- Translated Chinese texts (by zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6586 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-12 14:19:30 +00:00
parent 8257d11276
commit 7081976f16
2 changed files with 150 additions and 150 deletions
+143 -143
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@@ -1821,13 +1821,13 @@ STR16 pAssignmentStrings[] =
L"交通工具", // in a vehicle
L"在途中",// in transit - abbreviated form
L"修理", // repairing
L"Radio Scan", // scanning for nearby patrols // TODO.Translate
L"无线电扫描", // scanning for nearby patrols
L"锻炼", // training themselves
L"民兵", // training a town to revolt
L"游击队", //L"M.Militia", //training moving militia units //ham3.6
L"教练", // training a teammate
L"学员", // being trained by someone else
L"搬运物品", // move items // TODO.Translate
L"搬运物品", // move items
L"兼职", // L"Staff", // operating a strategic facility //ham3.6
L"用餐", // eating at a facility (cantina etc.)
L"休息", //L"Rest",// Resting at a facility //ham3.6
@@ -1910,13 +1910,13 @@ STR16 pPersonnelAssignmentStrings[] =
L"交通工具",
L"在途中",
L"修理",
L"Radio Scan", // radio scan // TODO.Translate
L"无线电扫描", // radio scan
L"锻炼",
L"训练民兵",
L"训练游击队",
L"教练",
L"学员",
L"搬运物品", // move items // TODO.Translate
L"搬运物品", // move items
L"兼职",
L"用餐", // eating at a facility (cantina etc.)
L"休养",
@@ -1959,13 +1959,13 @@ STR16 pLongAssignmentStrings[] =
L"交通工具",
L"在途中",
L"修理",
L"Radio Scan", // radio scan // TODO.Translate
L"无线电扫描", // radio scan
L"练习",
L"训练民兵",
L"训练游击队", //L"Train Mobiles",
L"训练队友",
L"学员",
L"搬运物品", // move items // TODO.Translate
L"搬运物品", // move items
L"兼职", //L"Staff Facility",
L"休养", //L"Rest at Facility",
L"审讯俘虏", // L"Interrogate prisoners",
@@ -2089,9 +2089,9 @@ STR16 pAssignMenuStrings[] =
L"病人",
L"交通工具",
L"修理",
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"无线电扫描", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"训练",
L"搬运物品", // move items // TODO.Translate
L"搬运物品", // move items
L"设施", // L"Facility", // the merc is using/staffing a facility //ham3.6
L"取消",
};
@@ -2119,40 +2119,40 @@ STR16 pMilitiaControlMenuStrings[] =
};
//Flugente
STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
STR16 pTraitSkillsMenuStrings[] =
{
// radio operator
L"Artillery Strike",
L"Jam communications",
L"Scan frequencies",
L"Eavesdrop",
L"Call reinforcements",
L"Switch off radio set",
L"火炮攻击", //L"Artillery Strike",
L"通讯干扰", //L"Jam communications",
L"扫描频率", //L"Scan frequencies",
L"监听", //L"Eavesdrop",
L"呼叫支援", //L"Call reinforcements",
L"关闭接收器", //L"Switch off radio set",
};
//Flugente: short description of the above skills for the skill selection menu
STR16 pTraitSkillsMenuDescStrings[] =
{
// radio operator
L"Order an artillery strike from sector...",
L"Fill all radio frequencies with white noise, making communications impossible.",
L"Scan for jamming signals.",
L"Use your radio equipment to continously listen for enemy movement",
L"Call in reinforcements from neighbouring sectors.",
L"Turn off radio set to save batteries.",
L"命令某分区发动火炮攻击。", //L"Order an artillery strike from sector...",
L"所有通讯频率加入空白噪音,阻断正常通讯。", //L"Fill all radio frequencies with white noise, making communications impossible.",
