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- Translated Chinese texts (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6586 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+143
-143
@@ -1821,13 +1821,13 @@ STR16 pAssignmentStrings[] =
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L"交通工具", // in a vehicle
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L"在途中",// in transit - abbreviated form
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L"修理", // repairing
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L"Radio Scan", // scanning for nearby patrols // TODO.Translate
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L"无线电扫描", // scanning for nearby patrols
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L"锻炼", // training themselves
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L"民兵", // training a town to revolt
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L"游击队", //L"M.Militia", //training moving militia units //ham3.6
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L"教练", // training a teammate
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L"学员", // being trained by someone else
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L"搬运物品", // move items // TODO.Translate
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L"搬运物品", // move items
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L"兼职", // L"Staff", // operating a strategic facility //ham3.6
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L"用餐", // eating at a facility (cantina etc.)
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L"休息", //L"Rest",// Resting at a facility //ham3.6
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@@ -1910,13 +1910,13 @@ STR16 pPersonnelAssignmentStrings[] =
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L"交通工具",
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L"在途中",
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L"修理",
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L"Radio Scan", // radio scan // TODO.Translate
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L"无线电扫描", // radio scan
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L"锻炼",
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L"训练民兵",
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L"训练游击队",
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L"教练",
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L"学员",
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L"搬运物品", // move items // TODO.Translate
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L"搬运物品", // move items
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L"兼职",
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L"用餐", // eating at a facility (cantina etc.)
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L"休养",
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@@ -1959,13 +1959,13 @@ STR16 pLongAssignmentStrings[] =
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L"交通工具",
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L"在途中",
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L"修理",
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L"Radio Scan", // radio scan // TODO.Translate
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L"无线电扫描", // radio scan
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L"练习",
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L"训练民兵",
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L"训练游击队", //L"Train Mobiles",
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L"训练队友",
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L"学员",
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L"搬运物品", // move items // TODO.Translate
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L"搬运物品", // move items
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L"兼职", //L"Staff Facility",
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L"休养", //L"Rest at Facility",
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L"审讯俘虏", // L"Interrogate prisoners",
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@@ -2089,9 +2089,9 @@ STR16 pAssignMenuStrings[] =
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L"病人",
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L"交通工具",
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L"修理",
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L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
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L"无线电扫描", // Flugente: the merc is scanning for patrols in neighbouring sectors
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L"训练",
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L"搬运物品", // move items // TODO.Translate
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L"搬运物品", // move items
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L"设施", // L"Facility", // the merc is using/staffing a facility //ham3.6
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L"取消",
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};
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@@ -2119,40 +2119,40 @@ STR16 pMilitiaControlMenuStrings[] =
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};
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//Flugente
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STR16 pTraitSkillsMenuStrings[] = // TODO.Translate
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STR16 pTraitSkillsMenuStrings[] =
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{
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// radio operator
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L"Artillery Strike",
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L"Jam communications",
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L"Scan frequencies",
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L"Eavesdrop",
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L"Call reinforcements",
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L"Switch off radio set",
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L"火炮攻击", //L"Artillery Strike",
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L"通讯干扰", //L"Jam communications",
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L"扫描频率", //L"Scan frequencies",
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L"监听", //L"Eavesdrop",
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L"呼叫支援", //L"Call reinforcements",
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L"关闭接收器", //L"Switch off radio set",
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};
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//Flugente: short description of the above skills for the skill selection menu
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STR16 pTraitSkillsMenuDescStrings[] =
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{
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// radio operator
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L"Order an artillery strike from sector...",
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L"Fill all radio frequencies with white noise, making communications impossible.",
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L"Scan for jamming signals.",
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L"Use your radio equipment to continously listen for enemy movement",
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L"Call in reinforcements from neighbouring sectors.",
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L"Turn off radio set to save batteries.",
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L"命令某分区发动火炮攻击。", //L"Order an artillery strike from sector...",
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L"所有通讯频率加入空白噪音,阻断正常通讯。", //L"Fill all radio frequencies with white noise, making communications impossible.",
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L"查找干扰信号源。", //L"Scan for jamming signals.",
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L"使用无线电设备持续监听敌军动向。", //L"Use your radio equipment to continously listen for enemy movement",
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L"从邻区呼叫支援。", //L"Call in reinforcements from neighbouring sectors.",
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L"关闭无线电设备以节约电池。", //L"Turn off radio set to save batteries.",
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};
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STR16 pTraitSkillsDenialStrings[] =
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{
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L"Requires:\n",
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L"需要:\n", //L"Requires:\n",
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L" - %d AP\n",
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L" - %s\n",
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L" - %s or higher\n",
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L" - %s or higher or\n",
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L" - %d minutes to be ready\n",
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L" - mortar positions in neighbouring sectors\n",
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L" - %s |o|r %s |a|n|d %s or %s or higher\n"
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L" - posession by a demon",
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L" - %s或更高\n", //L" - %s or higher\n",
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L" - %s或更高,或\n", //L" - %s or higher or\n",
