mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
fixed Dr. Q's 4th trait. Somehow he lost his paramedic skills
new modifiers for item properties: - APs to reload - APs to reload manually - max distance for messy death - gun handling - best laser range git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1806 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -12,7 +12,12 @@
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Best Laser Range
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; This modifier is multiplied with <BestLaserRange> tag. Valid values from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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BEST_LASER_RANGE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -147,7 +152,7 @@ SP4T_PUNCH_MODIFIER = 1.0
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SP4T_TENTACLE_MODIFIER = 1.0
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; ------- THROWING KNIFES -------
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SP4T_THROWKNIFE_MODIFIER = 1.0
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;******************************************************************************************************************************
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; Here comes the modifiers for burst fire.
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; These modifiers are multiplied with the Burst AP of a weapon (<bBurstAP>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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@@ -161,7 +166,7 @@ BURST_AP_SNIPER_MODIFIER = 1.0
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BURST_AP_AR_MODIFIER = 1.0
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BURST_AP_LMG_MODIFIER = 1.0
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BURST_AP_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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; Below are the modifiers for Auto Firing.
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; These modifiers are multiplied with the number of shots on auto fire per 5 APs (<bAutofireShotsPerFiveAP>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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@@ -177,6 +182,73 @@ AF_SP5AP_LMG_MODIFIER = 1.0
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AF_SP5AP_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; APs to Reload modifiers
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;
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; These modifiers are multiplied with the base AP cost to reload a weapon (<APsToReload>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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AP_RELOAD_PISTOL_MODIFIER = 1.0
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AP_RELOAD_MP_MODIFIER = 1.0
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AP_RELOAD_SMG_MODIFIER = 1.0
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AP_RELOAD_RIFLE_MODIFIER = 1.0
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AP_RELOAD_SNIPER_MODIFIER = 1.0
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AP_RELOAD_AR_MODIFIER = 1.0
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AP_RELOAD_LMG_MODIFIER = 1.0
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AP_RELOAD_SHOTGUN_MODIFIER = 1.0
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AP_RELOAD_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; APs to Reload manually modifiers
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;
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; These modifiers are multiplied with the AP cost to re-chamber/pump a weapon (<APsToReloadManually>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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AP_RELOAD_MAN_PISTOL_MODIFIER = 1.0
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AP_RELOAD_MAN_MP_MODIFIER = 1.0
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AP_RELOAD_MAN_SMG_MODIFIER = 1.0
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AP_RELOAD_MAN_RIFLE_MODIFIER = 1.0
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AP_RELOAD_MAN_SNIPER_MODIFIER = 1.0
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AP_RELOAD_MAN_AR_MODIFIER = 1.0
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AP_RELOAD_MAN_LMG_MODIFIER = 1.0
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AP_RELOAD_MAN_SHOTGUN_MODIFIER = 1.0
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AP_RELOAD_MAN_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Max Distance for messy death modifiers
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;
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; These modifiers are multiplied with the <MaxDistForMessyDeath> value of a weapon.
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; Valid values are from 0.1 to 5.0 (higher is "better" ;-) )
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; Default is 1.0
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DIST_MESSY_PISTOL_MODIFIER = 1.0
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DIST_MESSY_MP_MODIFIER = 1.0
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DIST_MESSY_SMG_MODIFIER = 1.0
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DIST_MESSY_RIFLE_MODIFIER = 1.0
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DIST_MESSY_SNIPER_MODIFIER = 1.0
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DIST_MESSY_AR_MODIFIER = 1.0
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DIST_MESSY_LMG_MODIFIER = 1.0
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DIST_MESSY_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Handling modifiers
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;
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; These modifiers are multiplied with the weapon handling value (<Handling>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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HANDLING_PISTOL_MODIFIER = 1.0
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HANDLING_MP_MODIFIER = 1.0
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HANDLING_SMG_MODIFIER = 1.0
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HANDLING_RIFLE_MODIFIER = 1.0
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HANDLING_SNIPER_MODIFIER = 1.0
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HANDLING_AR_MODIFIER = 1.0
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HANDLING_LMG_MODIFIER = 1.0
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HANDLING_SHOTGUN_MODIFIER = 1.0
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HANDLING_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Armor Settings]
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@@ -1,3 +1,98 @@
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<!-- Max Profiles 0 - 254 -->
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<!-- uiIndex 200 - can not be profile! -->
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<!-- Type -->
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<!-- (0) None (not used) -->
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<!-- (1) AIM -->
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<!-- (2) MERC -->
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<!-- (3) RPC -->
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<!-- (4) NPC -->
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<!-- (5) Vehicle -->
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<!-- (6) IMP -->
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<!-- Original Attitude -->
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<!-- (0) Normal -->
