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Updated Ja2_mp.ini (new entries for file transfer, not used yet)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1111 4f8fa57e-7814-0410-bad4-adc449f26b7c
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+8
-3
@@ -21,9 +21,11 @@ SERVER_IP = "127.0.0.1"
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SERVER_PORT = 60005
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SERVER_PORT = 60005
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; File transfer folder (relative path from the JA2 installation folder)
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; File transfer folder (relative path from the JA2 installation folder)
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; If you are the server, the entire content of this folder will be sent to the clients
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; The folder start from the JA2 root directory.
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; If you are the client, you will receive the files from the server in this folder
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; If you are the server, the entire content (including subfolders) of this folder will be sent to the clients
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FILE_TRANSFER_DIRECTORY = Data-MP\Server1
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; If you are the client, you will receive the files from the server in this folder. The SERVER_NAME will automatically be added as a subfolder.
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; INFO: Use '/' instead of '\' for directory delimitters
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FILE_TRANSFER_DIRECTORY = Multiplayer/Servers
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TEAM = 1
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TEAM = 1
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; Pick a team number, if its the same as another clients, you will be allied while Teams are allowed by server.
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; Pick a team number, if its the same as another clients, you will be allied while Teams are allowed by server.
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@@ -49,6 +51,9 @@ INVENTORY_MODE = 0
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; The name of your server in the server browser (not implemented yet)
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; The name of your server in the server browser (not implemented yet)
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SERVER_NAME=Bloodbath
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SERVER_NAME=Bloodbath
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; Should the server sync the multiplayer directory on the clients, by sending files to the clients?
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SYNC_CLIENTS_MP_DIR=1
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; The number of clients who want to play.
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; The number of clients who want to play.
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; Game maximum is 4, can be less needs to be total clients going to join.
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; Game maximum is 4, can be less needs to be total clients going to join.
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MAX_CLIENTS = 2
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MAX_CLIENTS = 2
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