Fix: unnecessary call for intel-based arms dealer inventory is called very often if the lua function is empty

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8842 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-04 20:07:53 +00:00
parent 974526cba0
commit 7215d004fc
-3
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@@ -2177,9 +2177,6 @@ UINT32 CalculateSimpleItemRepairCost( UINT8 ubArmsDealer, UINT16 usItemIndex, IN
BOOLEAN DoesItemAppearInDealerInventoryList( UINT8 ubArmsDealer, UINT16 usItemIndex, BOOLEAN fPurchaseFromPlayer )
{
// Flugente: a dealer's inventory is defined in lua if they deal in intel
HandlePossibleArmsDealerIntelRefresh(FALSE);
// the others will buy only things that appear in their own "for sale" inventory lists
DEALER_POSSIBLE_INV* pDealerInv = GetPointerToDealersPossibleInventory( ubArmsDealer );
Assert( pDealerInv != NULL );