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<!-- (1) Friendly -->
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<!-- (2) Loner -->
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<!-- (3) Optimist -->
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<!-- (4) Pessimist -->
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<!-- (5) Aggressive -->
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<!-- (6) Arrogant -->
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<!-- (7) Big Shot -->
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<!-- (8) Asshole -->
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<!-- (9) Coward -->
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<!-- Original Skill List -->
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<!-- (0) None -->
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<!-- (1) Lock Picking -->
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<!-- (2) Hand-to-Hand -->
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<!-- (3) Electronics -->
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<!-- (4) Night Ops -->
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<!-- (5) Throwing -->
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<!-- (6) Teaching -->
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<!-- (7) Heavy Weapons -->
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<!-- (8) Auto Weapons -->
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<!-- (9) Stealthy -->
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<!-- (10) Ambidexterous -->
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<!-- (11) Thiefing (not used) -->
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<!-- (12) Martial Arts -->
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<!-- (13) Knifing -->
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<!-- (14) Rooftop Sniping -->
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<!-- (15) Camouflaged -->
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<!-- STOMP Skill List -->
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<!-- major Skill (1) Auto Weapons/Machinegunner -->
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<!-- major Skill (2) Heavy Weapons/Bombardier -->
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<!-- major Skill (3) Marksman/Sniper -->
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<!-- major Skill (4) Hunter/Ranger -->
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<!-- major Skill (5) Gunslinger/Gunfighter -->
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<!-- major Skill (6) Hand-to-Hand/Martial Arts -->
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<!-- major Skill (7) Deputy/Squadleader -->
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<!-- major Skill (8) Technician/Engineer -->
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<!-- major Skill (9) Paramedic/Doctor -->
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<!-- minor Skill (10) Ambidexterous -->
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<!-- minor Skill (11) Melee -->
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<!-- minor Skill (12) Throwing -->
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<!-- minor Skill (13) Night Ops -->
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<!-- minor Skill (14) Stealthy -->
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<!-- minor Skill (15) Athletics -->
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<!-- minor Skill (16) Bodybuilding -->
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<!-- minor Skill (17) Demolitions -->
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<!-- minor Skill (18) Teaching -->
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<!-- minor Skill (19) Scouting -->
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<!-- STOMP Character Traits -->
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<!-- (0) Neutral -->
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<!-- (1) Sociable -->
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<!-- (2) Loner -->
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<!-- (3) Optimist -->
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<!-- (4) Assertive -->
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<!-- (5) Intellectual -->
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<!-- (6) Primitive -->
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<!-- (7) Aggressive -->
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<!-- (8) Phlegmatic -->
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<!-- (9) Dauntless -->
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<!-- (10) Pacifist -->
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<!-- (11) Malicious -->
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<!-- (12) Show-off -->
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<!-- STOMP Disabilities -->
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<!-- (0) None -->
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<!-- (1) Heat Intolerant -->
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<!-- (2) Nervous -->
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<!-- (3) Claustrophobic -->
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<!-- (4) Non Swimmer -->
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<!-- (5) Fear of Insects -->
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<!-- (6) Forgetful -->
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<!-- (7) Psycho -->
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<MERCPROFILES>
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<PROFILE>
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<uiIndex>0</uiIndex>
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@@ -2841,7 +2936,8 @@
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<bOldSkillTrait2>4</bOldSkillTrait2>
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<bNewSkillTrait1>6</bNewSkillTrait1>
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<bNewSkillTrait2>6</bNewSkillTrait2>
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<bNewSkillTrait3>13</bNewSkillTrait3>
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<bNewSkillTrait3>9</bNewSkillTrait3>
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<bNewSkillTrait4>13</bNewSkillTrait4>
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<bBuddy1>255</bBuddy1>
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<bBuddy2>255</bBuddy2>
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<bBuddy3>255</bBuddy3>
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@@ -12,7 +12,12 @@
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Best Laser Range
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; This modifier is multiplied with <BestLaserRange> tag. Valid values from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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BEST_LASER_RANGE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -147,7 +152,7 @@ SP4T_PUNCH_MODIFIER = 1.0
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SP4T_TENTACLE_MODIFIER = 1.0
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; ------- THROWING KNIFES -------
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SP4T_THROWKNIFE_MODIFIER = 1.0
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;******************************************************************************************************************************
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; Here comes the modifiers for burst fire.
