possible division by 0 for blind soldiers

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6300 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-08-20 22:53:01 +00:00
parent 8b6a8cfe26
commit aa82e0010c
+3 -1
View File
@@ -5009,7 +5009,9 @@ UINT32 CalcNewChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTi
gbForceWeaponNotReady = true;
sDistVisNoScope = pSoldier->GetMaxDistanceVisible(sGridNo, pSoldier->bTargetLevel, CALC_FROM_ALL_DIRS ) * CELL_X_SIZE;
gbForceWeaponNotReady = false;
scopeRangeMod = (float)sDistVis / (float)sDistVisNoScope; // percentage DistVis has been enhanced due to an attached scope
// Flugente: blind soldiers have sDistVisNoScope = 0...
scopeRangeMod = (float)sDistVis / (float)min(1.0f, sDistVisNoScope); // percentage DistVis has been enhanced due to an attached scope
iSightRange = (INT32)(iSightRange / scopeRangeMod);
if(iSightRange > 0){
//CHRISL: The LOS system, which determines whether to display an enemy unit, does not factor in the AimBonus tag during it's calculations. So having