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Removed unused options (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2589 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -3323,24 +3323,12 @@ RND_ENTER_MILITIA_REINFORCEMENTS = 6
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; Don't allow permanent items removal for no merc in that sector
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; Don't allow permanent items removal for no merc in that sector
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NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE
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NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE
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; Depending on game difficulty enemy groups created during offensives can include tanks.
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ARMY_USES_TANKS_IN_ATTACKS = TRUE
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; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
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ARMY_USES_TANKS_IN_PATROLS = TRUE
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; Minimum progress required for tanks to appear.
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; Minimum progress required for tanks to appear.
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TANK_MINIMUM_PROGRESS = 60
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TANK_MINIMUM_PROGRESS = 60
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; Depending on game difficulty enemy groups created during offensives can include jeeps.
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ARMY_USES_JEEPS_IN_ATTACKS = TRUE
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; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
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ARMY_USES_JEEPS_IN_PATROLS = TRUE
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; Minimum progress required for jeep to appear.
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; Minimum progress required for jeep to appear.
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JEEP_MINIMUM_PROGRESS = 30
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JEEP_MINIMUM_PROGRESS = 30
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; Depending on game difficulty enemy groups created during offensives can include robots.
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ARMY_USES_ROBOTS_IN_ATTACKS = TRUE
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; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
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ARMY_USES_ROBOTS_IN_PATROLS = TRUE
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; Minimum progress required for enemy robots to appear.
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; Minimum progress required for enemy robots to appear.
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ROBOT_MINIMUM_PROGRESS = 45
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ROBOT_MINIMUM_PROGRESS = 45
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@@ -3837,7 +3825,7 @@ ASD_TIME_TANK = 1440
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ASD_TIME_ROBOT = 720
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ASD_TIME_ROBOT = 720
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Determine whether ASD assigns tanks and jeeps to enemy patrols and jeeps
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; Determine whether ASD assigns tanks and jeeps to enemy patrols and groups
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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ASD_ASSIGNS_TANKS = TRUE
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ASD_ASSIGNS_TANKS = TRUE
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ASD_ASSIGNS_JEEPS = TRUE
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ASD_ASSIGNS_JEEPS = TRUE
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@@ -3299,24 +3299,12 @@ RND_ENTER_MILITIA_REINFORCEMENTS = 6
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; Don't allow permanent items removal for no merc in that sector
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; Don't allow permanent items removal for no merc in that sector
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NO_REMOVE_RANDOM_SECTOR_ITEMS = FALSE
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NO_REMOVE_RANDOM_SECTOR_ITEMS = FALSE
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; Depending on game difficulty enemy groups created during offensives can include tanks.
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ARMY_USES_TANKS_IN_ATTACKS = FALSE
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; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
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ARMY_USES_TANKS_IN_PATROLS = FALSE
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; Minimum progress required for tanks to appear.
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; Minimum progress required for tanks to appear.
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TANK_MINIMUM_PROGRESS = 60
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TANK_MINIMUM_PROGRESS = 60
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; Depending on game difficulty enemy groups created during offensives can include jeeps.
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ARMY_USES_JEEPS_IN_ATTACKS = FALSE
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; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
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ARMY_USES_JEEPS_IN_PATROLS = FALSE
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; Minimum progress required for jeep to appear.
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; Minimum progress required for jeep to appear.
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JEEP_MINIMUM_PROGRESS = 30
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JEEP_MINIMUM_PROGRESS = 30
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; Depending on game difficulty enemy groups created during offensives can include robots.
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ARMY_USES_ROBOTS_IN_ATTACKS = FALSE
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; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
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ARMY_USES_ROBOTS_IN_PATROLS = FALSE
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; Minimum progress required for enemy robots to appear.
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; Minimum progress required for enemy robots to appear.
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ROBOT_MINIMUM_PROGRESS = 45
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ROBOT_MINIMUM_PROGRESS = 45
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