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; These modifiers are multiplied with the Burst AP of a weapon (<bBurstAP>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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@@ -161,7 +166,7 @@ BURST_AP_SNIPER_MODIFIER = 1.0
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BURST_AP_AR_MODIFIER = 1.0
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BURST_AP_LMG_MODIFIER = 1.0
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BURST_AP_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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; Below are the modifiers for Auto Firing.
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; These modifiers are multiplied with the number of shots on auto fire per 5 APs (<bAutofireShotsPerFiveAP>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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@@ -177,6 +182,73 @@ AF_SP5AP_LMG_MODIFIER = 1.0
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AF_SP5AP_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; APs to Reload modifiers
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;
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; These modifiers are multiplied with the base AP cost to reload a weapon (<APsToReload>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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AP_RELOAD_PISTOL_MODIFIER = 1.0
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AP_RELOAD_MP_MODIFIER = 1.0
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AP_RELOAD_SMG_MODIFIER = 1.0
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AP_RELOAD_RIFLE_MODIFIER = 1.0
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AP_RELOAD_SNIPER_MODIFIER = 1.0
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AP_RELOAD_AR_MODIFIER = 1.0
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AP_RELOAD_LMG_MODIFIER = 1.0
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AP_RELOAD_SHOTGUN_MODIFIER = 1.0
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AP_RELOAD_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; APs to Reload manually modifiers
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;
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; These modifiers are multiplied with the AP cost to re-chamber/pump a weapon (<APsToReloadManually>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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AP_RELOAD_MAN_PISTOL_MODIFIER = 1.0
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AP_RELOAD_MAN_MP_MODIFIER = 1.0
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AP_RELOAD_MAN_SMG_MODIFIER = 1.0
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AP_RELOAD_MAN_RIFLE_MODIFIER = 1.0
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AP_RELOAD_MAN_SNIPER_MODIFIER = 1.0
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AP_RELOAD_MAN_AR_MODIFIER = 1.0
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AP_RELOAD_MAN_LMG_MODIFIER = 1.0
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AP_RELOAD_MAN_SHOTGUN_MODIFIER = 1.0
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AP_RELOAD_MAN_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Max Distance for messy death modifiers
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;
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; These modifiers are multiplied with the <MaxDistForMessyDeath> value of a weapon.
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; Valid values are from 0.1 to 5.0 (higher is "better" ;-) )
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; Default is 1.0
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DIST_MESSY_PISTOL_MODIFIER = 1.0
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DIST_MESSY_MP_MODIFIER = 1.0
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DIST_MESSY_SMG_MODIFIER = 1.0
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DIST_MESSY_RIFLE_MODIFIER = 1.0
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DIST_MESSY_SNIPER_MODIFIER = 1.0
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DIST_MESSY_AR_MODIFIER = 1.0
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DIST_MESSY_LMG_MODIFIER = 1.0
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DIST_MESSY_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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|
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;******************************************************************************************************************************
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; Weapon Handling modifiers
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;
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; These modifiers are multiplied with the weapon handling value (<Handling>).
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; Valid values are from 0.1 to 5.0 (lower is better).
|
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; Default is 1.0
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HANDLING_PISTOL_MODIFIER = 1.0
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HANDLING_MP_MODIFIER = 1.0
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HANDLING_SMG_MODIFIER = 1.0
|
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HANDLING_RIFLE_MODIFIER = 1.0
|
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HANDLING_SNIPER_MODIFIER = 1.0
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HANDLING_AR_MODIFIER = 1.0
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HANDLING_LMG_MODIFIER = 1.0
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HANDLING_SHOTGUN_MODIFIER = 1.0
|
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HANDLING_LAUNCHER_MODIFIER = 1.0
|
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;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
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||||
|
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[Armor Settings]
|
||||
|
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@@ -12,7 +12,12 @@
|
||||
;
|
||||
;******************************************************************************************************************************
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Best Laser Range
|
||||
; This modifier is multiplied with <BestLaserRange> tag. Valid values from 0.1 to 5.0 (higher is better).
|
||||
; Default is 1.0
|
||||
BEST_LASER_RANGE_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
|
||||
@@ -147,7 +152,7 @@ SP4T_PUNCH_MODIFIER = 1.0
|
||||
SP4T_TENTACLE_MODIFIER = 1.0
|
||||
; ------- THROWING KNIFES -------
|
||||
SP4T_THROWKNIFE_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
; Here comes the modifiers for burst fire.
