- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again

- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1551 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2012-11-05 22:32:22 +00:00
parent cc33522cdc
commit 622dd4ef69
+6
View File
@@ -1965,6 +1965,9 @@ ZOMBIE_DIFFICULTY_LEVEL = 3
; If set to TRUE, zombies will be equipped with armour if it lay at the corpse they came from
ZOMBIE_RISE_WITH_ARMOUR = TRUE
; if set on, a headshot or melee attack is required to permanently kill a zombie, unless his ZOMBIE_RISE_BEHAVIOUR says otherwise.
; Setting ZOMBIE_RISE_BEHAVIOUR to 1 is recommended with this
ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -2043,6 +2046,9 @@ FOOD_DECAY_IN_SECTORS = TRUE
; a global modificator to the speed at which food decays. 1.0 is normal, values between 0.1 and 10.0
FOOD_DECAY_MODIFICATOR = 1.0
; maximum amount of food poisoning one can get from eating a single piece of food
FOOD_MAX_POISONING = 5
;******************************************************************************************************************************
;******************************************************************************************************************************