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https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
Merged from revision: 7662
Fixed typos in Source Code texts (thx to ATigersClaw) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7663 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -7083,7 +7083,7 @@ STR16 pSkillTraitBeginIMPStrings[] =
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L"下一页你必须依照你作为雇佣兵的专业选择特长。注意你只能选择两种一般特长或者一种专家级特长。",
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L"你可以只选择一个专家特长或者干脆什么也不选,作为回报你会得到额外的能力点数。注意电子、左右开弓和伪装是没有专家级的。",
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// For new major/minor traits 用于新的主/副特长
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L"下一步你将会为你的佣兵选择专业技能。在第一页你可以选择%d项潜在主技能,代表佣兵在你的小队里的角色,第二页你可以选择副技能,代表个人特征。", // L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is list of possible minor traits, which represent personal feats.",
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L"下一步你将会为你的佣兵选择专业技能。在第一页你可以选择%d项潜在主技能,代表佣兵在你的小队里的角色,第二页你可以选择副技能,代表个人特征。", // L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is a list of possible minor traits, which represent personal feats.",
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L"最多只能选择%d项。这意味着如果你没有选择主技能,你可以选择%d项副技能。如果你选择了两个主技能(或者一个加强技能),你只能再选择%d项副技能。", // L"No more then %d choices altogether are possible. This means that if you choose no major traits, you can choose %d minor traits. If you choose two major traits (or one enhanced), you can then choose only %d minor trait(s)...",
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};
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@@ -8163,7 +8163,7 @@ STR16 szBackgroundText_Flags[]=
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{
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L" 会消耗掉背包中的药品\n", //L" might consume drugs in inventory\n",
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L" 蔑视其他背景的角色\n", //L" disregard for other backgrounds\n",
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L" 在地下分区角色等级+1\n", //L" +1 level in underground sectors\n",
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L" 在地下分区角色等级+1\n", //L" +1 level in underground sectors\n",
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L" 会盗窃物品\n", //L" might steal items\n",
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L" 埋设炸弹的陷阱等级+1\n", //L" +1 traplevel to planted bombs\n",
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@@ -4161,7 +4161,7 @@ STR16 pExtraIMPStrings[] =
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L"With your character traits chosen, it is time to select your skills.",
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L"To complete the process, select your attributes.",
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L"To commence actual profiling, select portrait, voice and colors.",
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L"Now that you have completed your appearence choice, procced to character analysis.",
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L"Now that you have completed your appearence choice, proceed to character analysis.",
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};
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STR16 pFilesTitle[] =
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@@ -7087,7 +7087,7 @@ STR16 pSkillTraitBeginIMPStrings[] =
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L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected.",
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L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics, Ambidextrous and Camouflage traits cannot be achieved at expert levels.",
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// For new major/minor traits
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L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is list of possible minor traits, which represent personal feats.",
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L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is a list of possible minor traits, which represent personal feats.",
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L"No more then %d choices altogether are possible. This means that if you choose no major traits, you can choose %d minor traits. If you choose two major traits (or one enhanced), you can then choose only %d minor trait(s)...",
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};
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@@ -8175,7 +8175,7 @@ STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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L" disregard for all other backgrounds\n",
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L" +1 level in underground sectors\n",
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L" +1 level in underground sectors\n",
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L" might steal items\n",
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L" +1 traplevel to planted bombs\n",
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@@ -4161,7 +4161,7 @@ STR16 pExtraIMPStrings[] =
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L"With your character traits chosen, it is time to select your skills.",
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L"To complete the process, select your attributes.",
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L"To commence actual profiling, select portrait, voice and colors.",
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L"Now that you have completed your appearence choice, procced to character analysis.",
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L"Now that you have completed your appearence choice, proceed to character analysis.",
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};
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STR16 pFilesTitle[] =
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@@ -7081,7 +7081,7 @@ STR16 pSkillTraitBeginIMPStrings[] =
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L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected.",
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L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics, Ambidextrous and Camouflage traits cannot be achieved at expert levels.",
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// For new major/minor traits
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L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is list of possible minor traits, which represent personal feats.",
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L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is a list of possible minor traits, which represent personal feats.",
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L"No more then %d choices altogether are possible. This means that if you choose no major traits, you can choose %d minor traits. If you choose two major traits (or one enhanced), you can then choose only %d minor trait(s)...",
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};
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@@ -7992,7 +7992,7 @@ STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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L" disregard for all other backgrounds\n",
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L" +1 level in underground sectors\n",
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L" +1 level in underground sectors\n",
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L" might steal items\n",
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L" +1 traplevel to planted bombs\n",
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@@ -4156,7 +4156,7 @@ STR16 pExtraIMPStrings[] =
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L"With your character traits chosen, it is time to select your skills.",
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L"To complete the process, select your attributes.",
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L"To commence actual profiling, select portrait, voice and colors.",