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L" - %d分钟后就绪\n", //L" - %d minutes to be ready\n",
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L" - 临区的迫击炮位置\n", //L" - mortar positions in neighbouring sectors\n",
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L" - %s|或%s|和%s或%s或更高\n" //L" - %s |o|r %s |a|n|d %s or %s or higher\n"
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L" - 恶魔的财产", //L" - posession by a demon"
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};
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//STR16 pTalkToAllMenuStrings[] =
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@@ -5320,14 +5320,14 @@ STR16 pMilitiaConfirmStrings[] =
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L"继续在%s (%s %d)训练巡逻民兵吗?", // L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
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L"在%d地区训练巡逻民兵将花费$%d。%s", // L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia
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L"训练一队民兵要花费$", // L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia
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L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
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L"liberate more town sectors", // TODO.Translate
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L"liberate new town sectors", // TODO.Translate
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L"liberate more towns", // TODO.Translate
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L"regain your lost progress", // TODO.Translate
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L"progress further", // TODO.Translate
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L"recruit more rebels", // TODO.Translate
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L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
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L"你无法训练更多的游击队因为已经达到上限(%d/%d)。你必须先%s才能训练更多。", //L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.",
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L"解放更多城镇分区", //L"liberate more town sectors",
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L"解放新的城镇分区", //L"liberate new town sectors",
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L"解放更多城镇", //L"liberate more towns",
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L"恢复失去的进度", //L"regain your lost progress",
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L"继续进度", //L"progress further",
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L"雇佣更多反抗军", //L"recruit more rebels",
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L"民兵队长通报你,有%d名民兵在%s分区遭遇敌军时逃跑了。", //L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.",
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};
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//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
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@@ -6324,7 +6324,7 @@ STR16 gzLateLocalizedString[] =
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L"你得先关闭物品信息界面!",
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L"Cannot compress time - hostile civilians and/or bloodcats are in this sector.", // 65 // TODO.Translate
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L"无法快进 - 该分区有敌对的市民和/或血猫。", // 65 //L"Cannot compress time - hostile civilians and/or bloodcats are in this sector.",
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};
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// HEADROCK HAM 3.5: Added sector name
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@@ -6347,8 +6347,8 @@ STR16 gzTooltipStrings[] =
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L"%s|当|前 |生|命: %d\n",
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L"%s|当|前|精|力: %d\n",
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L"%s|当|前|士|气: %d\n",
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L"%s|Current |S|hock: %d\n",//TODO.Translate
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L"%s|Current |S|uppression Points: %d\n",//TODO.Translate
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L"%s|当|前|惊|慌|度: %d\n", //L"%s|Current |S|hock: %d\n",
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L"%s|当|前|压|制点数: %d\n",//L"%s|Current |S|uppression Points: %d\n",
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// Full info
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L"%s|头|盔: %s\n",
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L"%s|防|弹|衣: %s\n",
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@@ -6439,7 +6439,7 @@ STR16 New113Message[] =
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L"注意: 敌人尸体被发现!!!",
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L"%s [%d rnds]\n%s %1.1f %s",
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L"AP不够!需要%d,你只有%d。", //L"Insufficient AP Points! Cost %d, you have %d.",
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L"提示: %s", // TODO.Translate
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L"提示: %s",
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};
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STR16 New113HAMMessage[] =
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@@ -6580,7 +6580,7 @@ STR16 MissingIMPSkillsDescriptions[] =
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// Covert ops
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L"特工: 你让詹姆斯邦德甘拜下风! ± ", // L"Covert Operations: You make 007 look like an amateur! ± ",
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// Radio Operator
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L"Radio Operator: Your usage of communication devices broaden your team's tactical and strategic skills. ± ", // TOO.Translate
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L"无线电操作员:你通过使用通讯设备让队伍的战略和战术水平得到了提升。 ± ", //L"Radio Operator: Your usage of communication devices broaden your team's tactical and strategic skills. ± ",
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};
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STR16 NewInvMessage[] =
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@@ -7933,161 +7933,161 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%%医疗保证金\n", //L" %s%d%% insurance cost\n",
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};
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STR16 szBackgroundTitleText[] = // TODO.Translate
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STR16 szBackgroundTitleText[] =
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{
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L"I.M.P. Background",
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L"I.M.P.佣兵背景", //L"I.M.P. Background",
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};
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// Flugente: personality
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STR16 szPersonalityTitleText[] = // TODO.Translate
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STR16 szPersonalityTitleText[] =
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{
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L"I.M.P. Prejudices",
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L"I.M.P.佣兵偏见", //L"I.M.P. Prejudices",
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};
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STR16 szPersonalityDisplayText[]= // TODO.Translate
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STR16 szPersonalityDisplayText[]=
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{
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L"You look",
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L"and appearance is",
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L"important to you.",
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L"You have",
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L"and care",
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L"about that.",
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L"You are",
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L"and hate everyone",
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L".",
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L"racist against non-",
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L"people.",
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L"你看上去", //L"You look",
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L"而且长相对你而言", //L"and appearance is",
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L"重要。", //L"important to you.",
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L"你举止", //L"You have",
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L"而且", //L"and care",
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L"在乎这些。", //L"about that.",
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L"你是", //L"You are",
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L"并且讨厌所有", //L"and hate everyone",
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L"者.",
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L"种族主义者,讨厌非", //L"racist against non-",
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L"人。", //L"people.",
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};
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// texts showing up when hovering over the box, used to explain what a selection does. Do not use more than 200 characters!
