- The facility performance tag now determines the effectiveness of the interrogation assignment (100 = standard).

- If you set a handcuff's item to class from MISC (<usItemClass>268435456</usItemClass>)to KIT (<usItemClass>8192</usItemClass>), it will be treated as a stack of binders. Repeated use on enemies consumes the item (see item #1632).
- added 'stack of binders' item to Jake and Sam inventories.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1576 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2012-12-17 21:26:03 +00:00
parent bd4f8c670e
commit 69ffc56b53
4 changed files with 35 additions and 2 deletions
+23
View File
@@ -48836,4 +48836,27 @@
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1632</uiIndex>
<szItemName>Binders</szItemName>
<szLongItemName>Stack of Binders</szLongItemName>
<szItemDesc>Surprisingly, this also works on people, as a very poor man's handcuff.</szItemDesc>
<szBRName>Stack of Binders</szBRName>
<szBRDesc>Useful for sorting your cables. This stack should be enough for your office.</szBRDesc>
<usItemClass>8192</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>35</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>16</ItemSize>
<usPrice>4</usPrice>
<ubCoolness>2</ubCoolness>
<Sinks>1</Sinks>
<BR_NewInventory>8</BR_NewInventory>
<ItemFlag>524288</ItemFlag>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>
@@ -57,7 +57,7 @@
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
<ubStaffLimit>4</ubStaffLimit>
<usPerformance>100</usPerformance>
<usPerformance>120</usPerformance>
<usPrisonBaseLimit>60</usPrisonBaseLimit>
<CONDITIONS>
</CONDITIONS>
@@ -367,7 +367,7 @@
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
<ubStaffLimit>1</ubStaffLimit>
<usPerformance>100</usPerformance>
<usPerformance>90</usPerformance>
<usPrisonBaseLimit>5</usPrisonBaseLimit>
<CONDITIONS>
</CONDITIONS>
@@ -333,4 +333,9 @@
<sItemIndex>1576</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>67</uiIndex>
<sItemIndex>1632</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -188,4 +188,9 @@
<sItemIndex>1576</sItemIndex>
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>42</uiIndex>
<sItemIndex>1632</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>