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Updates/Fixes (by Sevenfm)
- Added grenade throwing range modifier to item_settings.ini: RANGE_GRENADE_MODIFIER = 1.0 This modifier is applied to grenades and regular thrown items. - Added xml tags for merge type <13>: you can use u.knife on tripwire roll to get 2 tripwires. Status of tripwire roll will be reduced by 2 points. Also lookup table for merges is updated for xml editor to work correctly. - Added several new loadscreenhints. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2000 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -103,6 +103,7 @@ RANGE_AR_MODIFIER = 1.0
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RANGE_LMG_MODIFIER = 1.0
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RANGE_SHOTGUN_MODIFIER = 1.0
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RANGE_LAUNCHER_MODIFIER = 1.0
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RANGE_GRENADE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -2217,6 +2217,14 @@
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<APCost>20</APCost>
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</MERGE>
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<MERGE>
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<firstItemIndex>299</firstItemIndex>
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<secondItemIndex>1640</secondItemIndex>
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<firstResultingItemIndex>1524</firstResultingItemIndex>
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<secondResultingItemIndex>1524</secondResultingItemIndex>
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<mergeType>13</mergeType>
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<APCost>20</APCost>
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</MERGE>
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<MERGE>
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<firstItemIndex>300</firstItemIndex>
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<secondItemIndex>194</secondItemIndex>
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<firstResultingItemIndex>1022</firstResultingItemIndex>
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@@ -644,4 +644,49 @@ The other tags determine in what category this hint falls, and will be displayed
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<szName>In tactical screen, pressing and holding [RIGHT-MOUSE-BUTTON] over your merc will open up merc's menu similar to the one you have on strategic screen map.</szName>
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<keybind>1</keybind>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>124</uiIndex>
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<szName>Press [CTRL]+[C] to open Cover Display Menu.</szName>
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<keybind>1</keybind>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>125</uiIndex>
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<szName>Press [CTRL]+[V] to open useful Inventory Manipulations Menu.</szName>
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<keybind>1</keybind>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>126</uiIndex>
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<szName>Press [D] to enter turn-based mode immediately, if there is enemy in sector.</szName>
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<keybind>1</keybind>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>127</uiIndex>
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<szName>Press [CTRL]+[D] to end your interrupt, and there will be no interrupts until next turn.</szName>
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<keybind>1</keybind>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>128</uiIndex>
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<szName>[ALT]+[RIGHTCLICK] opens Skills Menu, where you can call reinforcements with your radio or order artillery strike.</szName>
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<keybind>1</keybind>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>129</uiIndex>
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<szName>You can safely place defensive minefields in captured towns and SAMs, your mercs and militia will avoid them.</szName>
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<items>1</items>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>130</uiIndex>
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<szName>You can inspect trap before trying to disarm it. Recommended if you are happy with your current number of extremities.</szName>
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<items>1</items>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>131</uiIndex>
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<szName>Click with hand cursor on a blue flag, and you will be able to remove flag or inspect trap with useful Disarm Menu.</szName>
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<items>1</items>
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</LOADSCREENHINT>
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<LOADSCREENHINT>
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<uiIndex>132</uiIndex>
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<szName>Placing mines, concertina or sandbags is more convenient with [SHIFT] key - you don't need to manually take new item from your inventory.</szName>
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<keybind>1</keybind>
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</LOADSCREENHINT>
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</LOADSCREENHINTS>
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@@ -52,4 +52,8 @@
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<id>12</id>
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<name>Tripwire Roll</name>
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</MergeType>
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<MergeType>
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<id>13</id>
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<name>Use (Drain Status)</name>
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</MergeType>
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</JA2Data>
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@@ -103,6 +103,7 @@ RANGE_AR_MODIFIER = 1.0
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RANGE_LMG_MODIFIER = 1.0
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RANGE_SHOTGUN_MODIFIER = 1.0
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RANGE_LAUNCHER_MODIFIER = 1.0
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RANGE_GRENADE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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