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fixed up AI interrupts
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -106,13 +106,15 @@ bool ovh_ready;
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//int cnt = 40;
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void test_func2 (void)//now bound to "0" //currently displays coordinates of the mouse
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void test_func2 (void)//now bound to "0"
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{
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ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"test_func2 - function testing ground:" );
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SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
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PauseAITemporarily();
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//RemoveOneOpponent( pSoldier );
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//SOLDIERTYPE * pSoldier2=MercPtrs[ 127 ];
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//
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