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- Added missing HAM 3.6 texts to GermanText.cpp
- Updated ChineseText.cpp (by zwoo) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3329 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+125
-125
@@ -388,12 +388,12 @@ STR16 pAssignmentStrings[] =
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L"在途中",// in transit - abbreviated form
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L"修理", // repairing
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L"锻炼", // training themselves
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L"民兵", // training a town to revolt
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L"M.Militia", //training moving militia units // TODO.Translate
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L"民兵", // training a town to revolt
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L"游击队", //L"M.Militia", //training moving militia units //ham3.6
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L"教练", // training a teammate
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L"学员", // being trained by someone else
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L"Staff", // operating a strategic facility // TODO.Translate
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L"Rest", // Resting at a facility // TODO.Translate
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L"工作", // L"Staff", // operating a strategic facility //ham3.6
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L"休息", //L"Rest",// Resting at a facility //ham3.6
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L"死亡", // dead
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L"无力中", // abbreviation for incapacitated
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L"战俘", // Prisoner of war - captured
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@@ -407,7 +407,7 @@ STR16 pMilitiaString[] =
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L"民兵", // the title of the militia box
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L"未分配的民兵", //the number of unassigned militia troops
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L"本地区有敌军存在,你无法重新分配民兵!",
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L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
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L"一些民兵未分派到防区,要不要把他们解散?", // L"Some militia were not assigned to a sector. Would you like to disband them?", // HEADROCK HAM 3.6
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};
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@@ -415,7 +415,7 @@ STR16 pMilitiaButtonString[] =
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{
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L"自动", // auto place the militia troops for the player
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L"完成", // done placing militia troops
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L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
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L"解散", // L"Disband", // HEADROCK HAM 3.6: Disband militia
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};
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STR16 pConditionStrings[] =
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@@ -638,7 +638,7 @@ STR16 pAssignMenuStrings[] =
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L"交通工具",
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L"修理",
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L"训练",
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L"Facility", // the merc is using/staffing a facility // TODO.Translate
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L"设施", // L"Facility", // the merc is using/staffing a facility //ham3.6
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L"取消",
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};
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@@ -696,7 +696,7 @@ STR16 pTrainingMenuStrings[] =
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{
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L"锻炼", // train yourself
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L"民兵", // train the town
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L"Mobile Militia", // TODO.Translate
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L"游击队", // L"Mobile Militia", //ham3.6
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L"教练", // train your teammates
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L"学员", // be trained by an instructor
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L"取消", // cancel this menu
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@@ -1113,7 +1113,9 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
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L"重量: ", //12
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L"晕眩杀伤力: ",//13
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// HEADROCK: Added new strings for extended description ** REDUNDANT **
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L"Attachments:", //14 // TODO.Translate
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// HEADROCK HAM 3: Replaced #14 with string for Possible Attachments (BR's Tooltips Only)
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// Obviously, THIS SHOULD BE DONE IN ALL LANGUAGES...
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L"附件:", //14 //ham3.6
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L"连发/5AP: ", //15
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L"数量: ", //16
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@@ -1202,7 +1204,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
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L"杀伤修正",
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L"命中修正",
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L"连发惩罚修正(越高越好",
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L"Burst Penalty Modifier (Higher is better)", // TODO.Translate
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L"点射惩罚修正(越高越好)", //ham3.6
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L"可靠性修正",
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L"噪音修正(越低越好)",
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L"",
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@@ -1742,7 +1744,7 @@ STR16 sFacilitiesStrings[] =
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{
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L"无",
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L"医院",
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L"Factory", // TODO.Translate
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L"工厂",
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L"监狱",
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L"军事基地",
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L"机场",
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@@ -1773,7 +1775,7 @@ STR16 pwTownInfoStrings[] =
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L"等级", // the training level of civilians in this town
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L"民兵训练度", // 10 // state of civilian training in town
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L"民兵", // the state of the trained civilians in the town
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L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
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L"巡逻民兵", // L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
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};
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// Mine strings
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@@ -2077,8 +2079,8 @@ STR16 pTransactionText[] =
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L"向%s购买了物品。", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
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L"%s存款",
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L"将装备卖给了当地人",
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L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
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L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
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L"工厂使用", // L"Facility Use", // HEADROCK HAM 3.6
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L"民兵保养", // L"Militia upkeep", // HEADROCK HAM 3.6
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};
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STR16 pTransactionAlternateText[] =
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@@ -2173,7 +2175,7 @@ STR16 pMapErrorString[] =
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//11-15
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L"行军? 这里正在战斗中!",
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L"你在分区%s被血猫伏击了!",
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L"你刚刚进入了I16分区,这里是血猫的巢穴!",
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L"你刚刚进入了 %s 分区,这里是血猫的巢穴!", // HEADROCK HAM 3.6: Added argument.
