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possible division by 0 for blind soldiers
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6300 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5009,7 +5009,9 @@ UINT32 CalcNewChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTi
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gbForceWeaponNotReady = true;
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sDistVisNoScope = pSoldier->GetMaxDistanceVisible(sGridNo, pSoldier->bTargetLevel, CALC_FROM_ALL_DIRS ) * CELL_X_SIZE;
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gbForceWeaponNotReady = false;
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scopeRangeMod = (float)sDistVis / (float)sDistVisNoScope; // percentage DistVis has been enhanced due to an attached scope
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// Flugente: blind soldiers have sDistVisNoScope = 0...
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scopeRangeMod = (float)sDistVis / (float)min(1.0f, sDistVisNoScope); // percentage DistVis has been enhanced due to an attached scope
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iSightRange = (INT32)(iSightRange / scopeRangeMod);
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if(iSightRange > 0){
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//CHRISL: The LOS system, which determines whether to display an enemy unit, does not factor in the AimBonus tag during it's calculations. So having
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