BUGFIX 501 - portraits weren't being re-initialized when changing the TOPTION_SHOW_TACTICAL_FACE_ICONS parameter.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4484 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2011-06-07 16:30:51 +00:00
parent 1652167097
commit 61fac0c0f8
3 changed files with 52 additions and 43 deletions
Binary file not shown.
+51 -42
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@@ -274,6 +274,55 @@ UINT32 CalcUIMessageDuration( STR16 wString );
BOOLEAN InitializeTacticalPortraits( )
{
VOBJECT_DESC VObjectDesc;
//CHRISL: Moved from InitializeTacticalInterface so we can reinitialize portait graphics as we need to
//legion 2 jazz
if (gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_ICONS ] == TRUE)
{
//additional face icons (legion 2)
if (gGameExternalOptions.bTacticalFaceIconStyle == 0)
{
FilenameForBPP("INTERFACE\\portraiticons_a.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons_a.sti" );
}
else if (gGameExternalOptions.bTacticalFaceIconStyle == 1)
{
FilenameForBPP("INTERFACE\\portraiticons_b.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons_b.sti" );
}
else if (gGameExternalOptions.bTacticalFaceIconStyle == 2)
{
FilenameForBPP("INTERFACE\\portraiticons_c.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons_c.sti" );
}
else if (gGameExternalOptions.bTacticalFaceIconStyle == 3)
{
FilenameForBPP("INTERFACE\\portraiticons_d.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons_d.sti" );
}
}
else
{
// JA2 classic face icons
FilenameForBPP("INTERFACE\\portraiticons.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons.sti" );
}
return ( TRUE );
}
BOOLEAN InitializeTacticalInterface( )
{
@@ -421,48 +470,8 @@ BOOLEAN InitializeTacticalInterface( )
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
//legion 2 jazz
if (gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_ICONS ] == TRUE)
{
//additional face icons (legion 2)
if (gGameExternalOptions.bTacticalFaceIconStyle == 0)
{
FilenameForBPP("INTERFACE\\portraiticons_a.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons_a.sti" );
}
else if (gGameExternalOptions.bTacticalFaceIconStyle == 1)
{
FilenameForBPP("INTERFACE\\portraiticons_b.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons_b.sti" );
}
else if (gGameExternalOptions.bTacticalFaceIconStyle == 2)
{
FilenameForBPP("INTERFACE\\portraiticons_c.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons_c.sti" );
}
else if (gGameExternalOptions.bTacticalFaceIconStyle == 3)
{
FilenameForBPP("INTERFACE\\portraiticons_d.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons_d.sti" );
}
}
else
{
// JA2 classic face icons
FilenameForBPP("INTERFACE\\portraiticons.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons.sti" );
}
//CHRISL: Moved to seperate function so we can call seperately
InitializeTacticalPortraits();
//legion
if (gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_GEAR ] == TRUE)
+1 -1
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@@ -204,7 +204,7 @@ typedef enum
} InterfacePanelDefines;
BOOLEAN InitializeTacticalPortraits( );
BOOLEAN InitializeTacticalInterface( );
BOOLEAN ShutdownTacticalInterface( );
extern BOOLEAN fInterfacePanelDirty;