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L"",
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L"在%s的SAM导弹基地被敌军占领了。",
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//16-20
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@@ -3656,6 +3658,10 @@ STR16 pMilitiaConfirmStrings[] =
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L"你无法支付$%d以供在这里训练民兵。",
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L"%s的忠诚度必须达到%d以上方可训练民兵。",
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L"你不能在%s训练民兵了。",
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L"你无法支付$%d以供在这里训练巡逻民兵。", // L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia
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L"继续在%s (%s %d)训练巡逻民兵吗?", // L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
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L"在%d地区训练巡逻民兵将花费$%d。%s", // L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia
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L"训练一队民兵要花费$", // L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia
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};
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//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
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@@ -3710,7 +3716,7 @@ STR16 zOptionsToggleText[] =
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L"降低CPU的使用率", //"Low CPU usage",
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L"Enhanced Description Box",
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L"强制回合制模式", // add forced turn mode
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L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
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L"属性进度条", //L"Stat Progress Bars", // Show progress towards stat increase //ham3.6
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L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -3806,7 +3812,7 @@ STR16 zOptionsScreenHelpText[] =
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L"当打开时,游戏将使用更少的CPU资源。",
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L"当打开时,将出现物品及武器的“增强描述框”(EDB)。",
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L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
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L"When ON, shows character progress towards gaining levels.", // TODO.Translate
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L"当打开时,可显示各属性的成长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -4437,7 +4443,7 @@ STR16 gzLateLocalizedString[] =
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//46-48
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L"%s的增程枪管掉下来了!", //"%s's gun barrel extender falls off!",
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L"在每个分区,只允许有不多于%d名佣兵训练民兵。", //"No more than %d militia trainers are permitted per sector.",
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L"只允许不多于%d名佣兵在这个分区训练民兵。", //"No more than %d militia trainers are permitted per sector.", //L"No more than %d militia trainers are permitted in this sector.",//ham3.6
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L"你确定吗?", //"Are you sure?",
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//49-50
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@@ -4475,7 +4481,7 @@ STR16 gzLateLocalizedString[] =
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STR16 gzCWStrings[] =
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{
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L"是否呼叫邻近区域的援兵?",
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L"是否呼叫邻近区域的援兵到%s?", //L"Call reinforcements to %s from adjacent sectors?",
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};
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// WANNE: Tooltips
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@@ -4552,36 +4558,34 @@ STR16 New113Message[] =
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L"发现敌人!(按|C|t|r|l|+|x进入回合制)",
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};
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// TODO.Translate
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STR16 New113HAMMessage[] =
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STR16 New113HAMMessage[] =
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{
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// 0 - 5
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L"%s cowers in fear!",
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L"%s is pinned down!",
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L"%s fires more rounds than intended!",
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L"You cannot train militia in this sector.",
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L"Militia picks up %s.",
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L"Cannot train militia with enemies present!",
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L"%s 害怕得退缩了!",// L"%s cowers in fear!",
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L"%s 被压制住了!",// L"%s is pinned down!", //ham3.6
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L"%s 多打了几发子弹!",// L"%s fires more rounds than intended!",
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L"你不能在这个地区训练民兵。",// L"You cannot train militia in this sector.",
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L"民兵拾起 %s。",// L"Militia picks up %s.",
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L"有敌人出没时无法训练民兵!", // L"Cannot train militia with enemies present!",
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// 6 - 10
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L"%s lacks sufficient Leadership score to train militia.",
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L"No more than %d Mobile Militia trainers are permitted in this sector.",
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L"No room in %s or around it for new Mobile Militia!",
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L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
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L"Can't staff a facility while enemies are present!",
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L"%s缺乏训练民兵所需要的领导能力。",// L"%s lacks sufficient Leadership score to train militia.",
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L"此地训练民兵的教官不能超过%d名。",// L"No more than %d Mobile Militia trainers are permitted in this sector.",
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L"%s和周边地区的游击队已经满员了!",// L"No room in %s or around it for new Mobile Militia!",
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L"你需要有至少%d个民兵在%s每个被解放的地区才能训练游击队。",// L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
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L"有敌人出没时不能在任何设施内工作!",// L"Can't staff a facility while enemies are present!",
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// 11 - 15
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L"%s lacks sufficient Wisdom to staff this facility.",
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L"The %s is already fully-staffed.",
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L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
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L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
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L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
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L"%s缺乏就任于该设施所需智慧。",// L"%s lacks sufficient Wisdom to staff this facility.",
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L"%s已经满员了。",// L"The %s is already fully-staffed.",
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L"使用该设施每小时消耗$%d,你确定吗?",// L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
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L"你没有足够的资金来支付今天的设施费用。付出$%d,还欠$%d,当地人很不满。",// L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
