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- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1551 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1965,6 +1965,9 @@ ZOMBIE_DIFFICULTY_LEVEL = 3
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; If set to TRUE, zombies will be equipped with armour if it lay at the corpse they came from
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ZOMBIE_RISE_WITH_ARMOUR = TRUE
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; if set on, a headshot or melee attack is required to permanently kill a zombie, unless his ZOMBIE_RISE_BEHAVIOUR says otherwise.
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; Setting ZOMBIE_RISE_BEHAVIOUR to 1 is recommended with this
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ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -2043,6 +2046,9 @@ FOOD_DECAY_IN_SECTORS = TRUE
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; a global modificator to the speed at which food decays. 1.0 is normal, values between 0.1 and 10.0
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FOOD_DECAY_MODIFICATOR = 1.0
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; maximum amount of food poisoning one can get from eating a single piece of food
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FOOD_MAX_POISONING = 5
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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