mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
added MERCS_CAN_DO_ADVANCED_REPAIRS, DIRT_GLOBAL_MODIFIER and OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER (UB) ini options
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1619 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -2415,6 +2415,9 @@ ADVANCED_REPAIR = TRUE
|
||||
; the only items we can repair are guns and armour
|
||||
ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE
|
||||
|
||||
; if set to true mercs with technician/engineer trait (New trait system) can repair item treshold much like local weaponsmiths can
|
||||
MERCS_CAN_DO_ADVANCED_REPAIRS = FALSE
|
||||
|
||||
; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming
|
||||
DIRT_SYSTEM = TRUE
|
||||
|
||||
@@ -2422,8 +2425,10 @@ DIRT_SYSTEM = TRUE
|
||||
FULL_REPAIR_CLEANS_GUN = FALSE
|
||||
|
||||
; every turn, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number
|
||||
SECTOR_DIRT_DIVIDER = 1000
|
||||
SECTOR_DIRT_DIVIDER = 700
|
||||
|
||||
; with this value one can increase or lower the dirt generated by all guns. Values from 0.1 to 10.0
|
||||
DIRT_GLOBAL_MODIFIER = 1.25
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Set how to handle Skyrider "hot LZ" options
|
||||
|
||||
@@ -1916,6 +1916,9 @@ OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET = 100
|
||||
; If a barrel is not in someone's inventory, it cools down a little bit better.
|
||||
OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15
|
||||
|
||||
; with this value one can increase or lower the temperature generated by all guns. Values from 0.1 to 10.0
|
||||
OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER = 1.0
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
@@ -2366,6 +2369,9 @@ ADVANCED_REPAIR = TRUE
|
||||
; the only items we can repair are guns and armour
|
||||
ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE
|
||||
|
||||
; if set to true mercs with technician/engineer trait (New trait system) can repair item treshold much like local weaponsmiths can
|
||||
MERCS_CAN_DO_ADVANCED_REPAIRS = FALSE
|
||||
|
||||
; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming
|
||||
DIRT_SYSTEM = TRUE
|
||||
|
||||
@@ -2373,8 +2379,10 @@ DIRT_SYSTEM = TRUE
|
||||
FULL_REPAIR_CLEANS_GUN = FALSE
|
||||
|
||||
; every turn, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number
|
||||
SECTOR_DIRT_DIVIDER = 1000
|
||||
SECTOR_DIRT_DIVIDER = 700
|
||||
|
||||
; with this value one can increase or lower the dirt generated by all guns. Values from 0.1 to 10.0
|
||||
DIRT_GLOBAL_MODIFIER = 1.25
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Set how to handle Skyrider "hot LZ" options
|
||||
|
||||
Reference in New Issue
Block a user