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https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- added new militia control command
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1020 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -23,7 +23,7 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Release v1.13.933" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.1020" };
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#endif
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+3
-5
@@ -43,10 +43,9 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib lua51.lib"
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OutputFile="C:\Games\Jagged Alliance 2\ja2_debug_933_en.exe"
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OutputFile="C:\Games\Jagged Alliance 2\ja2_debug_1020_en.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="".\..\..\Standard Gaming Platform\""
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IgnoreDefaultLibraryNames="libcmt"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/ja2_cvs.pdb"
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@@ -545,11 +544,10 @@
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib lua51_vs2003.lib"
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OutputFile="C:\games\Jagged Alliance 2\JA2 v1.13.933_EN.exe"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib lua51.lib"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\JA2 v1.13.1020_EN.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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IgnoreDefaultLibraryNames=""
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GenerateMapFile="TRUE"
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MapFileName=".\Release/ja2_cvs.map"
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@@ -65,6 +65,7 @@ enum{
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MILCON_MENU_ALL_HOLD,
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MILCON_MENU_ALL_RETREAT,
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MILCON_MENU_ALL_COMETOME,
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MILCON_MENU_ALL_SPREAD,
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MILCON_MENU_ALL_GETDOWN,
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MILCON_MENU_ALL_TAKE_COVER,
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//MILCON_MENU_ALL_TAKE_ITEMS,
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@@ -963,6 +963,7 @@ void HandleShadingOfLinesForMilitiaControlMenu( void )
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_HOLD );
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_RETREAT );
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_COMETOME );
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_SPREAD );
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_GETDOWN );
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_TAKE_COVER );
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//UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_TAKE_ITEMS );
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@@ -973,6 +974,7 @@ void HandleShadingOfLinesForMilitiaControlMenu( void )
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ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_HOLD );
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ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_RETREAT );
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ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_COMETOME );
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ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_SPREAD );
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ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_GETDOWN );
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ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_TAKE_COVER );
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//ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_TAKE_ITEMS );
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@@ -1590,6 +1592,59 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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}
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break;
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case( MILCON_MENU_ALL_SPREAD ):
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{
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UINT8 cnt;
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INT16 sActionGridNo;
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SOLDIERTYPE *pTeamSoldier;
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cnt = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID;
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for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; cnt++, pTeamSoldier++)
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{
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if ( (pTeamSoldier->bActive) && (pTeamSoldier->bInSector) && (pTeamSoldier->bLife >= OKLIFE) )
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{
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// See if we can get there
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sActionGridNo = RandDestWithinRange( pTeamSoldier );
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if ( sActionGridNo != -1 )
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{
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// SEND PENDING ACTION
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pTeamSoldier->sPendingActionData2 = sActionGridNo;
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//pTeamSoldier->bPendingActionData3 = ubDirection;
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pTeamSoldier->ubPendingActionAnimCount = 0;
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pTeamSoldier->usUIMovementMode = RUNNING;
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// CHECK IF WE ARE AT THIS GRIDNO NOW
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if ( pTeamSoldier->sGridNo != sActionGridNo )
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{
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// WALK UP TO DEST FIRST
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SendGetNewSoldierPathEvent( pTeamSoldier, sActionGridNo, pTeamSoldier->usUIMovementMode );
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}
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}
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}
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}
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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// stop showing menu
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fShowMilitiaControlMenu = FALSE;
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giAssignHighLine = -1;
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// set dirty flag
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fTeamPanelDirty = TRUE;
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fMapScreenBottomDirty = TRUE;
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}
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break;
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case( MILCON_MENU_ALL_GETDOWN ):
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{
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UINT8 cnt;
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@@ -627,6 +627,7 @@ STR16 pMilitiaControlMenuStrings[] =
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L"All: Hold Position",
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L"All: Retreat",
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L"All: Come to me",
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L"All: Spread out",
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L"All: Get down",
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L"All: Take cover",
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//L"All: Find items",
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@@ -642,6 +642,7 @@ STR16 pMilitiaControlMenuStrings[] =
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L"All: Hold Position",
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L"All: Retreat",
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L"All: Come to me",
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L"All: Spread out",
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L"All: Get down",
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L"All: Take cover",
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//L"All: Find items",
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@@ -633,6 +633,7 @@ STR16 pMilitiaControlMenuStrings[] =
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L"All: Hold Position",
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L"All: Retreat",
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L"All: Come to me",
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L"All: Spread out",
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L"All: Get down",
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L"All: Take cover",
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//L"All: Find items",
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@@ -626,6 +626,7 @@ STR16 pMilitiaControlMenuStrings[] =
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L"All: Hold Position",
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L"All: Retreat",
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L"All: Come to me",
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L"All: Spread out",
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L"All: Get down",
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L"All: Take cover",
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//L"All: Find items",
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@@ -627,6 +627,7 @@ STR16 pMilitiaControlMenuStrings[] =
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L"All: Hold Position",
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L"All: Retreat",
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L"All: Come to me",
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L"All: Spread out",
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L"All: Get down",
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L"All: Take cover",
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//L"All: Find items",
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@@ -637,6 +637,7 @@ STR16 pMilitiaControlMenuStrings[] =
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L"All: Hold Position",
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L"All: Retreat",
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L"All: Come to me",
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L"All: Spread out",
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L"All: Get down",
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L"All: Take cover",
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//L"All: Find items",
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