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BUGFIX 501 - portraits weren't being re-initialized when changing the TOPTION_SHOW_TACTICAL_FACE_ICONS parameter.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4484 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -274,6 +274,55 @@ UINT32 CalcUIMessageDuration( STR16 wString );
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BOOLEAN InitializeTacticalPortraits( )
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{
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VOBJECT_DESC VObjectDesc;
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//CHRISL: Moved from InitializeTacticalInterface so we can reinitialize portait graphics as we need to
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//legion 2 jazz
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if (gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_ICONS ] == TRUE)
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{
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//additional face icons (legion 2)
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if (gGameExternalOptions.bTacticalFaceIconStyle == 0)
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{
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FilenameForBPP("INTERFACE\\portraiticons_a.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
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AssertMsg(0, "Missing INTERFACE\\portraiticons_a.sti" );
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}
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else if (gGameExternalOptions.bTacticalFaceIconStyle == 1)
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{
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FilenameForBPP("INTERFACE\\portraiticons_b.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
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AssertMsg(0, "Missing INTERFACE\\portraiticons_b.sti" );
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}
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else if (gGameExternalOptions.bTacticalFaceIconStyle == 2)
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{
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FilenameForBPP("INTERFACE\\portraiticons_c.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
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AssertMsg(0, "Missing INTERFACE\\portraiticons_c.sti" );
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}
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else if (gGameExternalOptions.bTacticalFaceIconStyle == 3)
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{
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FilenameForBPP("INTERFACE\\portraiticons_d.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
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AssertMsg(0, "Missing INTERFACE\\portraiticons_d.sti" );
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}
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}
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else
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{
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// JA2 classic face icons
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FilenameForBPP("INTERFACE\\portraiticons.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
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AssertMsg(0, "Missing INTERFACE\\portraiticons.sti" );
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}
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return ( TRUE );
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}
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BOOLEAN InitializeTacticalInterface( )
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{
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@@ -421,48 +470,8 @@ BOOLEAN InitializeTacticalInterface( )
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VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
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//legion 2 jazz
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if (gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_ICONS ] == TRUE)
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{
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//additional face icons (legion 2)
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if (gGameExternalOptions.bTacticalFaceIconStyle == 0)
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{
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FilenameForBPP("INTERFACE\\portraiticons_a.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
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AssertMsg(0, "Missing INTERFACE\\portraiticons_a.sti" );
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}
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else if (gGameExternalOptions.bTacticalFaceIconStyle == 1)
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{
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FilenameForBPP("INTERFACE\\portraiticons_b.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
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AssertMsg(0, "Missing INTERFACE\\portraiticons_b.sti" );
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}
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else if (gGameExternalOptions.bTacticalFaceIconStyle == 2)
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{
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FilenameForBPP("INTERFACE\\portraiticons_c.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
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AssertMsg(0, "Missing INTERFACE\\portraiticons_c.sti" );
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}
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else if (gGameExternalOptions.bTacticalFaceIconStyle == 3)
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{
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FilenameForBPP("INTERFACE\\portraiticons_d.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
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AssertMsg(0, "Missing INTERFACE\\portraiticons_d.sti" );
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}
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}
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else
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{
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// JA2 classic face icons
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FilenameForBPP("INTERFACE\\portraiticons.sti", VObjectDesc.ImageFile);
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if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
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AssertMsg(0, "Missing INTERFACE\\portraiticons.sti" );
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}
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//CHRISL: Moved to seperate function so we can call seperately
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InitializeTacticalPortraits();
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//legion
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if (gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_GEAR ] == TRUE)
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@@ -204,7 +204,7 @@ typedef enum
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} InterfacePanelDefines;
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BOOLEAN InitializeTacticalPortraits( );
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BOOLEAN InitializeTacticalInterface( );
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BOOLEAN ShutdownTacticalInterface( );
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extern BOOLEAN fInterfacePanelDirty;
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