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L"Now that you have completed your appearence choice, procced to character analysis.",
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L"Now that you have completed your appearence choice, proceed to character analysis.",
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};
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STR16 pFilesTitle[] =
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@@ -7083,7 +7083,7 @@ STR16 pSkillTraitBeginIMPStrings[] =
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L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected.",
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L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics, Ambidextrous and Camouflage traits cannot be achieved at expert levels.",
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// For new major/minor traits
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L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is list of possible minor traits, which represent personal feats.",
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L"Next stage is about choosing your skill traits according to your professional specialization as a mercenary. On first page you can select up to %d potential major traits, which mostly represent your main role in a team. While on second page is a list of possible minor traits, which represent personal feats.",
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L"No more then %d choices altogether are possible. This means that if you choose no major traits, you can choose %d minor traits. If you choose two major traits (or one enhanced), you can then choose only %d minor trait(s)...",
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};
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STR16 sgAttributeSelectionText[] =
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@@ -8171,7 +8171,7 @@ STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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L" disregard for all other backgrounds\n",
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L" +1 level in underground sectors\n",
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L" +1 level in underground sectors\n",
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L" might steal items\n",
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L" +1 traplevel to planted bombs\n",
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@@ -174,11 +174,11 @@ STR16 gzIMPMajorTraitsHelpTextsGunslinger[]=
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};
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STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
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{
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L"格斗攻击所需行动点 -%d%s(空手或戴铜指套)\n",// L"-%d%s AP cost of hand to hand attacks(bare hands or with brass knuckles)\n",
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L"格斗攻击所需行动点 -%d%s(空手或戴铜指套)\n",// L"-%d%s AP cost of hand to hand attacks (bare hands or with brass knuckles)\n",
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L"格斗命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with bare hands\n",
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L"铜指套命中率 +%d%s\n",// L"+%d%s chance to hit with hand to hand attacks with brass knuckles\n",
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L"格斗攻击伤害 +%d%s(空手或戴指拳套)\n",// L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n",
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L"格斗攻击的体力伤害 +%d%s(空手或戴指拳套)\n",// L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n",
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L"格斗攻击伤害 +%d%s(空手或戴指拳套)\n",// L"+%d%s damage of hand to hand attacks (bare hands or with brass knuckles)\n",
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L"格斗攻击的体力伤害 +%d%s(空手或戴指拳套)\n",// L"+%d%s breath damage of hand to hand attacks (bare hands or with brass knuckles)\n",
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L"被你徒手击倒的敌人要喘息片刻才能站起来\n",// L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n",
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L"被你徒手击倒的敌人要休息片刻才能回过神来\n",// L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n",
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L"被你徒手击倒的敌人要一泡尿的功夫才能爬起来\n",// L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n",
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@@ -174,11 +174,11 @@ STR16 gzIMPMajorTraitsHelpTextsGunslinger[]=
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STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
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{
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L"-%d%s AP for hand to hand attacks(bare hands or with brass knuckles)\n",
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L"-%d%s AP for hand to hand attacks (bare hands or with brass knuckles)\n",
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L"+%d%s CtH with hand to hand attacks with bare hands\n",
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L"+%d%s CtH with hand to hand attacks with brass knuckles\n",
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L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n",
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L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n",
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L"+%d%s damage of hand to hand attacks (bare hands or with brass knuckles)\n",
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L"+%d%s breath damage of hand to hand attacks (bare hands or with brass knuckles)\n",
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L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n",
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L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n",
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L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n",
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@@ -261,7 +261,7 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]=
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STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate
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{
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L"Can use communications equipment\n",
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L"Can use communications equipment.\n",
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L"Can call in artillery strikes from allies in neighbouring sectors.\n",
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L"Via Frequency Scan assignment, enemy patrols can be located.\n",
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L"Communications can be jammed sector-wide.\n",
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@@ -174,11 +174,11 @@ STR16 gzIMPMajorTraitsHelpTextsGunslinger[]=
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STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
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{
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L"-%d%s AP for hand to hand attacks(bare hands or with brass knuckles)\n",
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L"-%d%s AP for hand to hand attacks (bare hands or with brass knuckles)\n",
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L"+%d%s CtH with hand to hand attacks with bare hands\n",
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L"+%d%s CtH with hand to hand attacks with brass knuckles\n",
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L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n",
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L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n",
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L"+%d%s damage of hand to hand attacks (bare hands or with brass knuckles)\n",
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L"+%d%s breath damage of hand to hand attacks (bare hands or with brass knuckles)\n",