L"查找干扰信号源。", //L"Scan for jamming signals.",
L"使用无线电设备持续监听敌军动向。", //L"Use your radio equipment to continously listen for enemy movement",
L"从邻区呼叫支援。", //L"Call in reinforcements from neighbouring sectors.",
L"关闭无线电设备以节约电池。", //L"Turn off radio set to save batteries.",
};
STR16 pTraitSkillsDenialStrings[] =
{
L"Requires:\n",
L"需要:\n", //L"Requires:\n",
L" - %d AP\n",
L" - %s\n",
L" - %s or higher\n",
L" - %s or higher or\n",
L" - %d minutes to be ready\n",
L" - mortar positions in neighbouring sectors\n",
L" - %s |o|r %s |a|n|d %s or %s or higher\n"
L" - posession by a demon",
L" - %s或更高\n", //L" - %s or higher\n",
L" - %s或更高,或\n", //L" - %s or higher or\n",
L" - %d分钟后就绪\n", //L" - %d minutes to be ready\n",
L" - 临区的迫击炮位置\n", //L" - mortar positions in neighbouring sectors\n",
L" - %s|或%s|和%s或%s或更高\n" //L" - %s |o|r %s |a|n|d %s or %s or higher\n"
L" - 恶魔的财产", //L" - posession by a demon"
};
//STR16 pTalkToAllMenuStrings[] =
@@ -5320,14 +5320,14 @@ STR16 pMilitiaConfirmStrings[] =
L"继续在%s (%s %d)训练巡逻民兵吗?", // L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
L"在%d地区训练巡逻民兵将花费$%d。%s", // L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia
L"训练一队民兵要花费$", // L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia
L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
L"liberate more town sectors", // TODO.Translate
L"liberate new town sectors", // TODO.Translate
L"liberate more towns", // TODO.Translate
L"regain your lost progress", // TODO.Translate
L"progress further", // TODO.Translate
L"recruit more rebels", // TODO.Translate
L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
L"你无法训练更多的游击队因为已经达到上限(%d/%d)。你必须先%s才能训练更多。", //L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.",
L"解放更多城镇分区", //L"liberate more town sectors",
L"解放新的城镇分区", //L"liberate new town sectors",
L"解放更多城镇", //L"liberate more towns",
L"恢复失去的进度", //L"regain your lost progress",
L"继续进度", //L"progress further",
L"雇佣更多反抗军", //L"recruit more rebels",
L"民兵队长通报你,有%d名民兵在%s分区遭遇敌军时逃跑了。", //L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.",
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
@@ -6324,7 +6324,7 @@ STR16 gzLateLocalizedString[] =
L"你得先关闭物品信息界面!",
L"Cannot compress time - hostile civilians and/or bloodcats are in this sector.", // 65 // TODO.Translate
L"无法快进 - 该分区有敌对的市民和/或血猫。", // 65 //L"Cannot compress time - hostile civilians and/or bloodcats are in this sector.",
};
// HEADROCK HAM 3.5: Added sector name
@@ -6347,8 +6347,8 @@ STR16 gzTooltipStrings[] =
L"%s|当|前 |生|命: %d\n",
L"%s|当|前|精|力: %d\n",
L"%s|当|前|士|气: %d\n",
L"%s|Current |S|hock: %d\n",//TODO.Translate
L"%s|Current |S|uppression Points: %d\n",//TODO.Translate
L"%s|当|前|惊|慌|度: %d\n", //L"%s|Current |S|hock: %d\n",
L"%s|当|前|压|制点数: %d\n",//L"%s|Current |S|uppression Points: %d\n",
// Full info
L"%s|头|盔: %s\n",
L"%s|防|弹|衣: %s\n",
@@ -6439,7 +6439,7 @@ STR16 New113Message[] =
L"注意: 敌人尸体被发现!!!",
L"%s [%d rnds]\n%s %1.1f %s",
L"AP不够!需要%d,你只有%d。", //L"Insufficient AP Points! Cost %d, you have %d.",
L"提示: %s", // TODO.Translate
L"提示: %s",
};
STR16 New113HAMMessage[] =
@@ -6580,7 +6580,7 @@ STR16 MissingIMPSkillsDescriptions[] =
// Covert ops