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STR16 szPersonalityHelpText[]=
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{
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L"How do you look?",
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L"How important are the looks of others to you?",
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L"What are your manners?",
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L"How important are the manners of other people to you?",
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L"What is your nationality?",
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L"What nation o you dislike?",
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L"How much do you dislike that nation?",
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L"How racist are you?",
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L"What is your race? You will be\nracist against all other races.",
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L"How sexist are you against the other gender?",
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L"你长得怎样?", //L"How do you look?",
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L"别人的长相对你而言是否重要?", //L"How important are the looks of others to you?",
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L"你行为举止如何?", //L"What are your manners?",
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L"别人的行为举止对你而言是否重要?", //L"How important are the manners of other people to you?",
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L"你是哪个国家的?", //L"What is your nationality?",
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L"你讨厌哪个国家?", //L"What nation o you dislike?",
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L"你有多讨厌那个国家?", //L"How much do you dislike that nation?",
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L"你的种族主义情结如何?", //L"How racist are you?",
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L"你是哪个种族?你讨厌所有非本族人。", //L"What is your race? You will be\nracist against all other races.",
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L"你的性别歧视程度如何?", //L"How sexist are you against the other gender?",
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};
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STR16 szRaceText[]=
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{
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L"white",
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L"black",
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L"asian",
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L"eskimo",
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L"hispanic",
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L"白种",
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L"黑种",
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L"亚洲",
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L"爱斯基摩",
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L"拉美裔",
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};
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STR16 szAppearanceText[]=
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{
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L"average",
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L"ugly",
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L"homely",
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L"attractive",
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L"like a babe",
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L"很普通",
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L"很丑",
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L"是大众脸",
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L"很吸引人",
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L"像个孩子",
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};
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STR16 szRefinementText[]=
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{
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L"average manners",
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L"manners of a slob",
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L"manners of a snob",
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L"正常", //L"average manners",
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L"邋遢", //L"manners of a slob",
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L"讲究", //L"manners of a snob",
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};
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STR16 szNationalityText[]=
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{
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L"american", // 0
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L"arab",
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L"australian",
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L"british",
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L"canadian",
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L"cuban", // 5
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L"danish",
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L"french",
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L"russian",
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L"nigerian",
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L"swiss", // 10
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L"jamaican",
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L"polish",
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L"chinese",
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L"irish",
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L"south african", // 15
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L"hungarian",
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L"scottish",
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L"arulcan",
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L"german",
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L"african", // 20
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L"italian",
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L"dutch",
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L"romanian",
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L"metaviran",
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L"美国人", // 0
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L"阿拉伯人",
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L"澳大利亚人",
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L"英国人",
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L"加拿大人",