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L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n",
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L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n",
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L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n",
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@@ -261,7 +261,7 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]=
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STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]=
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{
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L"Can use communications equipment\n",
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L"Can use communications equipment.\n",
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L"Can call in artillery strikes from allies in neighbouring sectors.\n",
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L"Via Frequency Scan assignment, enemy patrols can be located.\n",
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L"Communications can be jammed sector-wide.\n",
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@@ -172,11 +172,11 @@ STR16 gzIMPMajorTraitsHelpTextsGunslinger[]=
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STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
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{
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L"-%d%s AP for hand to hand attacks(bare hands or with brass knuckles)\n",
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L"-%d%s AP for hand to hand attacks (bare hands or with brass knuckles)\n",
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L"+%d%s CtH with hand to hand attacks with bare hands\n",
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L"+%d%s CtH with hand to hand attacks with brass knuckles\n",
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L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n",
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L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n",
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L"+%d%s damage of hand to hand attacks (bare hands or with brass knuckles)\n",
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L"+%d%s breath damage of hand to hand attacks (bare hands or with brass knuckles)\n",
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L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n",
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L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n",
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L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n",
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@@ -259,7 +259,7 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]=
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STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate
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{
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L"Can use communications equipment\n",
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L"Can use communications equipment.\n",
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L"Can call in artillery strikes from allies in neighbouring sectors.\n",
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L"Via Frequency Scan assignment, enemy patrols can be located.\n",
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L"Communications can be jammed sector-wide.\n",
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@@ -174,11 +174,11 @@ STR16 gzIMPMajorTraitsHelpTextsGunslinger[]=
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STR16 gzIMPMajorTraitsHelpTextsMartialArts[]=
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{
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L"-%d%s AP for hand to hand attacks(bare hands or with brass knuckles)\n",
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L"-%d%s AP for hand to hand attacks (bare hands or with brass knuckles)\n",
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L"+%d%s CtH with hand to hand attacks with bare hands\n",
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L"+%d%s CtH with hand to hand attacks with brass knuckles\n",
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L"+%d%s damage of hand to hand attacks(bare hands or with brass knuckles)\n",
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L"+%d%s breath damage of hand to hand attacks(bare hands or with brass knuckles)\n",
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L"+%d%s damage of hand to hand attacks (bare hands or with brass knuckles)\n",
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L"+%d%s breath damage of hand to hand attacks (bare hands or with brass knuckles)\n",
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L"Enemy knocked out due to your HtH attacks takes slightly longer to recuperate\n",
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L"Enemy knocked out due to your HtH attacks takes longer to recuperate\n",
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L"Enemy knocked out due to your HtH attacks takes much longer to recuperate\n",
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@@ -261,7 +261,7 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]=
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STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate
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{
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L"Can use communications equipment\n",
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L"Can use communications equipment.\n",
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L"Can call in artillery strikes from allies in neighbouring sectors.\n",
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L"Via Frequency Scan assignment, enemy patrols can be located.\n",
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L"Communications can be jammed sector-wide.\n",
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@@ -8186,7 +8186,7 @@ STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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L" disregard for all other backgrounds\n",
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L" +1 level in underground sectors\n",
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L" +1 level in underground sectors\n",
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L" might steal items\n",
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L" +1 traplevel to planted bombs\n",
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@@ -4157,7 +4157,7 @@ STR16 pExtraIMPStrings[] =
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L"Теперь, когда формирование внешности и личных качеств завершено, укажите ваши способности.", //With your character traits chosen, it is time to select your skills.
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L"Для завершения выберите свои характеристики.", //To complete the process, select your attributes.
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L"Для начала подберите наиболее подходящее вам лицо, голос, телосложение и соответствующую расцветку.", //To commence actual profiling, select portrait, voice and colors.
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L"Теперь, когда вы завершили формирование своей внешности, перейдём к анализу ваших личных качеств.", //Now that you have completed your appearence choice, procced to character analysis.
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L"Теперь, когда вы завершили формирование своей внешности, перейдём к анализу ваших личных качеств.", //Now that you have completed your appearence choice, proceed to character analysis.
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};
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STR16 pFilesTitle[] =
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Reference in New Issue
Block a user