L"特工: 你让詹姆斯邦德甘拜下风! ± ", // L"Covert Operations: You make 007 look like an amateur! ± ",
// Radio Operator
L"Radio Operator: Your usage of communication devices broaden your team's tactical and strategic skills. ± ", // TOO.Translate
L"无线电操作员:你通过使用通讯设备让队伍的战略和战术水平得到了提升。 ± ", //L"Radio Operator: Your usage of communication devices broaden your team's tactical and strategic skills. ± ",
};
STR16 NewInvMessage[] =
@@ -7933,161 +7933,161 @@ STR16 szBackgroundText_Value[]=
L" %s%d%%医疗保证金\n", //L" %s%d%% insurance cost\n",
};
STR16 szBackgroundTitleText[] = // TODO.Translate
STR16 szBackgroundTitleText[] =
{
L"I.M.P. Background",
L"I.M.P.佣兵背景", //L"I.M.P. Background",
};
// Flugente: personality
STR16 szPersonalityTitleText[] = // TODO.Translate
STR16 szPersonalityTitleText[] =
{
L"I.M.P. Prejudices",
L"I.M.P.佣兵偏见", //L"I.M.P. Prejudices",
};
STR16 szPersonalityDisplayText[]= // TODO.Translate
STR16 szPersonalityDisplayText[]=
{
L"You look",
L"and appearance is",
L"important to you.",
L"You have",
L"and care",
L"about that.",
L"You are",
L"and hate everyone",
L".",
L"racist against non-",
L"people.",
L"你看上去", //L"You look",
L"而且长相对你而言", //L"and appearance is",
L"重要。", //L"important to you.",
L"你举止", //L"You have",
L"而且", //L"and care",
L"在乎这些。", //L"about that.",
L"你是", //L"You are",
L"并且讨厌所有", //L"and hate everyone",
L"者.",
L"种族主义者,讨厌非", //L"racist against non-",
L"人。", //L"people.",
};
// texts showing up when hovering over the box, used to explain what a selection does. Do not use more than 200 characters!
STR16 szPersonalityHelpText[]=
{
L"How do you look?",
L"How important are the looks of others to you?",
L"What are your manners?",
L"How important are the manners of other people to you?",
L"What is your nationality?",
L"What nation o you dislike?",
L"How much do you dislike that nation?",
L"How racist are you?",
L"What is your race? You will be\nracist against all other races.",
L"How sexist are you against the other gender?",
L"你长得怎样?", //L"How do you look?",
L"别人的长相对你而言是否重要?", //L"How important are the looks of others to you?",
L"你行为举止如何?", //L"What are your manners?",
L"别人的行为举止对你而言是否重要?", //L"How important are the manners of other people to you?",
L"你是哪个国家的?", //L"What is your nationality?",
L"你讨厌哪个国家?", //L"What nation o you dislike?",
L"你有多讨厌那个国家?", //L"How much do you dislike that nation?",
L"你的种族主义情结如何?", //L"How racist are you?",
L"你是哪个种族?你讨厌所有非本族人。", //L"What is your race? You will be\nracist against all other races.",
L"你的性别歧视程度如何?", //L"How sexist are you against the other gender?",
};
STR16 szRaceText[]=
{
L"white",
L"black",
L"asian",
L"eskimo",
L"hispanic",
L"白种",
L"黑种",
L"亚洲",
L"爱斯基摩",
L"拉美裔",
};
STR16 szAppearanceText[]=
{
L"average",
L"ugly",
L"homely",
L"attractive",
L"like a babe",
L"很普通",
L"很丑",
L"是大众脸",
L"很吸引人",
L"像个孩子",
};
STR16 szRefinementText[]=
{
L"average manners",
L"manners of a slob",
L"manners of a snob",
L"正常", //L"average manners",
L"邋遢", //L"manners of a slob",
L"讲究", //L"manners of a snob",
};
STR16 szNationalityText[]=
{
L"american", // 0
L"arab",
L"australian",
L"british",
L"canadian",
L"cuban", // 5
L"danish",
L"french",
L"russian",
L"nigerian",
L"swiss", // 10
