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- added new militia control command
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1020 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -963,6 +963,7 @@ void HandleShadingOfLinesForMilitiaControlMenu( void )
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_HOLD );
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_RETREAT );
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_COMETOME );
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_SPREAD );
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_GETDOWN );
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UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_TAKE_COVER );
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//UnShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_TAKE_ITEMS );
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@@ -973,6 +974,7 @@ void HandleShadingOfLinesForMilitiaControlMenu( void )
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ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_HOLD );
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ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_RETREAT );
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ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_COMETOME );
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ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_SPREAD );
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ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_GETDOWN );
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ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_TAKE_COVER );
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//ShadeStringInBox( ghMilitiaControlBox, MILCON_MENU_ALL_TAKE_ITEMS );
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@@ -1590,6 +1592,59 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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}
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break;
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case( MILCON_MENU_ALL_SPREAD ):
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{
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UINT8 cnt;
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INT16 sActionGridNo;
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SOLDIERTYPE *pTeamSoldier;
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cnt = gTacticalStatus.Team[ MILITIA_TEAM ].bFirstID;
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for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ MILITIA_TEAM ].bLastID; cnt++, pTeamSoldier++)
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{
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if ( (pTeamSoldier->bActive) && (pTeamSoldier->bInSector) && (pTeamSoldier->bLife >= OKLIFE) )
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{
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// See if we can get there
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sActionGridNo = RandDestWithinRange( pTeamSoldier );
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if ( sActionGridNo != -1 )
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{
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// SEND PENDING ACTION
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pTeamSoldier->sPendingActionData2 = sActionGridNo;
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//pTeamSoldier->bPendingActionData3 = ubDirection;
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pTeamSoldier->ubPendingActionAnimCount = 0;
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pTeamSoldier->usUIMovementMode = RUNNING;
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// CHECK IF WE ARE AT THIS GRIDNO NOW
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if ( pTeamSoldier->sGridNo != sActionGridNo )
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{
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// WALK UP TO DEST FIRST
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SendGetNewSoldierPathEvent( pTeamSoldier, sActionGridNo, pTeamSoldier->usUIMovementMode );
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}
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}
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}
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}
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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// stop showing menu
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fShowMilitiaControlMenu = FALSE;
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giAssignHighLine = -1;
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// set dirty flag
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fTeamPanelDirty = TRUE;
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fMapScreenBottomDirty = TRUE;
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}
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break;
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case( MILCON_MENU_ALL_GETDOWN ):
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{
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UINT8 cnt;
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