enemy groups created during offensives can include robots.
ARMY_USES_ROBOTS_IN_ATTACKS = FALSE
; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
ARMY_USES_ROBOTS_IN_PATROLS = FALSE
; Minimum progress required for enemy robots to appear.
ROBOT_MINIMUM_PROGRESS = 45