Fix: previous fix was very bad

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6301 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-08-21 19:14:43 +00:00
parent aa82e0010c
commit 62aa8acd3e
+1 -1
View File
@@ -5011,7 +5011,7 @@ UINT32 CalcNewChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTi
gbForceWeaponNotReady = false;
// Flugente: blind soldiers have sDistVisNoScope = 0...
scopeRangeMod = (float)sDistVis / (float)min(1.0f, sDistVisNoScope); // percentage DistVis has been enhanced due to an attached scope
scopeRangeMod = (float)sDistVis / (float)max(1.0f, sDistVisNoScope); // percentage DistVis has been enhanced due to an attached scope
iSightRange = (INT32)(iSightRange / scopeRangeMod);
if(iSightRange > 0){
//CHRISL: The LOS system, which determines whether to display an enemy unit, does not factor in the AimBonus tag during it's calculations. So having