new exe (564)

- bugfix: CtH calculation (shows up nearly 0% next to an enemy), when merc spots an enemy after climbing up/down a rooftop
- bugfix: Added Pulmu's weight calculation fix
- intense save/reload fix #1: error checking was added, when the game is saving/loading temp files. This fix protects against corruption of saves, that can occur in temp files section. However, this fix may annoy you by error message-boxes. If you get one, try to reload, re-save your game next X times. If it won't help, your way is to forum.
- fixed: Spelling mistake (GAME_PROGRESS_MIKE_AVALIABLE, GAME_PROGRESS_IGGY_AVALIABLE) in Source code and INI files
- Shortened some weapon types name from the weapon description panel, cause they were too long and were overlapping ammo name (e.g: Machine Pistol -> MP, ...)



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@511 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2006-09-26 19:50:57 +00:00
parent 52c6c4e615
commit 66bda2e96f
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -233,10 +233,10 @@ PRICE_MODIFIER = 10
GAME_PROGRESS_START_MADLAB_QUEST = 35
; Default 50
GAME_PROGRESS_MIKE_AVALIABLE = 50
GAME_PROGRESS_MIKE_AVAILABLE = 50
; Default 70
GAME_PROGRESS_IGGY_AVALIABLE = 70
GAME_PROGRESS_IGGY_AVAILABLE = 70
;******************************************************************************************************************************
; Strategic Events on/off
+2 -2
View File
@@ -232,10 +232,10 @@ PRICE_MODIFIER = 10
GAME_PROGRESS_START_MADLAB_QUEST = 35
; Default 50
GAME_PROGRESS_MIKE_AVALIABLE = 50
GAME_PROGRESS_MIKE_AVAILABLE = 50
; Default 70
GAME_PROGRESS_IGGY_AVALIABLE = 70
GAME_PROGRESS_IGGY_AVAILABLE = 70
;******************************************************************************************************************************
; Strategic Events on/off