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- The facility performance tag now determines the effectiveness of the interrogation assignment (100 = standard).
- If you set a handcuff's item to class from MISC (<usItemClass>268435456</usItemClass>)to KIT (<usItemClass>8192</usItemClass>), it will be treated as a stack of binders. Repeated use on enemies consumes the item (see item #1632). - added 'stack of binders' item to Jake and Sam inventories. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1576 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -48836,4 +48836,27 @@
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1632</uiIndex>
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<szItemName>Binders</szItemName>
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<szLongItemName>Stack of Binders</szLongItemName>
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<szItemDesc>Surprisingly, this also works on people, as a very poor man's handcuff.</szItemDesc>
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<szBRName>Stack of Binders</szBRName>
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<szBRDesc>Useful for sorting your cables. This stack should be enough for your office.</szBRDesc>
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<usItemClass>8192</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubGraphicType>2</ubGraphicType>
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<ubGraphicNum>35</ubGraphicNum>
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<ubWeight>2</ubWeight>
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<ubPerPocket>4</ubPerPocket>
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<ItemSize>16</ItemSize>
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<usPrice>4</usPrice>
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<ubCoolness>2</ubCoolness>
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<Sinks>1</Sinks>
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<BR_NewInventory>8</BR_NewInventory>
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<ItemFlag>524288</ItemFlag>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEMLIST>
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@@ -57,7 +57,7 @@
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<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
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<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
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<ubStaffLimit>4</ubStaffLimit>
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<usPerformance>100</usPerformance>
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<usPerformance>120</usPerformance>
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<usPrisonBaseLimit>60</usPrisonBaseLimit>
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<CONDITIONS>
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</CONDITIONS>
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@@ -367,7 +367,7 @@
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<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
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<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
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<ubStaffLimit>1</ubStaffLimit>
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<usPerformance>100</usPerformance>
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<usPerformance>90</usPerformance>
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<usPrisonBaseLimit>5</usPrisonBaseLimit>
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<CONDITIONS>
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</CONDITIONS>
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@@ -333,4 +333,9 @@
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<sItemIndex>1576</sItemIndex>
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<ubOptimalNumber>1</ubOptimalNumber>
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</INVENTORY>
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<INVENTORY>
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<uiIndex>67</uiIndex>
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<sItemIndex>1632</sItemIndex>
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<ubOptimalNumber>1</ubOptimalNumber>
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</INVENTORY>
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</INVENTORYLIST>
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@@ -188,4 +188,9 @@
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<sItemIndex>1576</sItemIndex>
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<ubOptimalNumber>4</ubOptimalNumber>
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</INVENTORY>
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<INVENTORY>
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<uiIndex>42</uiIndex>
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<sItemIndex>1632</sItemIndex>
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<ubOptimalNumber>5</ubOptimalNumber>
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</INVENTORY>
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</INVENTORYLIST>
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