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new exe (564)
- bugfix: CtH calculation (shows up nearly 0% next to an enemy), when merc spots an enemy after climbing up/down a rooftop - bugfix: Added Pulmu's weight calculation fix - intense save/reload fix #1: error checking was added, when the game is saving/loading temp files. This fix protects against corruption of saves, that can occur in temp files section. However, this fix may annoy you by error message-boxes. If you get one, try to reload, re-save your game next X times. If it won't help, your way is to forum. - fixed: Spelling mistake (GAME_PROGRESS_MIKE_AVALIABLE, GAME_PROGRESS_IGGY_AVALIABLE) in Source code and INI files - Shortened some weapon types name from the weapon description panel, cause they were too long and were overlapping ammo name (e.g: Machine Pistol -> MP, ...) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@511 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -233,10 +233,10 @@ PRICE_MODIFIER = 10
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GAME_PROGRESS_START_MADLAB_QUEST = 35
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; Default 50
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GAME_PROGRESS_MIKE_AVALIABLE = 50
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GAME_PROGRESS_MIKE_AVAILABLE = 50
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; Default 70
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GAME_PROGRESS_IGGY_AVALIABLE = 70
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GAME_PROGRESS_IGGY_AVAILABLE = 70
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;******************************************************************************************************************************
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; Strategic Events on/off
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@@ -232,10 +232,10 @@ PRICE_MODIFIER = 10
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GAME_PROGRESS_START_MADLAB_QUEST = 35
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; Default 50
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GAME_PROGRESS_MIKE_AVALIABLE = 50
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GAME_PROGRESS_MIKE_AVAILABLE = 50
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; Default 70
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GAME_PROGRESS_IGGY_AVALIABLE = 70
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GAME_PROGRESS_IGGY_AVAILABLE = 70
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;******************************************************************************************************************************
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; Strategic Events on/off
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