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- Fixed Qarray variables aka MercQuote.xml data not fully externalized (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5786,7 +5786,7 @@ void SoldierStealItemFromSoldier( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent,
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if ( fShouldSayCoolQuote && pSoldier->bTeam == gbPlayerNum )
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{
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// Do we have this quote..?
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if ( QuoteExp_GotGunOrUsedGun[ pSoldier->ubProfile ] == QUOTE_FOUND_SOMETHING_SPECIAL )
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if ( QuoteExp[ pSoldier->ubProfile ].QuoteExpGotGunOrUsedGun == QUOTE_FOUND_SOMETHING_SPECIAL )
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{
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// Have we not said it today?
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if ( !( pSoldier->usQuoteSaidFlags & SOLDIER_QUOTE_SAID_FOUND_SOMETHING_NICE ) )
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@@ -1929,7 +1929,7 @@ void LookForAndMayCommentOnSeeingCorpse( SOLDIERTYPE *pSoldier, INT32 sGridNo, U
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SOLDIERTYPE *pTeamSoldier;
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if ( QuoteExp_HeadShotOnly[ pSoldier->ubProfile ] == 1 )
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if ( QuoteExp[ pSoldier->ubProfile ].QuoteExpHeadShotOnly == 1 )
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{
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return;
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}
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