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Fix: unnecessary call for intel-based arms dealer inventory is called very often if the lua function is empty
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8842 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2177,9 +2177,6 @@ UINT32 CalculateSimpleItemRepairCost( UINT8 ubArmsDealer, UINT16 usItemIndex, IN
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BOOLEAN DoesItemAppearInDealerInventoryList( UINT8 ubArmsDealer, UINT16 usItemIndex, BOOLEAN fPurchaseFromPlayer )
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{
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// Flugente: a dealer's inventory is defined in lua if they deal in intel
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HandlePossibleArmsDealerIntelRefresh(FALSE);
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// the others will buy only things that appear in their own "for sale" inventory lists
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DEALER_POSSIBLE_INV* pDealerInv = GetPointerToDealersPossibleInventory( ubArmsDealer );
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Assert( pDealerInv != NULL );
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