|
||||
; These modifiers are multiplied with the Burst AP of a weapon (<bBurstAP>).
|
||||
; Valid values are from 0.1 to 5.0 (lower is better).
|
||||
@@ -161,7 +166,7 @@ BURST_AP_SNIPER_MODIFIER = 1.0
|
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BURST_AP_AR_MODIFIER = 1.0
|
||||
BURST_AP_LMG_MODIFIER = 1.0
|
||||
BURST_AP_SHOTGUN_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
; Below are the modifiers for Auto Firing.
|
||||
; These modifiers are multiplied with the number of shots on auto fire per 5 APs (<bAutofireShotsPerFiveAP>).
|
||||
; Valid values are from 0.1 to 5.0 (higher is better).
|
||||
@@ -177,6 +182,73 @@ AF_SP5AP_LMG_MODIFIER = 1.0
|
||||
AF_SP5AP_SHOTGUN_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; APs to Reload modifiers
|
||||
;
|
||||
; These modifiers are multiplied with the base AP cost to reload a weapon (<APsToReload>).
|
||||
; Valid values are from 0.1 to 5.0 (lower is better).
|
||||
; Default is 1.0
|
||||
AP_RELOAD_PISTOL_MODIFIER = 1.0
|
||||
AP_RELOAD_MP_MODIFIER = 1.0
|
||||
AP_RELOAD_SMG_MODIFIER = 1.0
|
||||
AP_RELOAD_RIFLE_MODIFIER = 1.0
|
||||
AP_RELOAD_SNIPER_MODIFIER = 1.0
|
||||
AP_RELOAD_AR_MODIFIER = 1.0
|
||||
AP_RELOAD_LMG_MODIFIER = 1.0
|
||||
AP_RELOAD_SHOTGUN_MODIFIER = 1.0
|
||||
AP_RELOAD_LAUNCHER_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; APs to Reload manually modifiers
|
||||
;
|
||||
; These modifiers are multiplied with the AP cost to re-chamber/pump a weapon (<APsToReloadManually>).
|
||||
; Valid values are from 0.1 to 5.0 (lower is better).
|
||||
; Default is 1.0
|
||||
AP_RELOAD_MAN_PISTOL_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_MP_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_SMG_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_RIFLE_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_SNIPER_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_AR_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_LMG_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_SHOTGUN_MODIFIER = 1.0
|
||||
AP_RELOAD_MAN_LAUNCHER_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Max Distance for messy death modifiers
|
||||
;
|
||||
; These modifiers are multiplied with the <MaxDistForMessyDeath> value of a weapon.
|
||||
; Valid values are from 0.1 to 5.0 (higher is "better" ;-) )
|
||||
; Default is 1.0
|
||||
DIST_MESSY_PISTOL_MODIFIER = 1.0
|
||||
DIST_MESSY_MP_MODIFIER = 1.0
|
||||
DIST_MESSY_SMG_MODIFIER = 1.0
|
||||
DIST_MESSY_RIFLE_MODIFIER = 1.0
|
||||
DIST_MESSY_SNIPER_MODIFIER = 1.0
|
||||
DIST_MESSY_AR_MODIFIER = 1.0
|
||||
DIST_MESSY_LMG_MODIFIER = 1.0
|
||||
DIST_MESSY_SHOTGUN_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Weapon Handling modifiers
|
||||
;
|
||||
; These modifiers are multiplied with the weapon handling value (<Handling>).
|
||||
; Valid values are from 0.1 to 5.0 (lower is better).
|
||||
; Default is 1.0
|
||||
HANDLING_PISTOL_MODIFIER = 1.0
|
||||
HANDLING_MP_MODIFIER = 1.0
|
||||
HANDLING_SMG_MODIFIER = 1.0
|
||||
HANDLING_RIFLE_MODIFIER = 1.0
|
||||
HANDLING_SNIPER_MODIFIER = 1.0
|
||||
HANDLING_AR_MODIFIER = 1.0
|
||||
HANDLING_LMG_MODIFIER = 1.0
|
||||
HANDLING_SHOTGUN_MODIFIER = 1.0
|
||||
HANDLING_LAUNCHER_MODIFIER = 1.0
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[Armor Settings]
|
||||
|
||||
Reference in New Issue
Block a user