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- removed debug messages that occurred in release code in tactical screen
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2229 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -556,15 +556,18 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bLevel, UINT16 usHa
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if ( pSoldier->sSpreadLocations[ 0 ] != 0 )
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if ( pSoldier->sSpreadLocations[ 0 ] != 0 )
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{
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{
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SendBeginFireWeaponEvent( pSoldier, pSoldier->sSpreadLocations[ 0 ] );
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SendBeginFireWeaponEvent( pSoldier, pSoldier->sSpreadLocations[ 0 ] );
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if(is_server || (is_client && pSoldier->ubID <20) ) send_fire( pSoldier, pSoldier->sSpreadLocations[ 0 ] );
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if(is_server || (is_client && pSoldier->ubID <20) )
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send_fire( pSoldier, pSoldier->sSpreadLocations[ 0 ] );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Handle Items.cpp: SendBeginFireWeaponEvent" );
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Handle Items.cpp: SendBeginFireWeaponEvent" );
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}
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}
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else
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else
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{
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{
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SendBeginFireWeaponEvent( pSoldier, sTargetGridNo );
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SendBeginFireWeaponEvent( pSoldier, sTargetGridNo );
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if(is_server || (is_client && pSoldier->ubID <20) ) send_fire( pSoldier, sTargetGridNo );
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if(is_server || (is_client && pSoldier->ubID <20) )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Handle Items.cpp: SendBeginFireWeaponEvent" );
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send_fire( pSoldier, sTargetGridNo );
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Handle Items.cpp: SendBeginFireWeaponEvent" );
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}
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}
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}
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}
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else
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else
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