fixed up AI interrupts

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
haydent
2008-05-21 10:23:54 +00:00
parent 4397de6edb
commit 73acf25c7a
7 changed files with 127 additions and 22 deletions
+3 -1
View File
@@ -106,13 +106,15 @@ bool ovh_ready;
//int cnt = 40;
void test_func2 (void)//now bound to "0" //currently displays coordinates of the mouse
void test_func2 (void)//now bound to "0"
{
ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"test_func2 - function testing ground:" );
SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
PauseAITemporarily();
//RemoveOneOpponent( pSoldier );
//SOLDIERTYPE * pSoldier2=MercPtrs[ 127 ];
//