L"jamaican",
L"polish",
L"chinese",
L"irish",
L"south african", // 15
L"hungarian",
L"scottish",
L"arulcan",
L"german",
L"african", // 20
L"italian",
L"dutch",
L"romanian",
L"metaviran",
L"美国人", // 0
L"阿拉伯人",
L"澳大利亚人",
L"英国人",
L"加拿大人",
L"古巴人", // 5
L"丹麦人",
L"法国人",
L"俄国人",
L"尼日利亚人",
L"瑞士人", // 10
L"牙买加人",
L"波兰人",
L"中国人",
L"爱尔兰人",
L"南非人", // 15
L"匈牙利人",
L"苏格兰人",
L"Arulco人",
L"德国人",
L"非洲人", // 20
L"意大利人",
L"荷兰人",
L"罗马利亚人",
L"metavira人",
// newly added from here on
L"greek", // 25
L"estonian",
L"venezuelan",
L"japanese",
L"turkish",
L"indian", // 30
L"mexican",
L"norwegian",
L"spanish",
L"brasilian",
L"finnish", // 35
L"iranian",
L"israeli",
L"bulgarian",
L"swedish",
L"iraqi", // 40
L"syrian",
L"belgian",
L"portoguese",
L"希腊人", // 25
L"爱沙尼亚人",
L"委内瑞拉人",
L"日本人",
L"土耳其人",
L"印度人", // 30
L"墨西哥人",
L"挪威人",
L"西班牙人",
L"巴西人",
L"芬兰人", // 35
L"伊朗人",
L"以色列人",
L"保加利亚人",
L"瑞典人",
L"伊拉克人", // 40
L"叙利亚人",
L"比利时人",
L"葡萄牙人",
};
// special text used if we do not hate any nation (value of -1)
STR16 szNationalityText_Special[]=
{
L"do not hate any other nationality.", // used in personnel.cpp
L"of no origin", // used in IMP generation
L"不讨厌别国人。", // used in personnel.cpp //L"do not hate any other nationality.",
L"无国籍", // used in IMP generation //L"of no origin",
};
STR16 szCareLevelText[]=
{
L"not",
L"somewhat",
L"extremely",
L"",
L"有点",
L"非常",
};
STR16 szRacistText[]=
{
L"not",
L"somewhat",
L"very",
L"",
L"有点",
L"非常",
};
STR16 szSexistText[]=
{
L"no sexist",
L"somewhat sexist",
L"very sexist",
L"a Gentleman",
L"非性别歧视",
L"有些性别歧视",
L"极端性别歧视",
L"尊重异性",
};
// Flugente: power pack texts
STR16 gPowerPackDesc[] =
{
L"Batteries are ",
L"full",
L"good",
L"at half",
L"low",
L"depleted",
L"."
L"电池", //L"Batteries are ",
L"是满的", //L"full",
L"正常", //L"good",
L"剩余一半", //L"at half",
L"电量低", //L"low",
L"耗尽了", //L"depleted",
L""
};
// WANNE: Some Chinese specific strings that needs to be in unicode!
+7 -7
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@@ -257,14 +257,14 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]=
L"伪装动作消耗的AP降低 %d%s\n",//L"Disguise AP cost lowered by %d%s.\n",
};
STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate
STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]=
{
L"Can use communications equipment\n",
L"Can call in artillery strikes from allies in neighbouring sectors.\n",
L"Via Frequency Scan assignment, enemy patrols can be located.\n",
L"Communications can be jammed sector-wide.\n",
L"If communications are jammed, a operator can scan for the jamming device.\n",
L"Can call in militia reinforcements from neighbouring sectors.\n",
L"可以使用通讯设备\n", //L"Can use communications equipment\n",
L"可以呼叫临区盟友进行火炮攻击。\n", //L"Can call in artillery strikes from allies in neighbouring sectors.\n",
L"可以通过通讯频率扫描任务定位敌军巡逻队。\n", //L"Via Frequency Scan assignment, enemy patrols can be located.\n",
L"可以在分区范围内干扰通讯设备。\n", //L"Communications can be jammed sector-wide.\n",
L"如果通讯受到干扰,操作员可以扫描到那个干扰设备。\n", //L"If communications are jammed, a operator can scan for the jamming device.\n",
L"可以呼叫临区军队进行支援。\n", //L"Can call in militia reinforcements from neighbouring sectors.\n",
};
STR16 gzIMPMajorTraitsHelpTextsNone[]=