Updated Ja2_mp.ini (new entries for file transfer, not used yet)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1111 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2009-04-11 18:45:44 +00:00
parent 17982418b5
commit 6f1ff32867
+8 -3
View File
@@ -21,9 +21,11 @@ SERVER_IP = "127.0.0.1"
SERVER_PORT = 60005
; File transfer folder (relative path from the JA2 installation folder)
; If you are the server, the entire content of this folder will be sent to the clients
; If you are the client, you will receive the files from the server in this folder
FILE_TRANSFER_DIRECTORY = Data-MP\Server1
; The folder start from the JA2 root directory.
; If you are the server, the entire content (including subfolders) of this folder will be sent to the clients
; If you are the client, you will receive the files from the server in this folder. The SERVER_NAME will automatically be added as a subfolder.
; INFO: Use '/' instead of '\' for directory delimitters
FILE_TRANSFER_DIRECTORY = Multiplayer/Servers
TEAM = 1
; Pick a team number, if its the same as another clients, you will be allied while Teams are allowed by server.
@@ -49,6 +51,9 @@ INVENTORY_MODE = 0
; The name of your server in the server browser (not implemented yet)
SERVER_NAME=Bloodbath
; Should the server sync the multiplayer directory on the clients, by sending files to the clients?
SYNC_CLIENTS_MP_DIR=1
; The number of clients who want to play.
; Game maximum is 4, can be less needs to be total clients going to join.
MAX_CLIENTS = 2