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L"古巴人", // 5
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L"丹麦人",
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L"法国人",
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L"俄国人",
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L"尼日利亚人",
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L"瑞士人", // 10
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L"牙买加人",
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L"波兰人",
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L"中国人",
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L"爱尔兰人",
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L"南非人", // 15
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L"匈牙利人",
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L"苏格兰人",
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L"Arulco人",
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L"德国人",
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L"非洲人", // 20
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L"意大利人",
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L"荷兰人",
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L"罗马利亚人",
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L"metavira人",
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// newly added from here on
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L"greek", // 25
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L"estonian",
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L"venezuelan",
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L"japanese",
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L"turkish",
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L"indian", // 30
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L"mexican",
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L"norwegian",
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L"spanish",
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L"brasilian",
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L"finnish", // 35
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L"iranian",
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L"israeli",
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L"bulgarian",
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L"swedish",
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L"iraqi", // 40
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L"syrian",
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L"belgian",
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L"portoguese",
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L"希腊人", // 25
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L"爱沙尼亚人",
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L"委内瑞拉人",
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L"日本人",
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L"土耳其人",
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L"印度人", // 30
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L"墨西哥人",
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L"挪威人",
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L"西班牙人",
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L"巴西人",
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L"芬兰人", // 35
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L"伊朗人",
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L"以色列人",
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L"保加利亚人",
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L"瑞典人",
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L"伊拉克人", // 40
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||||
L"叙利亚人",
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||||
L"比利时人",
|
||||
L"葡萄牙人",
|
||||
};
|
||||
|
||||
// special text used if we do not hate any nation (value of -1)
|
||||
STR16 szNationalityText_Special[]=
|
||||
{
|
||||
L"do not hate any other nationality.", // used in personnel.cpp
|
||||
L"of no origin", // used in IMP generation
|
||||
L"不讨厌别国人。", // used in personnel.cpp //L"do not hate any other nationality.",
|
||||
L"无国籍", // used in IMP generation //L"of no origin",
|
||||
};
|
||||
|
||||
STR16 szCareLevelText[]=
|
||||
{
|
||||
L"not",
|
||||
L"somewhat",
|
||||
L"extremely",
|
||||
L"不",
|
||||
L"有点",
|
||||
L"非常",
|
||||
};
|
||||
|
||||
STR16 szRacistText[]=
|
||||
{
|
||||
L"not",
|
||||
L"somewhat",
|
||||
L"very",
|
||||
L"不",
|
||||
L"有点",
|
||||
L"非常",
|
||||
};
|
||||
|
||||
STR16 szSexistText[]=
|
||||
{
|
||||
L"no sexist",
|
||||
L"somewhat sexist",
|
||||
L"very sexist",
|
||||
L"a Gentleman",
|
||||
L"非性别歧视",
|
||||
L"有些性别歧视",
|
||||
L"极端性别歧视",
|
||||
L"尊重异性",
|
||||
};
|
||||
|
||||
// Flugente: power pack texts
|
||||
STR16 gPowerPackDesc[] =
|
||||
{
|
||||
L"Batteries are ",
|
||||
L"full",
|
||||
L"good",
|
||||
L"at half",
|
||||
L"low",
|
||||
L"depleted",
|
||||
L"."
|
||||
L"电池", //L"Batteries are ",
|
||||
L"是满的", //L"full",
|
||||
L"正常", //L"good",
|
||||
L"剩余一半", //L"at half",
|
||||
L"电量低", //L"low",
|
||||
L"耗尽了", //L"depleted",
|
||||
L"。"
|
||||
};
|
||||
|
||||
// WANNE: Some Chinese specific strings that needs to be in unicode!
|
||||
|
||||
@@ -257,14 +257,14 @@ STR16 gzIMPMajorTraitsHelpTextsCovertOps[]=
|
||||
L"伪装动作消耗的AP降低 %d%s\n",//L"Disguise AP cost lowered by %d%s.\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]= // TODO.Translate
|
||||
STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]=
|
||||
{
|
||||
L"Can use communications equipment\n",
|
||||
L"Can call in artillery strikes from allies in neighbouring sectors.\n",
|
||||
L"Via Frequency Scan assignment, enemy patrols can be located.\n",
|
||||
L"Communications can be jammed sector-wide.\n",
|
||||
L"If communications are jammed, a operator can scan for the jamming device.\n",
|
||||
L"Can call in militia reinforcements from neighbouring sectors.\n",
|
||||
L"可以使用通讯设备\n", //L"Can use communications equipment\n",
|
||||
L"可以呼叫临区盟友进行火炮攻击。\n", //L"Can call in artillery strikes from allies in neighbouring sectors.\n",
|
||||
L"可以通过通讯频率扫描任务定位敌军巡逻队。\n", //L"Via Frequency Scan assignment, enemy patrols can be located.\n",
|
||||
L"可以在分区范围内干扰通讯设备。\n", //L"Communications can be jammed sector-wide.\n",
|
||||
L"如果通讯受到干扰,操作员可以扫描到那个干扰设备。\n", //L"If communications are jammed, a operator can scan for the jamming device.\n",
|
||||
L"可以呼叫临区军队进行支援。\n", //L"Can call in militia reinforcements from neighbouring sectors.\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMajorTraitsHelpTextsNone[]=
|
||||
|
||||
Reference in New Issue
Block a user