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Updated JA2_options inis
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2540 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -4225,7 +4225,7 @@ MILITIA_RESOURCES_WEAPONMOD_SHOTGUN = 1.0
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;------------------------------------------------------------------------------------------------------------------------------
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; The player can acquire and spend the Intel resource. This resource is closely tied to espionage and information brokering.
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; The goal is to deepen the game experience by allowing for more espionage/intelligence/reconaissance roleplay.
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; The goal is to deepen the game experience by allowing for more espionage/intelligence/reconnaissance roleplay.
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;
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; Intel can be gained in several ways:
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; - interactive actions (like reading classified documents in a military base, hacking computers) can give one-time resources.
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@@ -4241,6 +4241,7 @@ MILITIA_RESOURCES_WEAPONMOD_SHOTGUN = 1.0
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; - After you've received your first intel, you will receive an email with further tips on this. One will be the link to the
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; R.I.S. website. You can buy information on several things (troop presence & movement, enemy VIPs, location of imprisoned mercs...) here.
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; - Rumours say that a special trader deals high-tech weaponry exclusively for intel.
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; - Disguised spies can use it to boost their chances of creating turncoats out of enemies, see the 'Covert Ops' section of Skills_Settings.ini.
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;------------------------------------------------------------------------------------------------------------------------------
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RESOURCE_INTEL = TRUE
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@@ -4215,7 +4215,7 @@ MILITIA_RESOURCES_WEAPONMOD_SHOTGUN = 1.0
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;------------------------------------------------------------------------------------------------------------------------------
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; The player can acquire and spend the Intel resource. This resource is closely tied to espionage and information brokering.
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; The goal is to deepen the game experience by allowing for more espionage/intelligence/reconaissance roleplay.
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; The goal is to deepen the game experience by allowing for more espionage/intelligence/reconnaissance roleplay.
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;
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; Intel can be gained in several ways:
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; - interactive actions (like reading classified documents in a military base, hacking computers) can give one-time resources.
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@@ -4231,6 +4231,7 @@ MILITIA_RESOURCES_WEAPONMOD_SHOTGUN = 1.0
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; - After you've received your first intel, you will receive an email with further tips on this. One will be the link to the
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; R.I.S. website. You can buy information on several things (troop presence & movement, enemy VIPs, location of imprisoned mercs...) here.
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; - Rumours say that a special trader deals high-tech weaponry exclusively for intel.
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; - Disguised spies can use it to boost their chances of creating turncoats out of enemies, see the 'Covert Ops' section of Skills_Settings.ini.
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;------------------------------------------------------------------------------------------------------------------------------
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RESOURCE_INTEL = FALSE
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@@ -708,6 +708,24 @@ PhotoFlag =
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-- sOptimalNumber: how many items the trader should have at maximum
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function AddArmsDealerAdditionalIntelData()
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-- price is affected by player progress - on higher progress items get cheaper (as they are less useful at that point)
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progress = CurrentPlayerProgressPercentage()
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ratio = (200.0 - progress) / 100.0
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-- black market:
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-- guns
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AddArmsDealerAdditionalIntelDataItem(68, 65, 40 * ratio, 1) -- Auto Rocket Rifle
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AddArmsDealerAdditionalIntelDataItem(68, 335, 40 * ratio, 1) -- Barret M82A2
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-- Ammo
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AddArmsDealerAdditionalIntelDataItem(68, 113, 5 * ratio, 5) -- Minirocket 5 HEAP
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AddArmsDealerAdditionalIntelDataItem(68, 116, 5 * ratio, 4) -- .50 BMG 10 AP
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-- Misc
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AddArmsDealerAdditionalIntelDataItem(68, 216, 6 * ratio, 3) -- Compound 18
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AddArmsDealerAdditionalIntelDataItem(68, 235, 2 * ratio, 4) -- Regeneration Booster
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AddArmsDealerAdditionalIntelDataItem(68, 324, 50 * ratio, 1) -- X-Ray Detector
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AddArmsDealerAdditionalIntelDataItem(68, 327, 11 * ratio, 2) -- Tank of gas
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end
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