mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Fix: previous fix was very bad
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6301 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -5011,7 +5011,7 @@ UINT32 CalcNewChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTi
|
|||||||
gbForceWeaponNotReady = false;
|
gbForceWeaponNotReady = false;
|
||||||
|
|
||||||
// Flugente: blind soldiers have sDistVisNoScope = 0...
|
// Flugente: blind soldiers have sDistVisNoScope = 0...
|
||||||
scopeRangeMod = (float)sDistVis / (float)min(1.0f, sDistVisNoScope); // percentage DistVis has been enhanced due to an attached scope
|
scopeRangeMod = (float)sDistVis / (float)max(1.0f, sDistVisNoScope); // percentage DistVis has been enhanced due to an attached scope
|
||||||
iSightRange = (INT32)(iSightRange / scopeRangeMod);
|
iSightRange = (INT32)(iSightRange / scopeRangeMod);
|
||||||
if(iSightRange > 0){
|
if(iSightRange > 0){
|
||||||
//CHRISL: The LOS system, which determines whether to display an enemy unit, does not factor in the AimBonus tag during it's calculations. So having
|
//CHRISL: The LOS system, which determines whether to display an enemy unit, does not factor in the AimBonus tag during it's calculations. So having
|
||||||
|
|||||||
Reference in New Issue
Block a user