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New trait bonus for Ranger
FIRING_SPEED_BONUS_SHOTGUNS will reduce the APs needed to fire shotguns. Default is 10 (percent). git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1784 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -216,6 +216,9 @@ BONUS_CTH_SHOTGUNS = 10
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; Percentage APs reduction needed to pump shotguns
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PUMP_SHOTGUNS_APS_REDUCTION = 25
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; Percentage APs reduction to fire shotguns
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FIRING_SPEED_BONUS_SHOTGUNS = 10
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; Strategic map travel speed increased by a percentage if a ranger is present in group
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GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20
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GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10
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@@ -251,7 +254,7 @@ CTH_MP_EXCLUDE_AUTOFIRE = TRUE
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; Bonus to CtH per click with pistols and machine pistols
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AIMING_BONUS_PER_CLICK_HANDGUNS = 5
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; Percentage APs reduction needed to fire pistols and revolvers
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; Percentage APs reduction to fire pistols and revolvers
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; You should consider that "15" means that expert gunslinger has the same bonus to firing
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; speed as if you would place reflex sights on your gun. While no pistols are allowed to mount
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; reflex sights, this gives them at least some compensation
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@@ -216,6 +216,9 @@ BONUS_CTH_SHOTGUNS = 10
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; Percentage APs reduction needed to pump shotguns
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PUMP_SHOTGUNS_APS_REDUCTION = 25
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; Percentage APs reduction to fire shotguns
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FIRING_SPEED_BONUS_SHOTGUNS = 10
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; Strategic map travel speed increased by a percentage if a ranger is present in group
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GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20
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GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10
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@@ -251,7 +254,7 @@ CTH_MP_EXCLUDE_AUTOFIRE = TRUE
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; Bonus to CtH per click with pistols and machine pistols
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AIMING_BONUS_PER_CLICK_HANDGUNS = 5
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; Percentage APs reduction needed to fire pistols and revolvers
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; Percentage APs reduction to fire pistols and revolvers
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; You should consider that "15" means that expert gunslinger has the same bonus to firing
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; speed as if you would place reflex sights on your gun. While no pistols are allowed to mount
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; reflex sights, this gives them at least some compensation
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@@ -297,7 +300,8 @@ BONUS_HTH_BREATH_DAMAGE = 15
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LOST_BREATH_REGAIN_PENALTY = 100
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; Percentage bonus to damage dealt with aimed punches or spinning kicks
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AIMED_PUNCH_DAMAGE_BONUS = 75
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; aimed punches already has +50% bonus, so this is on top of it (+100% with one level of trait, +150% with two)
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AIMED_PUNCH_DAMAGE_BONUS = 50
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; CtH bonus with aimed punches or spinning kicks.
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; Right now, the CtH bonus with aimed punch for anyone is +20%, you can however modify that
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@@ -326,8 +330,10 @@ APS_TURN_AROUND_REDUCTION = 25
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; Percentage APs reduction needed to climb on/off roofs and jump fences
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APS_CLIMB_OR_JUMP_REDUCTION = 25
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; Chance to be interrupted by enemies when moving (only applyable when using Improved Interrupt System)
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REDUCED_CHANCE_TO_BE_INTERRUPTED_WHEN_MOVING = 35
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; Reduced chance to be interrupted by enemies when charging towards them (in their direction)
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; This is only applyable when using Improved Interrupt System, the merc must be within 7 tiles and holding
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; nothing or a blade in his hands
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REDUCED_CHANCE_TO_BE_INTERRUPTED_WHEN_CHARGING_IN = 40
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; Extra chance to knock open doors
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CHANCE_KICK_DOORS_BONUS = 25
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@@ -510,7 +516,7 @@ DAMAGE_BONUS_BLADES = 30
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DAMAGE_BONUS_BLUNT_WEAPONS = 30
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; Percentage bonus to damage when using an aimed attack in melee
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AIMED_MELEE_ATTACK_DAMAGE_BONUS = 60
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AIMED_MELEE_ATTACK_DAMAGE_BONUS = 50
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; Percentage bonus to dodge a blade attack
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BONUS_CHANCE_TO_DODGE_BLADES = 30
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@@ -591,7 +597,7 @@ BONUS_TO_MOVE_STEALTHILY = 40
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STEALTH_BONUS = 25
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; Chance to be interrupted by enemies (only applyable when using Improved Interrupt System)
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REDUCED_CHANCE_TO_BE_INTERRUPTED = 30
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REDUCED_CHANCE_TO_BE_INTERRUPTED = 20
