mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
-removed disk space check because it was pissing me off and coming up with a warning despite the fact that I have 12 GB space free
-changed weapon ranges in tooltips to tiles to match the ranges in the item description screen git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@231 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
|
|||||||
#else
|
#else
|
||||||
|
|
||||||
//RELEASE BUILD VERSION
|
//RELEASE BUILD VERSION
|
||||||
INT16 zVersionLabel[256] = { L"Release v1.13.225" };
|
INT16 zVersionLabel[256] = { L"Release v1.13.231" };
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1375,7 +1375,7 @@ void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNum
|
|||||||
gWeaponStatsDesc[ 11 ], //Damage String
|
gWeaponStatsDesc[ 11 ], //Damage String
|
||||||
gunDamage, //Gun damage
|
gunDamage, //Gun damage
|
||||||
gWeaponStatsDesc[ 10 ], //Range String
|
gWeaponStatsDesc[ 10 ], //Range String
|
||||||
Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range
|
Weapon[ pItemNumbers[ i ] ].usRange/10, //Gun Range
|
||||||
gWeaponStatsDesc[ 5 ], //AP String
|
gWeaponStatsDesc[ 5 ], //AP String
|
||||||
//apStr, //AP's
|
//apStr, //AP's
|
||||||
L"- / - / -",
|
L"- / - / -",
|
||||||
@@ -1436,7 +1436,7 @@ void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNum
|
|||||||
gWeaponStatsDesc[ 11 ], //Damage String
|
gWeaponStatsDesc[ 11 ], //Damage String
|
||||||
gunDamage, //Gun damage
|
gunDamage, //Gun damage
|
||||||
gWeaponStatsDesc[ 10 ], //Range String
|
gWeaponStatsDesc[ 10 ], //Range String
|
||||||
Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range
|
Weapon[ pItemNumbers[ i ] ].usRange/10, //Gun Range
|
||||||
gWeaponStatsDesc[ 5 ], //AP String
|
gWeaponStatsDesc[ 5 ], //AP String
|
||||||
//apStr, //AP's
|
//apStr, //AP's
|
||||||
L"- / - / -",
|
L"- / - / -",
|
||||||
|
|||||||
@@ -7361,8 +7361,8 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
|
|||||||
gWeaponStatsDesc[ 11 ], //Damage String
|
gWeaponStatsDesc[ 11 ], //Damage String
|
||||||
GetDamage(pObject),
|
GetDamage(pObject),
|
||||||
gWeaponStatsDesc[ 10 ], //Range String
|
gWeaponStatsDesc[ 10 ], //Range String
|
||||||
GunRange( pObject ), //Modified Range
|
GunRange( pObject )/10, //Modified Range
|
||||||
Weapon[ usItem ].usRange, //Gun Range
|
Weapon[ usItem ].usRange/10, //Gun Range
|
||||||
gWeaponStatsDesc[ 5 ], //AP String
|
gWeaponStatsDesc[ 5 ], //AP String
|
||||||
apStr, //AP's
|
apStr, //AP's
|
||||||
gWeaponStatsDesc[ 12 ], //Weight String
|
gWeaponStatsDesc[ 12 ], //Weight String
|
||||||
@@ -7410,8 +7410,8 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
|
|||||||
gWeaponStatsDesc[ 11 ], //Damage String
|
gWeaponStatsDesc[ 11 ], //Damage String
|
||||||
GetDamage(pObject),
|
GetDamage(pObject),
|
||||||
gWeaponStatsDesc[ 10 ], //Range String
|
gWeaponStatsDesc[ 10 ], //Range String
|
||||||
GunRange( pObject ), //Modified Range
|
GunRange( pObject )/10, //Modified Range
|
||||||
Weapon[ usItem ].usRange, //Gun Range
|
Weapon[ usItem ].usRange/10, //Gun Range
|
||||||
gWeaponStatsDesc[ 5 ], //AP String
|
gWeaponStatsDesc[ 5 ], //AP String
|
||||||
apStr, //AP's
|
apStr, //AP's
|
||||||
gWeaponStatsDesc[ 12 ], //Weight String
|
gWeaponStatsDesc[ 12 ], //Weight String
|
||||||
|
|||||||
+3
-2
@@ -225,7 +225,8 @@ void GameLoop(void)
|
|||||||
guiCurrentScreen = ERROR_SCREEN;
|
guiCurrentScreen = ERROR_SCREEN;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
// Madd: removed check because it kept coming up for me, even on new games, even though I have 12GB free!! I think the "DoesUserHaveEnoughHardDriveSpace" function is busted.
|
||||||
//if we are to check for free space on the hard drive
|
//if we are to check for free space on the hard drive
|
||||||
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: check hard drive");
|
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"GameLoop: check hard drive");
|
||||||
if( gubCheckForFreeSpaceOnHardDriveCount < DONT_CHECK_FOR_FREE_SPACE )
|
if( gubCheckForFreeSpaceOnHardDriveCount < DONT_CHECK_FOR_FREE_SPACE )
|
||||||
@@ -266,7 +267,7 @@ void GameLoop(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
// ATE: Force to be in message box screen!
|
// ATE: Force to be in message box screen!
|
||||||
if ( gfInMsgBox )
|
if ( gfInMsgBox )
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user