mirror of
https://github.com/1dot13/source.git
synced 2026-09-16 14:47:17 +02:00
Fix: unnecessary call for intel-based arms dealer inventory is called very often if the lua function is empty
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8842 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2177,9 +2177,6 @@ UINT32 CalculateSimpleItemRepairCost( UINT8 ubArmsDealer, UINT16 usItemIndex, IN
|
|||||||
|
|
||||||
BOOLEAN DoesItemAppearInDealerInventoryList( UINT8 ubArmsDealer, UINT16 usItemIndex, BOOLEAN fPurchaseFromPlayer )
|
BOOLEAN DoesItemAppearInDealerInventoryList( UINT8 ubArmsDealer, UINT16 usItemIndex, BOOLEAN fPurchaseFromPlayer )
|
||||||
{
|
{
|
||||||
// Flugente: a dealer's inventory is defined in lua if they deal in intel
|
|
||||||
HandlePossibleArmsDealerIntelRefresh(FALSE);
|
|
||||||
|
|
||||||
// the others will buy only things that appear in their own "for sale" inventory lists
|
// the others will buy only things that appear in their own "for sale" inventory lists
|
||||||
DEALER_POSSIBLE_INV* pDealerInv = GetPointerToDealersPossibleInventory( ubArmsDealer );
|
DEALER_POSSIBLE_INV* pDealerInv = GetPointerToDealersPossibleInventory( ubArmsDealer );
|
||||||
Assert( pDealerInv != NULL );
|
Assert( pDealerInv != NULL );
|
||||||
|
|||||||
Reference in New Issue
Block a user