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L"没有足够的资金来支付今天的设施费用。欠款$%d,当地人很不满.。",// L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
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// 16 - 20
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L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
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L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
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L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
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L"N/A in this sector",
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L"Daily Expenses",
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L"你仍有$%d的欠款,同时你已经身无分文了!",// L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
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L"你仍有$%d的欠款,在有钱还清这笔债务之前你不能分配雇佣兵去这个设施。",// L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
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L"你有$%d的欠款,是否支付?",// L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
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L"这个区域没有",// L"N/A in this sector",
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L"日常支出",// L"Daily Expenses",
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// 21 - 25
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L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
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L"维持民兵的资金不足!%d名民兵回老家结婚去了。",// L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
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};
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// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
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@@ -4901,115 +4905,111 @@ STR16 gzIMPDisabilityTraitText[]=
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L"I.M.P. 性格缺陷",
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};
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// TODO.Translate
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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{
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L"%s lacks sufficient Strength to perform this task.",
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L"%s lacks sufficient Dexterity to perform this task.",
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L"%s lacks sufficient Agility to perform this task.",
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L"%s is not Healthy enough to perform this task.",
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L"%s lacks sufficient Wisdom to perform this task.",
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L"%s lacks sufficient Marksmanship to perform this task.",
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L"%s 缺乏所需的力量。",
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L"%s 缺乏所需的敏捷。",
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L"%s 缺乏所需的灵活。",
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L"%s 缺乏所需的生命值。",
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L"%s 缺乏所需的智慧。",
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L"%s 缺乏所需的枪法。",
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// 6 - 10
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L"%s lacks sufficient Medical Skill to perform this task.",
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L"%s lacks sufficient Mechanical Skill to perform this task.",
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L"%s lacks sufficient Leadership to perform this task.",
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L"%s lacks sufficient Explosives Skill to perform this task.",
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L"%s lacks sufficient Experience to perform this task.",
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L"%s 缺乏所需的医疗技术。",
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L"%s 缺乏所需的机械技术。",
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L"%s 缺乏所需的领导能力。",
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L"%s 缺乏所需的爆破技术来完成这项任务。",
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L"%s 缺乏所需的经验来完成这项任务。",
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// 11 - 15
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L"%s lacks sufficient Morale to perform this task.",
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L"%s is too exhausted to perform this task.",
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L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
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L"Too many people are already working at the %s.",
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L"Too many people are already performing this task at the %s.",
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L"%s 的士气不足以完成这项任务。",
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L"%s 过度疲劳, 无法完成任务。",
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L"%s 的忠诚度不足. 当地人拒绝让你执行这项任务。",
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L"已经有太多人被分配到%s了。",
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L"已经有太多人在%s执行这项任务了。",
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// 16 - 20
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L"%s can find no items to repair.",
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L"%s has lost some %s while working in sector %s!",
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L"%s has lost some %s while working at the %s in %s!",
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L"%s was injured while working in sector %s, and requires immediate medical attention!",
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L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
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L"%s找不到更多需要修理的物品。",
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L"%s损失了一些%s, 在%s的工作中!",
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L"%s损失了一些%s, 在%s, %s的工作中!",
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L"%s 在%s工作时负伤,急需医护!",
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L"%s 在%s,%s工作时负伤,急需医护!",
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// 21 - 25
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L"%s was injured while working in sector %s. It doesn't seem too bad though.",
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L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
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L"The residents of %s seem upset about %s's presence.",
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L"The residents of %s seem upset about %s's work at the %s.",
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L"%s's actions in sector %s have caused loyalty loss throughout the region!",
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L"%s 在%s工作时负伤,只不过是皮外伤。",
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L"%s 在%s,%s工作时负伤,只不过是皮外伤。",
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L"%s地区的居民似乎对%s的出现不满。",
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L"%s地区的居民似乎对%s在%s的行为不满。",
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L"%s在%s的所作所为造成地区忠诚度下降!",
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// 26 - 30
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L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
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L"%s is drunk.", // <--- This is a log message string.
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L"%s has become severely ill in sector %s, and has been taken off duty.",
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L"%s has become severely ill and cannot continue his work at the %s in %s.",
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L"%s was injured in sector %s.", // <--- This is a log message string.
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L"%s在%s, %s的所作所为造成 地区忠诚度下降!",
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L"%s喝高了", // <--- This is a log message string.