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; Cover penalty for moving is reduced by this value percentually
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CHANCE_TO_BE_SPOTTED_FOR_MOVING_REDUCTION = 25
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@@ -706,7 +712,25 @@ PREVENTS_BLOODCATS_AMBUSHES = TRUE
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SHOW_MESSAGE_IF_AMBUSH_PREVENTED = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Covert Ops]
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; Bonus to cth with covert melee weapons
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COVERT_MELEE_CTH_BONUS = 40
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; Bonus chance to perform instakill with covert melee weapons
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COVERT_MELEE_INSTAKILL_BONUS = 35
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; AP reduction for disguise action in percent
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COVERT_DISGUISE_PERCENT_AP_REDUCTION = 20
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; if an enemy gets closer than this, he will inspect your equipment much more thorough
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COVERT_CLOSE_DETECTION_RANGE = 10
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; if disguised as a soldier, we will still be caught if we are this close to a fresh corpse
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COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5
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; elite soldiers can uncover even perfectly disguised spies if standing next to them and more expericenced
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; this only works on soldier disguises, levels in this trait require the elite to be more experienced to uncover the spy
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COVERT_ELITES_DETECT_NEXTTILE = TRUE
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@@ -216,6 +216,9 @@ BONUS_CTH_SHOTGUNS = 10
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; Percentage APs reduction needed to pump shotguns
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PUMP_SHOTGUNS_APS_REDUCTION = 25
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; Percentage APs reduction to fire shotguns
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FIRING_SPEED_BONUS_SHOTGUNS = 10
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; Strategic map travel speed increased by a percentage if a ranger is present in group
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GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20
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GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10
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@@ -251,7 +254,7 @@ CTH_MP_EXCLUDE_AUTOFIRE = TRUE
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; Bonus to CtH per click with pistols and machine pistols
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AIMING_BONUS_PER_CLICK_HANDGUNS = 5
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; Percentage APs reduction needed to fire pistols and revolvers
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; Percentage APs reduction to fire pistols and revolvers
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; You should consider that "15" means that expert gunslinger has the same bonus to firing
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; speed as if you would place reflex sights on your gun. While no pistols are allowed to mount
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; reflex sights, this gives them at least some compensation
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@@ -297,7 +300,8 @@ BONUS_HTH_BREATH_DAMAGE = 15
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LOST_BREATH_REGAIN_PENALTY = 100
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; Percentage bonus to damage dealt with aimed punches or spinning kicks
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AIMED_PUNCH_DAMAGE_BONUS = 75
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; aimed punches already has +50% bonus, so this is on top of it (+100% with one level of trait, +150% with two)
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AIMED_PUNCH_DAMAGE_BONUS = 50
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; CtH bonus with aimed punches or spinning kicks.
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; Right now, the CtH bonus with aimed punch for anyone is +20%, you can however modify that
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@@ -512,7 +516,7 @@ DAMAGE_BONUS_BLADES = 30
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DAMAGE_BONUS_BLUNT_WEAPONS = 30
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; Percentage bonus to damage when using an aimed attack in melee
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AIMED_MELEE_ATTACK_DAMAGE_BONUS = 60
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AIMED_MELEE_ATTACK_DAMAGE_BONUS = 50
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; Percentage bonus to dodge a blade attack
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BONUS_CHANCE_TO_DODGE_BLADES = 30
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@@ -708,7 +712,25 @@ PREVENTS_BLOODCATS_AMBUSHES = TRUE
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SHOW_MESSAGE_IF_AMBUSH_PREVENTED = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Covert Ops]
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; Bonus to cth with covert melee weapons
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COVERT_MELEE_CTH_BONUS = 40
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; Bonus chance to perform instakill with covert melee weapons
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COVERT_MELEE_INSTAKILL_BONUS = 35
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; AP reduction for disguise action in percent
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COVERT_DISGUISE_PERCENT_AP_REDUCTION = 20
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; if an enemy gets closer than this, he will inspect your equipment much more thorough
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COVERT_CLOSE_DETECTION_RANGE = 10
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; if disguised as a soldier, we will still be caught if we are this close to a fresh corpse
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COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5
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; elite soldiers can uncover even perfectly disguised spies if standing next to them and more expericenced
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; this only works on soldier disguises, levels in this trait require the elite to be more experienced to uncover the spy
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COVERT_ELITES_DETECT_NEXTTILE = TRUE
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