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L"%s在%s得了重病, 被暂时解职了。",
|
||||
L"%s得了重病, 无法继续在%s, %s的活动。",
|
||||
L"%s在%s负伤了。", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
L"%s在%s负了重伤。", //<--- This is a log message string.
|
||||
|
||||
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityRiskResultStrings[]=
|
||||
{
|
||||
L"Strength",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Wisdom",
|
||||
L"Health",
|
||||
L"Marksmanship",
|
||||
L"力量",
|
||||
L"灵活",
|
||||
L"敏捷",
|
||||
L"智慧",
|
||||
L"生命",
|
||||
L"枪法",
|
||||
// 5-10
|
||||
L"Leadership",
|
||||
L"Mechanical skill",
|
||||
L"Medical skill",
|
||||
L"Explosives skill",
|
||||
L"领导",
|
||||
L"机械",
|
||||
L"医疗",
|
||||
L"爆破",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityAssignmentStrings[]=
|
||||
{
|
||||
L"AMBIENT",
|
||||
L"Staff",
|
||||
L"Rest",
|
||||
L"Repair Items",
|
||||
L"Repair %s", // Vehicle name inserted here
|
||||
L"Repair Robot",
|
||||
L"环境",
|
||||
L"工作人员",
|
||||
L"休息",
|
||||
L"修理物品",
|
||||
L"修理%s", // Vehicle name inserted here
|
||||
L"修理机器人",
|
||||
// 6-10
|
||||
L"Doctor",
|
||||
L"Patient",
|
||||
L"Practice Strength",
|
||||
L"Practice Dexterity",
|
||||
L"Practice Agility",
|
||||
L"Practice Health",
|
||||
L"医生",
|
||||
L"病人",
|
||||
L"锻炼力量",
|
||||
L"锻炼敏捷",
|
||||
L"锻炼灵活",
|
||||
L"锻炼生命",
|
||||
// 11-15
|
||||
L"Practice Marksmanship",
|
||||
L"Practice Medical",
|
||||
L"Practice Mechanical",
|
||||
L"Practice Leadership",
|
||||
L"Practice Explosives",
|
||||
L"锻炼枪法",
|
||||
L"锻炼医疗",
|
||||
L"锻炼机械",
|
||||
L"锻炼领导",
|
||||
L"锻炼爆破",
|
||||
// 16-20
|
||||
L"Student Strength",
|
||||
L"Student Dexterity",
|
||||
L"Student Agility",
|
||||
L"Student Health",
|
||||
L"Student Marksmanship",
|
||||
L"学习力量",
|
||||
L"学习敏捷",
|
||||
L"学习灵活",
|
||||
L"学习生命",
|
||||
L"学习枪法",
|
||||
// 21-25
|
||||
L"Student Medical",
|
||||
L"Student Mechanical",
|
||||
L"Student Leadership",
|
||||
L"Student Explosives",
|
||||
L"Trainer Strength",
|
||||
L"学习医疗",
|
||||
L"学习机械",
|
||||
L"学习领导",
|
||||
L"学习爆破",
|
||||
L"训练力量",
|
||||
// 26-30
|
||||
L"Trainer Dexterity",
|
||||
L"Trainer Agility",
|
||||
L"Trainer Health",
|
||||
L"Trainer Marksmanship",
|
||||
L"Trainer Medical",
|
||||
L"训练敏捷",
|
||||
L"训练灵活",
|
||||
L"训练生命",
|
||||
L"训练枪法",
|
||||
L"训练医疗",
|
||||
// 30-35
|
||||
L"Trainer Mechanical",
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
L"训练医疗",
|
||||
L"训练领导",
|
||||
L"训练爆破",
|
||||
};
|
||||
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
L"Jagged Alliance 2 v1.13 窗口模式需要一个16bpp或更少的颜色深度。",
|
||||
|
||||
@@ -2099,7 +2099,7 @@ STR16 pMapErrorString[] =
|
||||
//11-15
|
||||
L"Marschbefehl? Hier tobt ein Kampf!",
|
||||
L"Sie sind von Bloodcats umstellt in Sektor %s!",
|
||||
L"Sie haben gerade eine Bloodcat-Höhle betreten in Sektor I16!",
|
||||
L"Sie haben gerade eine Bloodcat-Höhle betreten in Sektor %s!",
|
||||
L"",
|
||||
L"Raketenstützpunkt in %s wurde erobert.",
|
||||
//16-20
|
||||
@@ -3461,7 +3461,11 @@ STR16 pMilitiaConfirmStrings[] =
|
||||
L"Milizen in %d Sektoren zu trainieren kostet $ %d. %s", // cost to train sveral sectors at once
|
||||
L"Sie können sich keine $%d für die Miliz hier leisten.",
|
||||
L"%s benötigt eine Loyalität von %d Prozent, um mit dem Milizen-Training fortzufahren.",
|
||||
L"Sie können die Miliz in %s nicht mehr trainieren.",
|
||||
L"Sie können die Miliz in %s nicht mehr trainieren.",
|
||||
L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia TODO.Translate
|
||||
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia TODO.Translate
|
||||
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia TODO.Translate
|
||||
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia TODO.Translate
|
||||
};
|
||||
|
||||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
||||
|
||||
Reference in New Issue
Block a user